Tales of Symphonia Spells and Technique Aquisition FAQ V1.0 By Chuc E-Mail - sirchuc@yahoo.com.au AIM - MiguAlvien MSN - sirchuc@hotmail.com (Don't use this for Email) Contents:- ~Introduction to Spells and Techs ~Tactical vs Strike ~Aquisition ~Skill Listings -Lloyd -Collet/Collette -Genius/Genis -Refill/Raine -Kratos/Zelos -Shihna/Sheena -Presea -Regal ~Credits Updates ------- v1.01 Fixed up a couple of bits, here and there. V1.0 Finally got off my backside to write the thing. -Added all sections you see Introduction to Spells and Techs -------------------------------- Skills and Spells are the basis of battles within Tales of Symphonia. The battles wouldn't even look half as appealing without a fireball screeching across the battlefield or a Houtenkuu to finish off a foe. Skills and Spells in Symphonia, unlike any previous Tales game, are divided into 2 categories of fighting. Tactical, and Strike. Both categories spawn from EX Skills, which are covered in another FAQ. (Gogeta75's EX Skills FAQ) Depending on the attack type alignment your character is with, he/she will learn that category of skill. Tactical Vs Strike ------------------ Now alot of people have been asking about this as of late, and all I can say is that both paths have their respective advantages. Tactical techniques are focused on delivering damage through multiple hit counts (leading to a higher overall combo), whereas Strike focuses on delivering damage in a swift and single (or less then Tactical) strike. Early S-type techniques deal more damage than their Tactical counterparts. Also, some character's Tactical and Strike paths have certain characteristics. Eg. One path might deal a more noticable about of damage, but cannot be used in Unison Attacks (such the case with Shihna's/Sheena's Skill paths). Remember, you can have a combonation of techniques from BOTH branches, plus ample time for change during your quests. More will be covered later regarding character specifics. Aquisition ---------- Ok, now getting to the real point of all this. Taking Majinken (Demon Fang) as an example.. After you have used Majinken (Demon Fang) 50 times (same number applys to every skill in the game) and hit or pass the level 16, you aquire Majinken Souga (Double Demon Fang), if you are aligned with Tactical. But if you are aligned with S, you aquire Gou Majinken (Fierce Demon Fang). And moving on, if you are still with T or S, and after 50 times usage of Majinken Souga (Double Demon Fang) or Gou Majinken (Fierce Demon Fang), and you reach the level of 50, you aquire Majinrengazan or Magoujin, respectively. That's just for the basic tech Majinken (Demon Fang), and there are many more for ones like Shunjinken (Sonic Thrust), Kougahazan (Tiger Blade), Chirisazame (Sword Rain), Shishisenkou (Beast) and Renkuuzan (Tempest). You can have combonations of T and S skills for different skills, but not of the same skill line. You can have Shinkuuretsuzan (Omega Tempest T- Upgrade of Tempest) and Soushou (Sonic Sword Rain S- Upgrade of Sword Rain), but not Shinkuuretsuzan (Omega Tempest) and Retsubuu (Psi Tempest), because both skills are from the same technique tree (Tempest). To change from one to another, just change which EX Skills you assign. From Tactical, to Strike, or vise-versa. (Click on the skill, then choose another one from the list of 4. You can see what type it is in the top right hand corner of the little description box.) Then go into a few battles (about 7-10, then you'll see a difference). Your alignment should change from one to the other, but gradually. If you wish to learn the other alignment's techs, you have to "forget" the version of the upgrade you already know. Eg. You know Double Demon Fang, but you want to learn Fierce Demon Fang, You have to "forget" Double Demon Fang by going into the skills menu, selecting Double Demon Fang, then pressing X. You'll be prompted whether you want to do this, and press Yes. Then go into a battle, and using Demon Fang a few times, you should aquire Fierce Demon Fang. By the way, alot of people having been asking on what is that blue skill? It is simply the Symphonia way of saying that you are going to aquire that skill soon, or if something is preventing you aquireing it. It may be due to you being in the wrong alignment, or you are not a high enough level (but this only happens if you are 2-3 levels away). Red Text skills indicate you do not have the TP reserves to use it. Skill Listings -------------- Now here is kind of the meat of the FAQ, and the potatoes are what was mentioned before. I hope you got a good meal by munching on some nummy gouds, there. For those who can't judge for themselves, the skill with an asterisk (*) is my personal preferred choice. If you see 2 of them, then both are ad- vantagous. Key~ Sword/Fuujitsu/Kicking Techs ---- Name- The Name! TP- TP Cost Hits- Combo of amount of hits delt in the tech Damage spread- is (a number) times normal attack multiplied by hit count. Eg. 1.2 X 3 | 3.1 (Thunder) means 1.2 times normal damage, and it is done 3 times. The second part of the technique deals 3.1 normal, plus Thunder Damage. Special Notes (if apply)- Self Explanatory ---- Spells ---- Name- The Name! TP- TP Cost Type- Type of Damage Hits- Combo of amount of hits delt in the spell Target- Who or what is affected by the spell Special notes (if apply)- Blah blah. ----- Lloyd ----- Sword Techs Majinken/Demon Fang (Default) TP 4 Hit 1 Damage Spread 1.2 Special Note: Demon Fang Techs can immeditely bring back up downed enemies. *Majinken Souga/Double Demon Fang (T Line, Lv. 16) Is simply 2 Demon Fangs launched. TP 16 Hits 2 Damage Spread 1.05 X 2 