"Your wind-up gears start grinding, your teeth feel you smiling... ,,#@@@##@@@@# !@** #@@ !#$ #@@@ @@## @ @@@@@@# @ #@@ @ !@ @ # @@ @@ @ ###@@@@ @ @ # @@@@@#@@ #!# @@ @ !# . @ @ # @ @ @ @ # @ @@ @@ # !@ @ # @ # # # # @ @ @ @ @!. !@ @ @ @ @ @ # @ # @ # @ @ @#@ @! @ @!. # @ @ @ # # # @ # @ @ @ @ @ @@@@@#_ # @!. # # @ @ # @ # @ @ @ @ @ @ @@# @ @ @. @ #. @ @ # # @ *@@* @ # @ @ @@@@### # @ # @*@._@@ @ # @ @ @ @ # __ # # @ @ #@ # @ @ #_ @ @# # @ @ # @ # @ @ # # # # _.@@ !# # # *. @ @ @!@ @ @ @ # # $ @@## @@@ @#@@** # # @ # #*@_.# # @ @ @ !# @ @#@# ### ###@ @@ @ @ # @ @@ @@ @._ \_ @ @ # @@ .@@@@. *@._ *#_ @ @ # ###@@ @# #* __ *@ @@@ @@@ *@@@# @ @ # # #@@# @@@ @ @ @ @ @ @ @ @ @ # @ # #@#@@ @ # @ @ # @ @ @ @ @ @@@ @@@ @ @ # ## .@ @ @ @ # @#@# @ @ @ @@ @ @ @ @ @ @ @ ## @@ .@@@ @ # @ @ # @ @ @@ @ @ @ @@ @ # # #@ # # # @@@ @ @ @ @ @ @ @ @ @ @ @. # @@ @ @ @ @.@ @ @@# @@@ @ @ @ @ @ @@ @ # @@@@@@ @ # # @ @@@ @@@ @ @ @ @ @@@ #@@ # @@@@@@@ @ @ @ @ @@@ @ # @@@ @@@ @@@ @@@# @@@@@# @@@@@@ @ # @@ @ @@ @ ##@ ###@ ...The better, happier you... A better, happier you." - Matthew Good Band ================ ASCII Art by Atom Edge ================ Ratchet & Clank PlayStation 2 written by: David "Zoop" McCutcheon e-mail: zoopnova@aol.com version: 12.0 date: 03/08/04 this document is Copyright 2003-2004 David McCutcheon. The only websites that may host this document are GameFAQs.com, IGN.com, Honestgamers.com, and Neoseeker.com. If you have a fan site and wish to use the guide, please e- mail me so we can clarify with my regulations. If you're a web-run business, please send e-mail to the following address: zoopnova@aol.com. We will discuss such matters in private. Thank you. ~ Revision History ~ ~ 12.0 ~ Just a quick note: I wrote for Ratchet & Clank Going Commando, but it is an IGN Guide, meaning that you can find it exclusively at http://guides.ign.com. You will have to pay to view it, sadly, but hey, I got money out of it this time around. ;-) With that out of the way, this update is packed with info, and I changed the copyright to a friendlier version. Enjoy it. ~ 11.0 ~ Big update for fan info right before the release of Ratchet & Clank: Going Commando. ~ 10.0 ~ Wow, my first FAQ to hit 10.0 is the first one that I ever wrote. Updated a lot of the "Easy Money" tricks and such, so I do hope that you enjoy. ~ 9.5 ~ OKAY! STOP ASKING ME HOW TO STOMP ON THE LOCK ALREADY!!! ~ ...heh...heh... 9.0? ~ OKAY, so I understand why Ceejay says not to mark these things "Final." Sorry, sorry. My apologies. I'm here to reformat this, as it looks plain ol' fugly. Hope you enjoy the new look. ~ FINAL... or once was. ~ We've come a long way, haven't we? It even kinda makes me sad, but this is the Final version of the FAQ. No more will be added to this already massive guide. Thanks to everyone who has read the guide, and contributed. Remember to look for my next pieces of work, and the ones I already have out! It all started here, and remember that when I'm one of the best in the business. ;-) Keep enjoying this guide, too, as well as the huge update I've provided as the last. I feel as if I should move on, though, as I've covered everything about the game in this guide. And to those curious: If and when they make a Ratchet & Clank 2, I WILL write an FAQ for it, so don't worry. THANK YOU, AND GOODNIGHT! ~ 7.0 ~ Changed a few things in the basic walkthrough... Changed the ASCII art to popular demand, which is still done by the amazing Atom Edge. This is the beginning of a beautiful friendship! Just nitpicking, really. Updated the FAQ section, and the Weapons section a bit. Enjoy. ~ 6.0 ~ Added the "N/A" to the Hologuise price. Tiny updates and corrections here and there. Added the DISCLAIMER AT THE TOP. TAKE A LOOK AT IT. This is VERY strict and SERIOUS. Violate these terms and regret it. A rushed update, but one that was needed. ~ 5.0 ~ HUGE UPDATES ALL OVER! A new strategy for the last boss was added, too. More contributions from fans of the walkthrough, and I updated my Contact Me info. If you have a question, READ IT FIRST! I'm tired of getting the same questions, like "Where is the Morph-O-Ray?" so I added where it's at in the Weapons section. ~ 4.0 ~ Big update in small areas for this version. Updated the FAQ section, as well as added "Feedback Tips" in the walkthrough and other sections. Changed the "Game Overview" section to "Controls." Thanks to CVXFREAK for this info. Added more to the "Contact Me" section. Also added more info on how to find the Hoverboard, as I have gotten FIFTEEN e-mails today on where to find it. So to the FAQ section to see where to get it. Please. Pretty, pretty please. ~ 3.0 ~ As you can clearly see, I've added the awesome work of Atom Edge to headline my FAQ. You know you've made a good FAQ when guys like him will make your ASCII header, and trust me, he is one of the best. ~ 2.0 ~ Updated the Gold Bolt section to include the Golden Showroom locations, Gold Weapons section after the regular weapons, proof read a few times, and updated a small bit in the last boss battle. Of course, the "Credits" section is updated, as well. ~ 1.0 ~ Just started on the General FAQ. It takes time, my friends. *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* T A B L E o f C O N T E N T S *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-* ~!~NOTE~!~ If you need to find a certain something in the guide, press and hold Control (Ctrl) and press the F key. Type out the word you are looking for, and search. If you're too lazy to do this, don't bother e-mailing or IMing me. Thank you. Table of Contents: I. Introduction Ia. Contact Me II. Story III. Controls IV. Characters V. Weapons VI. Gadgets VII. Walkthrough VII.a Planet Veldin VII.b Planet Novalis VII.c Planet Aridia VII.d Planet Kerwan VII.e Planet Aridia (Second Visit) VII.f Planet Eudora VII.g Blarg Station Nebula VII.h Planet Rilgar VII.i Planet Aridia (Third Visit) VII.j Planet Umbris VII.k Planet Batalia VII.l Planet Gaspar VII.m Planet Orxon (Clank) VII.n Planet Pokitaru VII.o Planet Orxon (Ratchet) VII.p Planet Batalia (Second Visit) VII.q Planet Hoven VII.r Planet Pokitaru (Second Visit) VII.s Gemlik Base VII.t Planet Oltanis VII.u Planet Quartu VII.v Planet Kalebo III VII.w Planet Quartu (Second Visit) VII.x Drek's Fleet VII.y Last Of The Gold Bolts VII.z Planet Veldin (Second Visit, Final Showdown) VIII. Gold Bolt Locations IX. Skill Point Locations X. RStein's Invinco-Lock Guide XI. FAQ XII. Secrets & Codes XIIa. Dreamv3's "How To Gain Lots of Bolts, If You Want To Get Complicated" XIII. Credits XIV. Disclaimer ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION I. - INTRODUCTION ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Welcome to the wonderful world of Ratchet & Clank. My name is David, and I'll be your host for this FAQ. My odd passion for this game has driven me to write an FAQ that will hopefully go over well. Please be sure to give me feedback for my FAQ after thoroughly reading it. If you enjoy my work, it may lead to future FAQs. I hope by now that you have this wonderful addition to anyone's PlayStation 2 library in your collection; If not, I highly suggest you purchase or at least rent this game. You can also find my Ratchet & Clank Review here at GameFAQs, in case you want my take on it. So be sure to print this out or keep it handy when you need it most. If you have any questions, suggestions, compliments, or quarrels, please feel free to e-mail me. Be sure to keep in mind that this walkthrough will NOT spoil the cut scenes in this game, nor will it spoil the ending. I must admit, I hate FAQs that give away movie sequences and the ending, unless they have a separate section. I will not give away anything that isn't necessary in this FAQ, so don't worry! I have also went the extra mile to die in various spots, as well as purposely ruin my path to check of easy ways to do the different aspects of this wonderful game. I hope you will find my Walkthrough as satisfactory as that of a player's guide. Also, if you're looking for the Gold Bolts in the game, their locations will be available IN the walkthrough, as well as in their own section. Gold Bolts that you can find on the way to a certain destination in the game will be recorded along the way. As for the ones that you have to come back for after you get a certain upgrade, I will cover them before you travel to the final planet, thus making this guide easy in all areas. If there's one thing