Majinrengazan/Demonic Chaos (T Line, Lv. 50) is 3 Demon Fangs, the first 2 are immediete strike, and the third hits continues through the opponent. TP 34 Hits 5 Damage Spread 1.2 X 2 | 0.5 X 3 *Gou Majinken/Fierce Demon Fang (S-Line Demon Fang, Lv. 16) Ground wave stretching not very far. It's more of a short range attack. TP 16 Hits 4 Damage Spread 0.6 | 0.6 X 3 Magoujin/Demonic Circle (S-Line, Lv. 50) involves Lloyd smashing a wave around him, then a massive wave in the direction of the enemy, plus hitting surrounding enemies. TP 38 Hits 3 Damage Spread 1.0 x 2 | 2.5 Shunjinken/Sonic Thrust (Lv. 4) TP 5 Hits 1 Damage Spread 1.4 *Huujinken/Hurricane Thrust (T Line, Lv. 18) Is a thrust, then a wind blast from within hits enemies within the circle, dealing 2 stages of damage. TP 14 Hits 2 Damage Spread 1.0 | 1.2 (Wind) Kuuhashou/Supersonic Thrust (S-line, Lv. 18) Is just a more powerfull looking Sonic Thrust. TP 14 Hits 1 Damage Spread 2.4 Kogahazan/Tiger Blade (Lv. 9) TP 8 Hits 2 Damage Spread 0.8 X 2 Kogarenzan/Tiger Rage (T-Line, Lv. 27) Is nothing fancy, just a mid-air slash in the middle. TP 19 Hits 4 Damage Spread 0.7 | 0.5 X 2 | 0.7 *Kogaretsuzan/Heavy Tiger Blade (S-Line, Lv. 27) Is alot more nicely executed Tiger Blade, because it slams the enemy into the ground on the 2nd slash. TP 19 Hits 2 Damage Spread 1.0 | 1.5 Special Note: On the second slash, it slams the enemy down onto the ground, requiring it to recover. Mouhagouhazan/Twin Tiger Blade (S-Line Lv. 54) is after Kogaretsuzan, and it is very very nice to perform. Just take my word for it. TP 35 Hits 4 Damage Spread 0.8 X 3 | 1.6 X 1 Special Note: Same deal with Kogaretsuzan. Knockdown on last slash. Shishisenkou/Beast (Lv. 14) TP 12 Hits 2 Damage Spread 1.0 | 1.6 Special Note: Knockback Shikousenpa/Raging Beast (T-Line, Lv. 30) Is a spinslash once to draw the enemy in, then a big beast. TP 25 Hits 3 Damage Spread 0.6 X 2 | 2.0 Special Note: Knockback involves all enemies immediete in front in an arc. *Shikousouhazin/Hunting Beast (S-Line, Lv. 30) is beast, then flying into the air, and crashing down with a shockwave. Nice. TP 24 Hits 3 Damage Spread 1.0 | 1.2 | 1.4 Special Note: Ground wave causes knockback Chirisamane/Sword Rain (Lv. 7) TP 7 Hits 5 Damage Spread 0.25 X 4 | 0.5 Specia Note: All Sword Rain line techs can be used with EX skill Canceller *Akizamene/Sword Rain: Alpha (T-Line, Lv. 21) (Blade Storm to those ToP veterans) Is nice. Very nice. TP 16 Hits 9 Damage Spread 0.2 X 8 | O.6 Special Note: Instead of a Stab at the end, there is a uppercut. *Zangoushigure/Sword Rain: Beta (T-Line, Lv. 59) Akizamene, but alot longer. Don't count on it being used in Unison Attacks. TP 38 Hits 11 Damage Spread 0.3 X 9 | 0.6 X 2 Soushou/Sonic Sword Rain (S-line, Lv. 21) Medicoure, to say the least. TP 16 Hits 7 Damage Spread 0.5 X 2 | 0.15 X 3 | 0.4 | 1.05 Renkuuzan/Tempest (Lv. 11) TP 8 Hits 4 Damage Spread 0.4 X 4 Special Note: All Tempest-line techs can be used with EX Skill Sky Canceller *Shinkuuretsuzan/Omega Tempest (T-line, Lv. 24) Goes all the way to the ceiling, all I can tell you. TP 17 Hits 8 Damage Spread 0.3 X 7 | O.4 X 1 *Rentsupuu/Psi Tempest (S-Line, Lv. 24) Flys Lloyd to the other side of the battlefield O_o TP 17 Hits 6 Damage Spread 0.4 X 6 Hitenshouku/Rising Falcon (Lv. 40) Lloyd jumps backwards into the air, then crashes down upon the enemy with a large, groundward stab. TP 32 Hits 1 Damage Spread 3.2 Special Note: Can be used with EX Skill Sky Canceller If Lloyd's Elemental damage is fire, this becomes Houtenkuu Majinkuugashou/Demonic Thrust (Lv. 33, Double Demon Fang/Fierce Demon Fang used 50 times, Hurricane Thrust/Supersonic Thrust used 50 times) Demon Fang that goes through multiple enemies in a line, then ends with a Supersonic Thrust. TP 30 Hits 3 Damage Spread 0.6 X 2 | 2.3 Special Note: This is an Ougi, a combonation of 2 techniques. Majinsouhazan/Demonic Tiger Blade (Lv. 35, Double Demon Fang/Fierce Demon Fang used 50 times, Tiger Rage/Heavy Tiger Blade used 50 times) Demon Fang that goes through multiple enemies in a line, then a Tiger Blade. TP 32 Hits 3 Damage Spread 0.6 X 2 | 1.2 X 3 Special Note: Another Ougi. Renpuukuugashou/Tempest Thrust (lv. 38, Hurricane Thrust/Supersonic Thrust used 50 times, Omega Tempest/Psi Tempest used 50 times) Tempest in a stationary spot, ending with a Supersonic Thrust. TP 35 Hits 6 Damage Spread 0.5 X 5 | 1.6 Special Note: Another Ougi Shikoureppuu/Tempest Beast (Lv. 41, Hunting Beast/Raging Beast used 50 times, Omega Tempest/Psi Tempest used 50 times) Tempest in a stationary spot, ending with a Beast. TP 35 Hits 6 Damage Spread 0.5 X 5 | 1.8 Special Note: Another Ougi, Knockback. Shuusouhazan/Raining Tiger Blade (Lv. 44, Tiger Rage/Heavy Tiger Blade used 50 times, Sword Rain: Alpha/Sonic Sword Rain used 50 times) Multiple stabs, ending with a Beast. TP 36 Hits 11 Damage Spread 0.2 X 9 | 0.9 X 2 Special Note: Another Ougi.. Shishisenretsuha/Beast Sword Rain (Lv. 47, Sword Rain: Alpha/Sonic Sword Rain used 50 times, Hunting Beast/Raging Beast used 50 times) TP 38 Hits 9 Damage Spread 0.25 X 8 | 2.0 Special Note: Last Ougi, Knockback. Suigojin/Guardian (Event) Green Shield envelops Lloyd. TP 10% of Total Special Note: Used to reduce damage from magic and physical attacks. Shinraiken/Lightning Thrust (Sonic Thrust used 200 times, Elemental Damage Lightning) Like Kratos'/Zelos' Lightning sword. TP 5 Hits 2 Damage Spread 1.4 | 0.5 (lightning) Raihazan/Lightning Tiger (Tiger Blade used 200 times, Elemental Damage Lightning) Tiger Blade, with lightning striking down. TP 8 Hits 3 Damage Spread 0.8 X 3 (Lightning) Gansaiken/Grave Blade (Fierce Demon Fang used 200 times, Elemental Damage Earth) TP 16 Hits 6 Damage Spread 0.6 | 0.7 X 5 Houtenkuu/Rising Phoenix (Rising Falcon used 200 times, Elemental Damage Fire) Same deal, only with pyrotechnics. TP 32 Hits 1 Damage Spread 3.3 Tenshou Souhazan/Falcon Crest Bright lights! TP 100 Hits 16 Damage Spread 1.0 X 8 | 2.5 | 1.0 X 6 | 5.0 Special Note: Lloyd's Hi-Ougi. To perform it, you must be down to 16% HP or lower,have the title "Dimensional Swordman" (or title you got after recieving Material Blade) and have Material Blade equipted. Once you forfilled those requirements, you must press A+X+B in battle. ----- Collet ----- Ray Thrust (Default) A thrown Chakram deals straight out damage. The Chakram covers the length of the battlefield. TP 5 Hits 1 Damage Spread 1.3 *Ray Shield (?)/Dual Ray Thrust (Lv. 15, T-line, Used Ray Thrust 50 times) Collet throws a single Chakram, spins, then throws another one. TP: 10 Hits 2 Damage Spread 1.05 X 2 *Rimmed Ray (?)/Triple Ray Thrust (Lv. 36, T-Line, used Dual Ray Thrust 50 times) A single spin of Collet throws 3 Chakrams in a 60 degree arc. TP 22 Hits 3 Damage Spread 1.2 X 3 Runsutia/Ray Satellite (Lv. 15, S-Line, Used Ray Thrust 50 times) Collet throws an oddly formed Chakram in front of her, and the disk remains in place, dealing damage for a short period of time. TP 14 Hits 5 Damage Spread 0.46 X 5 Steel Funnel (?)/Triple Ray Satellite (Lv. 36, T-Line, Used Ray Satellite 50 times) Collet spins, throwing out 3 Ray Satellites, and each deal their own set of damage. TP 26 Hits 15 (total) Damage Spread 0.5 X 15 Pikohan/Pow Hammer (Lv. 8) A Hammer sprouts from literally nowhere, and bonks the enemy. TP 8 Hits 1 Damage Spread 1.6 Special Note: All Piko/Pow Hammer moves might stun the enemy. *Piko Piko Hammer/Pow Pow Hammer (Lv. 19, T-Line, used Pow Hammer 50 times) 3 Hammers sprout, and each hit the enemy. TP 15 Hits 4 Damage Spread 0.6 X 4 *Pikorain/Hammer Rain (Lv. 44, T-Line, used Pow Pow Hammer 50 times) A little star pops from Collet's hands, then a shower of Toy Hammers rains on the enemy. Useful for larger sized baddies. TP 30 Hits 11 Damage Spread 0.5 X 2 | 1.0 X 9 Parley Ball/Para Ball (Lv. 19, S-Line, used Pow Hammer 50 times) 2 Spiked balls are thrown by Collet, and upon contact, lightning bolts strike the enemy. TP 14 Hits 4 Damage Spread 1.5 X 2 | 0.8 X 2 (Thunder) Parley Party/Torrential Para Ball (Lv. 44, S-Line, used Para Ball 50 times) Multiple spiked balls are thrown by Collet, upon contact, lightning bolts strike the enemy. TP 30 Hits 8 Damage Spread 0.5 X 4 | 0.4 X 4 (Thunder) Brandish | Ring Whirlwind (Lv. 12) Collet spins around, Chakrams in hand, and doing a Link-Spin-Attack-esque attack. TP 11 Hits 3 Damage Spread 0.7 X 3 Angel Ring/Ring Cyclone (Lv. 40, T-Line, Use Ring Whirlwind 50 times) Collet spins for an extended period, with Chakrams in hands. TP 22 Hits 5 Damage Spread 0.56 X 5 *Solar Purge/Whirlwind Rush (Lv. 40, S-Line, use Ring Whirlwind 50 times) Collet hacks away at the enemy like Fred Flintstone during the ending credits, then finishes off with a spin of her Chakrams. TP 22 Hits 6 Damage Spread 0.7 X 3 | 0.5 X 3 Item Steal/Item Thief (Lv. 10) Collet "accidentally" collapses, and deals damage through the fall. TP 10 Hits 1 Damage Spread 2.0 Special notes: If she is successful in stealing, you recieve an item. Rover Item/Item Rover (Lv. 28, used Item Thief 50 times) Falls over, but probably with greater force O_o TP 22 Hits 1 Damage Spread 3.0 Special Notes: Greater Chances of Success Grand Chariot (Lv. 32, use Pow Pow Hammer/Para Ball 50 times, use Dual Ray Thrust/Runsutia 50 times) Collet throws her 3 Chakrams in a 60 Degree arc, and upon contact, lightning strikes from above. TP 24 Hits 3 Damage Spread 0.6 X 2 | 2.0 (Thunder) Special Notes: Collet's one of 2 Ougi. Stardust Cross (Lv. 50, use Pow Pow Hammer/Paraball 50 times, use Ring Cyclone/Whirlwind Rush 50 times) Collet throws up a single star, and a blast of tiny stars blows onto the enemy TP 34 Hits 14 Damage Spread 0.5 | 0.4 X 13 Special Notes: Collet's other Ougi. Poihan/Toss Hammer (Use Pow Hammer 200 times) Randomly, any of the Pow Hammer-line attacks will inflict Poison. TP 8 Special Notes: It is entirely random when poison is inflicted. Kochihan/Ice Hammer (Use Pow Hammer 50 times, and Elemental Damage Ice) A frozen toy hammer strikes the enemy. TP 8 Damage Type: Ice Piko Revenge/Pow Revenge (EX Skill) When Collet is taken down or delt damage, randomly a Toy hammer strikes the enemy. TP N/A Damage Spread 1.6 Special Notes: The Combonation of EX Skills- Accuracy (LV 1) and Lucky (LV 3) yields this combonation EX skill. Reduce Damage/Damage Guard (Event) Green Shield envelops Collet TP 10% of total Special Notes: Reduces damage taken from magic and physical Attacks dramatically while the shield is up. Angel Spells Angel Feathers (Event) A solumn prayer brings 3 Chakrams flying into the enemy, dealing Light-type damage. TP 20 Hits 3 Damage Type: Light Holy Song (Event) A buff to all characters, ups their Defence and Attack powers. TP 35 Special Notes: This spell can be used in cumulative effect with other buffs. Judgement (Event) Columns of Light strike from the Heavens, striking the entire battlefield. Simply Awesome. TP 40 Damage Type: Light Sacrifice (Event) Collet kills herself for the sake of the party members, to aid them in battle. Truly a selfless act. TP 150 Special Notes: Collet heals every party member by about 50%, and deals massive damage on all enemies. Holy Judgement (Use Judgement and Holy Song 50 times each) A mistake? Hardly! TP 100 Hits 1 Damage type: Light Special Notes: Collet's Hi-Ougi. Is performed at random times. ----- Genius/Genis ----- Aqua Edge (Lv. 7) Spears of Water glide across the ground, towards the enemy. TP 8 Type Water Hits 3 Spread (Lv. 17, T-Line, use Aqua Edge 50 times) A geyser of water bursts up from under the enemy. TP 22 Type Water Hits 4 Tidal Wave (Lv. 38, T-Line, use Spread 50 times) Water engulfs the entire battlefield, dealing damage to every enemy. TP 60 Type Water Hits 12 Aqua Laser (Lv. 17, S-Line, use Aqua Edge 50 times) A blast of water strikes the enemy from Genis. TP 20 Type Water Hits 3 Fireball (Default) 3 fireballs are targetted onto one enemy. TP 7 Type Fire Hits 3 Eruption (Lv. 23, T-Line, use Fireball 50 times) A rift of lava explodes beneath the targetted area and lava bursts upwards. TP 24 Type Fire Hits 3 Explode/Explosion (Lv. 56, T-Line, use Eruption 50 times) Looks like a bomb is dropped onto the target and a firey force blows outwards. TP 55 Type Fire Hits 1 Flame Lance (Lv. 23, S-line, use Eruption 50 times) A lance of fire strikes the enemy, then explodes, dealing 2 part damage. TP 24 Type Fire Hits 2 Wind Cutter/Wind Blade (Lv. 5) The air around the enemy suddenly begins to slash away at it. TP 8 Type: Wind Hits 3 Air Thrust (Lv. 20, T-Line, Use Wind blade 50 times) A large area of air around the enemy suddenly begins to violently slash at the enemies in the area. TP 22 Type: Wind Hits 7 Cyclone (Lv. 50, T-Line, use Air Thrust 50 times) A cyclone of green air blasts upwards, sending the enemy into a spiral (bad pun). TP 50 Type: Wind Hits 12 Air Blade (Lv. 20, S-Line, use Wind Blade 50 times) A blast of water strikes the enemy from Genis. TP 22 Type: Wind Hits 3 Stone Blast (Lv. 3) A pile of rocks bursts up from underneath the enemy. TP 7 Type: Earth Hits 3 Rock Break/Stalagmite (Lv. 14, T-Line, use Stone Blast 50 times) The ground bursts forth, sending the enemy upwards. TP 20 Type: Earth Hits 5 Grand Dasher/Ground Dasher (Lv. 47, T-Line, use Stalagmite 50 times) A great chasm breaks and the enemy is subject to constant earth strikes. TP 46 Type: Earth Hits 10 Grave (Lv. 14, S-Line, use Stone Blast 50 times) The ground breaks apart, and multiple spikes burst up all sides. TP 22 Type: Earth Hits 5 Special Notes: Although one enemy appears to only be the target of the damage, multiple enemies can be caught up within the area of effect and recieve damage. Lightning (Lv. 9) A bolt of lightning strikes at the enemy from above. TP 9 Type: Lightning Hits 1 Thunder Blade (Lv. 29, T-line, Use Lightning 50 times) A large wad of lightning is materialised into a sword, it strikes the enemy, creates a large area of impact, then shocks everything inside that area. TP 28 Type: Lightning Hits 4 Indignation (Lv. 61, T-Line, use Thunder Blade 50 times) A circle is drawn, showing the impact area. Eventually a lengendary-sized lightning bolt strikes all enemies within, dealing unbelieveable amounts of damage. TP 60 Type: Lightning Hits 1 Spark Web (Lv. 29, S-Line, use Lightning 50 times) A circle develops and anyone unluckyly caught within this recieves a nasty shock. (again, curse me for the pun.) TP 26 Type: Lightning Hits 8 Icicle (Lv. 11) The enemy is caught inside an icicle. TP 10 Type: Ice Hits 2 Ice Tornado (Lv. 26, T-Line, use Icicle 50 times) A tornado develops within an area where the enemy is, and the enemy is pummeled by ice when caught inside the tornado. TP 30 Type: Ice Hits 6 Freeze Lancer (Lv. 26, S-Line, uses Icicle 50 times) A rift of ice opens in front of Genis, and icicles shoot towards the target. TP 29 Type: Ice Hits 6 Raging Mist (Lv. 35, must know Eruption and Spread) A large target area is engulfed in raging embers and steam, dealing gradual damage, as long as the enemy is inside the area. TP 38 Type: Fire Hits 5 (Max) Gravity/Gravity Well (Lv 42, must know Thunder Blade and Stalagmite) A black dome encases the targets within the area, and the enemy suffers from physical damage. TP 42 Type: Normal Hits 8 Spiral Flare (Lv. 35, must know Air Blade and Flame Lance) Similar in appearance to Air Blade, but with a Fiery touch. TP 38 Type: Fire Hits 5 Volt Arrow (Lv. 40, must know Spark Web and Flame Lance) A triangular area is targetted and all enemies caught inside are subject to massive amounts of thunder shocks. TP 42 Type: Lightning Hits 10 Might Atlas/Atlas (Lv. 48, must know Aqua Laser and Air Blade) The area is encased in a shell of swirling water and wind. Anyone inside is slashed about repeatedly. TP 44 Type: Wind Hits 10 Absolute (Lv. 44, must know Grave and Freeze Lancer) A gigantic Icicle sprouts and encases the enemy, then shatters in a mighty icy explosion. TP 46 Type: Ice Hits 2 Bite of Earth/Earth Bite (Lv. 53, Must know Grave and Spark Web) Couple of shocks of electricity shock the enemy, then as a last course, the ground bursts up and closes in on the enemy. TP 44 Type: Earth Hits 10 Prismatic Sword/Prism Sword (Lv. 58, must know Absolute and Atlas) A circle is targeted around the enemy, and swords of light rain down upon the enemy, like a controlled "Judgement". TP 58 Type: Light Hits 7 Add Pressure/Dreaded Wave (Lv. 32) A circle is targeted around the target, and tiny rocks pummel the enemy endlessly. TP 34 Type: Earth Hits 8 Meteor Swarm/Meteor Storm (Aquired in Heimdell, late in the game.) Wrath of space rains meteorites onto unsuspecting enemy heads. TP 80 Type: Normal Hits 14 Force Field (Event) Green Shield envelops Genis. TP 10% of Total Special Notes: Reduces damage taken from both Magic and Physical attacks. Indignation Judgement/Indignate Judgement (Use Indignation 50 times, Overlimits) The other side of Heaven. Wrath is brought down swiftly, and painfully. TP 100 Type: Thunder Special Notes: Genis' Hi-Ougi. Use Indignation while in Overlimits to use Indignate Judgement. ----- Refill/Raine ----- First Aid (Default) Her hands don't get dirty when she has the power of mana on her side! TP 8 Special notes: Heals 30% TP *Nurse (Lv. 26, T-Line, use First Aid 50 times) Playing doctor couldn't be so easy. TP 28 Special Notes: Heals every single party member 30-40% HP *Healing Circle (Lv. 42, T-Line, use Nurse 50 times) As opposed to "Circle of Death". TP 56 Special Notes: Healing is gradual for anyone within the circle. Outside battle, this heals every party member. *Resurrection/Revitalise (Lv. 50, T-Line, use Healing Circle 50 times) The Ultimate in Miracle Cures! TP 96 Special Notes: Every party member's HP is restored up to 80-90%. Heal (Lv. 26, S-Line, use First Aid 50 times) Big gashing wounds are not a problem. TP 20 Special Notes: Target recieves 60-70% healing Cure (Lv. 41, S-Line, Use Heal 50 times) Feel young again! TP 64 Special Notes: Target completely restored. Raise Dead/Ressurection (event) Your reanimations aren't zombies anymore.. TP 48 Special Notes: Target KO'ed character is revived to 30% HP. Revive (Lv. 50, S-Line, use Cure 50 times) It's like the Elixer of Life! TP 96 Special Notes: Completely revive a character to full HP. Recover (Lv. 13) You aren't limited to Quack-miracle cures anymore. TP 12 Special Notes: Cures all physical status alignments (Poison, etc). *Recuperate/Purify (Lv. 32, T-Line) A circle of "healthyness" is drawn up.. TP 24 Special Notes: Anyone within that area is rid of any status alignments. Outside battle, it affects everyone. Restore (Lv. 32, S-Line) Cures, AND provides immunity! TP 24 Special Notes: The target is cured of any Physical status alignments, plus is immune to all status alignment attacks by the enemy for the battle. Dispel (Lv. 16) Poof!~ TP 16 Special Notes: Dispel rids the target of any buffs and/or harmful downgrades (Eg. Attack up, defence down, etc) *Nullify (Lv. 38, T-Line) For the magically numb. TP 28 Special Notes: Dispels magical status alignments for all characters. Anti-Magic (Lv. 38, S-Line) Seals all chances of being affected by magic alignments. TP 28 Special Notes: Dispels magical status alignements on one target, and target is immune to all magical status alignments for the battle. Sharpness (Lv. 16) Concentration is for the strong. TP 12 Special Notes: Target recieves a small plus in their attack strength. Aggregate Sharp (Lv. 35, T-Line, have Sharpness) Minds of all are set on one thing. Destroying the enemy. TP 32 Special notes: All party members in battle recieve a small plus in their attack strength. *Keenness (Lv. 35, S-Line, have Sharpness) Keeps the concentration of an individual at a peak for longer times. TP 32 Special notes: Target recieves a greater plus in attack strength, and remains that way for the entire battle. Barrier (Lv. 10) Magical Barriers are fun. TP 8 Special Notes: Target recieves a small plus in their defence. Field Barrier (Lv. 29, S-Line, have Barrier) Shields for all! TP 48 Special Notes: All party members recieve a small plus in their defence. *Flint Protect/Permaguard (Lv. 29, S-line, have Barrier) Wonder-shield!! TP 40 Special Notes: Target recieves a greater plus in defence, and remains that way for the entire battle. Charge (Lv. 8) No static involved. TP 24 Special Notes: Target is restored a certain amount of TP, at a greater cost to Raine. Photon (Lv. 18) Enemy is engulfed in a ball of light and explodes. TP 16 Type: Light Hits 1 Ray (Lv. 45, T-line, used Photon 50 times) Beams of light radiate from a central point above the enemy. TP 35 Type: Light Hits 5 (If target is big enough) Holy Lance (Lv. 45, S-Line, used Photon 50 times) Enemy is hit multiple times by a slicing Lance, then it eventually gets pierced by it. TP 40 Type: Light Hits 5 Force Field (Event) Green Shield envelops Raine. TP 10% of total Special Notes: Reduces damage taken from both Magic and Physical attacks. ----- Kratos/Zelos ----- Sword Techs Majinken/Demon Fang (Default) TP 4 Hit 1 Damage Spread 1.2 Special Note: Demon Fang Techs can immeditely bring back up downed enemies. *Majinken Souga/Double Demon Fang (T Line, Lv. 15) Is simply 2 Demon Fangs launched. TP 16 Hits 2 Damage Spread 1.05 X 2 Gou Majinken/Fierce Demon Fang (S-Line Demon Fang, Lv. 15) Ground wave stretching not very far. It's more of a short range attack. Kratos/Zelos doesn't learn Magoujin, so it would be a waste of time. TP 16 Hits 4 Damage Spread 0.6 | 0.6 X 3 Shunjinken/Sonic Thrust (Lv. 5) TP 5 Hits 1 Damage Spread 1.4 *Huujinken/Hurricane Thrust (T Line, Lv. 28) Is a thrust, then a wind blast from within hits enemies within the circle, dealing 2 stages of damage. TP 14 Hits 2 Damage Spread 1.0 | 1.2 (Wind) Special Note: Whatever Lloyd has, copy it, since you can do a Unison attack with both of the same kind. (eg. Hurricane Thrust and Hurricane Thrust) *Kuuhashou/Supersonic Thrust (S-line, lv. 28) Is just a more powerfull looking Sonic Thrust. TP 14 Hits 1 Damage Spread 2.4 Special Note: Whatever Lloyd has, copy it, since you can do a Unison attack with both of the same kind. (eg. Supersonic Thrust and Supersonic Thrust) Senkuureppa/Light Spear (Lv. 23) A spiral spinward slash up, then a stab down to finish. TP 18 Hits 4 Damage Spread 0.5 X 3 | 0.7 *Senkuushoureppa/Victory Light Spear (T-line, Lv. 44) A spiral slash up sends the enemy up with Kratos/Zelos, then a push from above deals damage. TP 26 Hits 4 Damage Spread 0.6 X 3 | 1.4 X 1 *Senkuushoushinga/Light Spear Cannon (S-line, Lv. 44) A spiral slash sends the enemy up, then Kratos/Zelos stab upwards multiple times while the enemy is in the air. TP 26 Hits 6 Damage Spread 0.5 X 3 | 0.6 X 3 Gurenken/Hell Pyre (Lv. 37, must know Eruption) A stab, then Kratos/Zelos jump back, throwing their flaming weapon at the enemy, having an explosion effect. TP 22 Hits 5 Damage Spread 1.0 | 0.5 | 1.0 |0.5 X 2 Raijinken/Lightning Blade (Lv. 40, must know Thunder Blade) A stab brings out a large lightning bolt from the sky. TP 22 Hits 2 Damage Spread: 1.5 | 1.8 Huuraijinken/Super Lightning Blade (Lv. 52, must know Thunder Blade) A stab like Lightning Sword, but it bring out a big bolt plus a wave of wind like Wind Thrust deals wind damage to surrounding enemies. TP 34 Hits 2 Damage Spread 1.75 | 2.0 (Wind + Lightning) Majinsenkuuppa/Demon Spear (Lv. 49, use Double Demon Fang/Fierce Demon Fang 50 times, Use Victory Light Spear/Light Spear Cannon 50 times) Demon Fang, then a Victory Light Spear finish. Voila! TP 30 Hits 6 Damage Spread 0.5 X 2 | 0.3 X 3 | 1.1 Special Note: Kratos'/Zelos' only Ougi. Suigojin/Guardian (Event) Green Shield envelops Kratos/Zelos. TP 10% Total Special Note: Reduces damage taken from both Magic and Physical attacks. Gansaiken/Grave Blade (Use Fierce Demon Fang 200 times, Elemental damage Earth) TP 16 Hit 6 Damage Spread 0.6 | 0.7 X 5 Spells Fireball (Default) A couple of Fireballs, wowzers. TP 7 Type: Fire Hits 3 Eruption (Lv. 23, use Fireball 50 times) The ground explodes with waves of fast lava, dealing damage while also sending the enemy up. TP 24 Type: Fire Hits 3 Stone Blast (Lv. 9) A pile of rocks bursts up from underneath the enemy. TP 7 Type: Earth Hits 3 Grave (Lv. 34, use Stone Blast 50 times) The ground breaks apart, and multiple spikes burst up all sides. TP 22 Type: Earth Hits 5 Special Notes: Although one enemy appears to only be the target of the damage, multiple enemies can be caught up within the area of effect and recieve damage. Wind Cutter/Wind Blade (Lv. 7) The air around the enemy suddenly begins to slash away at it. TP 8 Type: Wind Hits 3 Air Thrust (Lv. ,Use Wind blade 50 times) A large area of air around the enemy suddenly begins to violently slash at the enemies in the area. TP 22 Type: Wind Hits 7 Lightning (Lv. 11) A bolt of lightning strikes at the enemy from above. TP 9 Type: Lightning Hits 1 Thunder Blade (Lv. 20, Use Lightning 50 times) A large wad of lightning is materialised into a sword, it strikes the enemy, creates a large area of impact, then shocks everything inside that area. TP 28 Type; Lightning Hits 4 First Aid (Default) First Aid without rubber gloves or CPR. TP 8 Special Notes: Heals about 30% of HP. Only one character is targetted. Healing Wind (Lv. 26, must know Air thrust) An area begins to circulate curative air. If only medicine were that easy. TP 45 Special Notes: Heals gradually in chunks of HP while the wind is blowing Anyone within this circle recieves healing. Healing Stream (Lv. 47, must know Grave) A circle is placed around the target, and anyone within that circle is healed. TP 35 Special Notes: Healing is Gradual, until the circle dissapates. Anyone within this circle recieves healing. Judgement Big columns of light begin to strike the ground, all around the battlefield. TP 40 Type: Light Special notes: Kratos can only know this, and he gets it on his second joining to your party. ----- Shihna/Sheena ----- Fuujitsu Sakurikifu/Pyre Seal (Default) A spiral of Ofuda deal explosive damage. TP 15 Hits 1 Damage Spread 2.5 Special Notes: Has Knockback effect on the enemy. Hamatouhu/Demon Seal (Lv. 60, used Pyre Seal 50 times) Ghosts aka Evil Spirits deal damage. TP 35 Hits 1 Damage Spread 3.0 Special Note: Knockback effect on the enemy. Sanrikifu/Power Seal (Default) Defensive power is smashed this Fuujitsu is used. TP 5 Hits 1 Damage Spread 0.8 Special Notes: Lowers Enemy Defence by 10% for 15 seconds. Sanrikishoufu/Power Seal Pinion (Lv. 37, T-line, used Power Seal 50 times) A 2 part card-slap ensures defence is lowered. TP 18 Hits 2 Damage Spread 1.0 X 2 Special Notes: Lowers Enemy Defence by 10% for 15 Seconds. *Sanrikiseifu/Power Seal Absolute (Lv. 37, S-Line, used Power Seal 50 times) Upgraded Power seal, in terms of execution. TP 22 Hits 1 Damage Spread 1.2 Special Notes: Lowers Enemy Defence by 10% for 15 seconds. Jakoufu/Serpent Seal (Lv. 34) Evasion is reduced when this Fuujitsu is used. TP 5 Hits 1 Damage Spread 0.8 Special Notes: Evasion is reduced for 15 seconds. Jakoushoufu/Serpent Seal Pinion (Lv. 52, T-Line, used Serpent Seal 50 times) A 2 part card-slap ensures Evasion is lowered. TP 12 Hits 2 Damage Spread 1.0 X 2 Special Notes: Evasion is reduced for 15 seconds. *Jakouseifu/Serpent Seal Absolute (Lv. 52, S-Line, used Serpent Seal 50 times) Upgraded Serpent seal, in terms of execution. TP 24 Hits 1 Damage Spread 1.2 Special Notes: Evasion is reduced for 15 seconds. Yuugenfu/Mirage Seal (Lv. 26) Attack power is reduced when this Fuujitsu is used. TP 5 Hits 1 Damage Spread 0.8 Special Notes: Attack power is reduced by 10% for 15 seconds. Yuugenshoufu/Mirage Seal Pinion (Lv. 44, T-Line, use Mirage Seal 50 times) A 2 part card-slap ensures Attack power is lowered. TP 12 Hits 2 Damage Spread 1.0 X 2 Special Notes: Attack Power is reduced by 10% for 15 seconds. Yuugenseifu/Mirage Seal Absolute (Lv. 44, S-Line, Use Mirage Seal 50 times) Upgraded Mirage Seal, in terms of execution. TP 20 Hits 1 Damage Spread 1.2 Special Notes: Attack Power is reduced by 10% for 15 seconds. Seikyuufu/Life Seal (Lv. 22) Shihna's Ofuda become vampires. Hiss..! TP 15 Hits 1 Damage Spread 1.4 Special Notes: 10% of HP is restored every use of this skill on the enemy. Shoukyuufu/Spirit Seal (Lv. 30) Shihna's Ofuda become leeches of TP! TP 15 Hits 1 Damage Spread 1.4 Special notes: 3% of TP is restored every use of this skill on the enemy. Soumeifu/Purgatory Seal (Lv. 40) A cheap-substiute for Ressurrection. TP 40 Special notes: Temperory revives a KO'ed character, but can be instantly killed again unless healed. Fuujinbakufuu/Cyclone Seal (Lv. 56) Winds sweep up the enemy, and a card concentration deals the final blow. TP 35 Hits 2 Damage Spread 1.25 | 2.6 Special Notes: Some larger (and heavier) enemies won't be swept up by this attack, so it is essentially useless against them. This attack can also be used at any distance from the enemy. Shourikiyoufu/Force Seal (Lv. 40) A typical Ofuda seal which increases their time taken to recover from a knockdown. TP 25 Special Notes: Increases knockdown time for 15 seconds. Shoudanfu/Guardian Seal (Default) Green shield envelops Sheena. TP 10% of Total Special Notes: Reduces damage taken from both Magic and Physical attacks, while the shield is up. Hyoukoushouhu/Sylva Seal (Gain Contracts with corresponding Sylvarant Summons) Changing attack elements can be useful at times. TP 14 Special Notes: Changes the attack type element of one character corresponding to the element listed. (Wind, Water, Fire and Light) Rikoushouhu/Tethe Seal (Gain Contracts with corresponding Tethe Alla Summons) Changing attack elements can be useful at times. TP 14 Special Notes: Changes the attack type element of one character corresponding to the element listed. (Earth, Ice, Dark and Lightning) Summons Corin Sheena's cute little pet whacks the enemy once. TP 30 Hits 1 Special notes: Can be summoned outside overlimits. Cannot be used after Volt's Shrine. Spirit Call/Summon (Make the Contract, Overlimits) Shihna's other part of her arsenel. Not to be taken lightly. These spirits kick *rse. TP 100 Special Notes: Can only summon within Overlimits mode. Efreet Explosion from where he is summoned. Attack Power up within area of effect Hits 1 Type: Fire Undine Gazillions of Spreads across the battlefield. HP is slightly recovered within area of effect. Hits (varies) Type: Water Slyph A 3 part attack by the trio. Movement rate is enhanced within area of effect. Hits 5 Type: Wind Luna A Judgement-like attack rains columns of light down. Magic Power is upped for all characters. Hits 1 per enemy Type: Light Origin Origin tears up the enemy with his attacks. Defence is enhanced in area of effect. Hits 14 Type: Origin Shadow Shadow destroys the enemy through his attacks. Party is immune to status effects. Hits 10 Type: Darkness Gnome Stalagmites sprout all around Gnome. Attack and Defence is upped in area of effect. Hits 6 Type: Earth Celsius A cross of ice spreads outward from Celsius. Accuracy rating is enhanced. Hits 2 Type: Ice Maxwell Raining Meteors deal massive damage to all enemies on the battlefield. Party's Magic capabilities are enhanced. Hits (varies) Type: Physical Damage ----- Presea ----- Bakusaidin/Destruction (Default) A stab into the ground sends earth at the enemy TP 6 Hits 6 Damage Spread 0.5 | 0.5 X 5 (Earth) Bakkairenbu/Deadly Destruction (Lv. 39, T-Line, use Destruction 50 times) A stab into the ground then a shovel up sends more earth TP 10 Hits 11 Damage Spread 0.5 (Earth) | 0.35 X 6 | 0.5 | 0.35 X 3 Rengabakusaidin/Infinite Destruction (Lv. 56, T-Line, use Deadly Destruction 50 times) A 3 part attack involving Presea shovelling even more earth onto the enemy. TP 38 Hits 16 Damage Spread 0.5 (Earth) | 0.2 X 6 | 0.5 (Earth) | 0.2 X 3 | 0.5 (Earth) | 0.2 X 4 Bakuenshouha/Fiery Destruction (Lv. 39, S-Line, use Destruction 50 times) TP 12 Hits 5 Damage Spread 1.0 | 0.2 X 3 | 1.6 Ressenbu/Punishment (Default) A spin swing around, contacting any enemy around her. TP 5 Hits 1 Damage Spread 1.75 Sousenrenbu/Dual Punishment (Lv. 36, T-Line, use Punishment 50 times) Presea uses her momentom to perform a second swing. TP 16 Hits 2 Damage Spread 1.0 | 1.5 Kuusenrentenbu/Rising Punishment (Lv. 45, T-Line, use Dual Punishment 50 times) Gives a new definition to "Merry go round". TP 28 Hits 4 Damage Spread 0.7 | 1.5 X 3 Gasengoubu/Finality Punishment (Lv. 36, S-Line, use Punishment 50 times) Presea swings around a few times, then and a ground upper-cut smashes the enemy from underneath. TP 12 Hits 3 Damage Spread 1.0 X 2 | 1.5 Special Notes: The uppercut has a knockdown effect on the enemy. Kogetsusen/Infliction (Default) An uppercut with enough power to materialise a crecent. TP 4 Hits 1 Damage Spread 1.5 Shougetsushousen/Dual Infliction (Lv. 33, T-Line, use Infliction 50 times) Her momentom picks up as she continues swinging those cercents. TP 13 Hits 2 Damage Spread 1.2 | 1.55 Shouburetsugekka/Endless Infliction (Lv. 41, T-Line, use Dual Infliction 50 times) Presea's 2 uppercuts don't finish there, but a dig into the ground sends the enemy back into the air for a third crecent! TP 28 Hits 6 Damage Spread 0.7 X 3 | 1.2 | 0.7 X 2 Gessenkuuha/Resolute Infliction (Lv. 33, S-Line, use Infliction 50 times) TP 15 Hits 2 Damage Spread 1.2 | 1.55 Houshuugeki/Devastation (Lv. 31) Although small for her axe, she can do a flip and slam into the ground, sending a shockwave around her. TP 8 Hits 1 Damage Spread 2.0 Houshoushuugeki/Finite Devastation (Lv. 43, T-Line, use Devastation 50 times) Her slam into the ground finishes with a firm upper-cut. TP 11 Hits 3 Damage Spread 2.0 | 1.0 Special Notes: The uppercut has a knockdown effect on the enemy. Houshuutigakudin/Mass Devastation (Lv. 43, S-Line, use Devastation 50 times) Her slam into the ground now not only sends a shockwave, but it digs up the ground around her and sends it the enemy's way. TP 12 Hits 5 Damage Spread 2.0 | 0.4 X 4 (Earth) Houshuuchigakujin/Eternal Devastation (Lv. 56, S-Line, use Mass Devastation 50 times) TP 26 Hits 7 Damage Spread 1.0 | 0.5 X 6 (Earth) Sougetsubakurenbu/Fiery Infliction (Lv. 48, Use Deadly Destruction/Fiery Destruction 50 times Use Dual Infliction/Resolute Infliction 50 times) A slam into the ground sends earth flying, but the momentom carries her into doing not one, but 2 crecents! TP 18 Hits 8 Damage Spread 0.5 | 0.4 X 4 (Earth) | 0.5 | 0.6 | 1.0 Special Notes: One of 2 of Presea's Ougi Fugakushuusaigeki/Eternal Damnation (Lv. 52, Use Deadly Destruction/Fiery Destruction 50 times Use Finite Devastation/Mass Devastation 50 times) TP 20 Hits 12 Damage Spread 0.5 | 0.35 X 4 (Earth) | 0.5 | 0.35 (Earth) | 0.5 | 0.4 X 4 (Earth) Special Notes: One of 2 of Presea's Ougi Shikoumetsuryuusen/Beast (Default) A swirl of Presea's axe releases built up energy in the shape of a beast. TP 14 Hits 2 Damage Spread 1.0 | 4.0 Special Notes: Knockdown on enemy around impact zone. Chiseijin/Earth Protection (Default) Green shield envelops Presea. TP 10% of Total Special Notes: Reduces damage taken from both Magic and Physical attacks, while the shield is up. ----- Regal ----- Healing Techs Chiyukou/Healer (Lv. 39) Call it your spritual First aid. TP 15 Special Notes: This is proportionate to distance from the target, so if the character is further away, less is healed. Hakkichiyukou/Chi Healer (Lv. 53, T-Line, Used Healer 50 times) Focus your mind. And use it for the power of healing! TP 25 Special Notes: This ignores the distance from the target *Renkichiyukou/Grand Healer (Lv. 53, S-Line, used Healer 50 times) Spiritual guidance for all! But only if you're really close. TP 30 Special Notes: This spell heals all characters, but it is proportionate to distance. Kicking Techs Tengetusen/Crecent Moon (Default) A powerful backflip draws out a moon shaped kick pattern. TP 8 Hits 1 Damage Spread 1.6 Resshuugenki/Spin Kick (Default) Like the name suggests, a spin around brings Regal's right foot into the monster(s) candied ass. TP 6 Hits 1 Damage Spread 1.3 Sazanka/Triple Kick (Lv. 38, use Spin Kick 50 times) This time, 3 spins of this foot brings swift boot. TP 14 Hits 4 Damage Spread 0.8 X 4 Garourentouda/Wolverine (Lv. 60, use Triple Kick 50 times) Around..and around we go! And then Regal opens a can of smackdown. After his 3 Roundhouse combo, a sweep and backflip strike ensures hurt. TP 28 Hits 6 Damage Spread 0.6 X 5 | 1.1 Hiengyaku/Swallow Kick (Lv. 31) Regal sure knows how to whack it up. TP 8 Hits 1 Damage Spread 1.5 *Hienrenyuku/Swallow Dance (Lv. 40, T-Line, use Swallow kick 50 times) A combonation of 3 whacks in the air! The enemy is send up, then back down again. TP 16 Hits 3 Damage Spread 0.6 | 0.7 | 0.6 Hiryuugaku/Dragon Dance (Lv. 40, S-Line, use Swallow kick 50 times) Dual kicks, and a backflip escape. Nice. TP 16 Hits 2 Damage Spread 0.6 | 0.7 Youshoushuugenki/Eagle Dive (Default) What comes up, must come down with a whole heck of power. TP 8 Hits 1 Damage Spread 1.5 Special Notes: All Eagle techs can only be performed whist in the air Useless if you aren't above or above-next to the enemy. Yousoumoushuukyaku/Eagle Rage (Lv. 44, T-Line, use Eagle Dive 50 times) Same deal, but with a whole heck of force to accompany it. TP 18 Hits 4 Damage Spread 0.65 X 4 Youshijuuraku/Eagle Fall (Lv. 44, S-Line, use Eagle Dive 50 times) This crash into the ground offers a bit of blowback to the enemy. TP 18 Hits 2 Damage Spread 1.6 | 0.8 Seiryuukou/Rising Dragon (Lv. 34) A scoop-up with Regal's leg sends the enemy skywards. TP 10 Hits 1 Damage Spread 1.5 Seiharyuukou/Dragon Fury (Lv. 47, T-Line, use Rising Dragon 50 times) Outer-Roundhouse with a backflip offers to whack up the enemy to a reasonable height, for some further punishment. TP 18 Hits 2 Damage Spread 1.0 | 1.4 Seiryuujouhau/Dragon Rage (Lv. 47, S-Line, use Rising Dragon 50 times) A sweep of the enemy's feet, then swift flip-kick upwards sends them.. well..up! TP 24 Hits 2 Damage Spread 1.0 | 1.6 Chinpouryau/Heaven's Charge (Lv. 49) Rush in, and elbow from behind! So clever! TP 14 Hits 1 Damage Spread 2.0 Sankamoujuugyaku/Triple Rage Kick (Lv. 55, used Triple Kick 50 times used Eagle Rage/Eagle Fall 50 times) So many kicks from the air, doesn't Regal get dizzy!? TP 26 Hits 5 Damage Spread 1.1 | 0.7 X 4 Gekkaryuurei/Crecent Dark Moon (Lv. 57) A simple Ougi of 3 roundhouses ending with a Crecent backflip. TP 30 Hits 5 Damage Spread 0.6 X 4 | 1.6 Hiyouhonpo/Mirage Regal is...very very sneaky. TP 12 Special Notes: This tech takes Regal behind the enemy by simply sidestepping it. No damage can be incurred while changing sides. Fukei/Bastion (Default) A green shield envelops Regal. TP 10% of Total Special Notes: Significantly reduces Magical and Physical damage while shield is up. Hienrentengyaku/Super Swallow Dance (Use Swallow Dance 200 times, Elemental damage Wind) This triple kick has been infused with the powa of..wind! TP 16 Hits 4 Damage Spread: 0.6 (Wind) | 0.7 (Wind) | 0.6 (Wind) | 1.2 (Wind) -------- Credits~ Help me with the skill names, and I'll credit you. Namco (tales.namco.com + http://www.namco-ch.net/taleschannel/index.html) - For giving me the game to write about! ^_^ GameFAQS (www.gamefaqs.com) - For putting it up :P VG Music Freak, Gohan821, X Crono X, CulinShinobi - For just mentioning the English names. Majestic Phantasian (http://www.din.or.jp/~albion/tales/) - For references. You rock! Yokoshima - For interpretation of Japanese tech names and spell hit counts. Gogeta75/Cyllya - For random bits and pieces on EX-Skills and Collet's Japanese skill names. DevilLockBoy - For complete English name skill lists! This Guide of NOT to be used by any other website or company without my permission.