I can't stand, it's a lackluster FAQ, and I have tried my hardest to make this a quality guide. Thanks, and spread the word! -David "Zoop" McCutcheon ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: *** *** *** *** SECTION I.a - CONTACT ME *** *** *** *** ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: If you need me for anything whatsoever that isn't covered in the guide (as long as it has to do with the guide. Sorry, but I don't feel like hearing about how cute your kitten is if I don't really know you, yanno? Actually, kittens are cute..), You can contact me via e-mail, or sometimes IM. I check my e-mail several times a day; so don't hesitate if you have a question! But please read the long paragraph below my contact info. E-Mail address: ZoopNOVA@aol.com AIM: Zoop NOVA Please only e-mail me if it's something you do NOT see in the guide. Try to look for it; If it's not there, feel free to e-mail me. Also, If you're looking for a weapon/gadget/item that you might have missed, check the guide first. The guide doesn't begin at where you're stuck at. If you want to know how to friggin' JUMP (yes, I've been asked this), PLEASE check the Controls section. There are more sections than the walkthrough. If you have a question that gets answered 83 times a day, check the FAQ section. If it's bound to be asked, it's bound to be there. If you want to know about the Golden Weapons, take some time out of your day and actually read something other than the walkthrough in this guide. I didn't write for near 50 hours to be asked about something that I rightfully covered in a section so obvious that a five year old could find out what it is from reading the Table of Contents. They're there FOR A REASON! The "Easy Money Trick" on Quartu is not a cheat, and you will not instantly get 110,000 bolts in a second or two. You have to WORK to get it. Thank you. If you don't know how to e-mail me, just simply bring up a new, unwritten mail (this varies with different services. It should say "Write Mail" on the button, though) and write out my e-mail address. For the subject, type R&C FAQ. In the body of the mail, write whatever you like, even hate mail! I don't care what you send, but positive feedback is always nice. But if you're into the hate mail thing, I can dig that, too. ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION II. - STORY ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Set in a futuristic world filled with spaceships, robots and high-tech gadgets, Ratchet and Clank moves from planet to planet across a vast solar system. Ratchet lives on an abandoned backwater planet and dreams of someday striking out on a magnificent space adventure. Closer to the center of the galaxy, Chairman Drek rules a polluted planet, Orxon, inhabited by an ugly race called the Blarg. He too has dreams, but his concern is conquest and domination. Tired of his polluted world, Chairman Drek comes up with the ultimate solution - to build a new planet using the best parts from many of the other worlds in the galaxy. If he can't convince the inhabitants to part with a few thousand hectares of their worlds, the army of robots and Blarg warriors can eliminate any resistance. In one of the factories creating Chairman Drek's evil armies, a computer glitch creates a small but smart robot - Clank. Learning about the Chairman Drek's plans, Clank flees the factory seeking help, but his ship is shot down over Ratchet's home world. Forced together by circumstance, Ratchet and Clank blast off from planet to planet through an extraordinary sci-fi universe. The unlikely pals encounter imaginative characters, acquire a plethora of weapons and gadgets, and blow up everything in their path, as they uncover more of the Chairman Drek's plan. (Thanks to the press release for the best story description out there!) ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION III. - CONTROLS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ___________________ /______ON LAND______\ <> Left Analog Pad/D-Pad = Moving X = Jump O = Fire Weapon / Use Item /\ = Quick Select Menu [] = Attack L1/L2 = First Person Camera R1/R2 = Crouch R3 = Display World Map Start = Menu / Pause X + [] = Jump Attack (hits twice as hard as regular attack) R1 + [] = Boomerang Wrench X + X Against Wall = Wall Jump (timing is all it takes) R1 + X + D-Pad Left/Right or Left Analog Pad Left/Right = Side Flip ____________________ /______IN WATER______\ <<> Left Analog Pad/D-Pad = Moving X = Get out of water / Surface [] = Dive _______________________ /______WITH FLIGHT______\ <<<>>> R1 + X while standing still = High Jump R1 + X while in motion = Dodge Leap X + X and hold = Glide X + R1 while in mid-air = Stomp R1 + R1 = Hover ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION IV. - CHARACTERS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ___________________ /______RATCHET______\ <> Ratchet is the hyper cool main character of Ratchet & Clank, and just so happens to be one of two characters you control. Ratchet is the "Fuzzball" that the Gadgetron Vendors will often refer to as. Ratchet's attitude is cool, yet aggressive. Don't get on his bad side! Much like Jak is to Daxter, Ratchet will be the one you use for over 90% of the game. On certain missions, however, you will have to use the robotic hero, Clank. _________________ /______CLANK______\ Clank is the brains of the two. From his little robotic voice to his way with the robotic ladies, Clank is the one that gets all of the attention. Ratchet may seem a little ticked off by this at times, but they still at least try to get along. The Clank missions you get to play are quite fun, and separate this game from other platformers. _________________________ /______CAPTAIN QWARK______\ <<<<>>>> My personal favorite character in the game has to be Captain Qwark. From the great voice acting to the facial expressions, Qwark will win your heart. This is the big bad superhero that Clank searches for to stop the evil Chairman Drek, however, we can't shake the feeling that Captain Qwark is kind of... well... egotistical. _________________________ /______CHAIRMAN DREK______\ <<<<>>>> The ultimate bad guy! Chairman Drek is out to wreak havoc on other defenseless planets and steal their essences to build his Blarg race a new, indestructible planet, and it is up to Ratchet and Clank to stop him from destroying all of the planets in the solar system. ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION V. - WEAPONS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Here is my commentary on the list of weapons in the game. I hope you enjoy. ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• | REGULAR WEAPONS [nothing special] | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• _________ ______________ /{BLASTER}\/{PRICE: 2,500}\__________________________________ -------------------------------------------------------------\ \{AMMO HELD: 200}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This weapon, while it doesn't pack that great of a punch, it | does allow you to snipe at enemies from a distance, providing| a target to aim with and everything. Little by little, you | can nip away at enemies while in the clear. Unless it's those| annoying enemies, such as Sandsharks. It will kill those | instantly. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ ________________________ /{BOMB GLOVE}\/{PRICE: STARTING WEAPON}\_____________________ -------------------------------------------------------------\ \{AMMO HELD: 40}/\{AMMO COST: 5}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | The Bomb Glove has several purposes right from the start: You| will find a few boulders located on walls during the game | that can be blown up with Bomb Glove ammo, so if you want all| of the Gold Bolts, the Bomb Glove is already useful. If | there are sleeping enemies that awaken if you get too close | to them, use the Bomb Glove to knock them out with about 3 | fast bombs in their face! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________ ______________ /{DECOY GLOVE}\/{PRICE: 7,500}\______________________________ -------------------------------------------------------------\ \{AMMO HELD: 20}/\{AMMO COST: 10}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Are you near a lot of enemies that just won't cease fire, and| you need a foolproof plan to attack them while they aren't | watching you? Then fire a clone! That's right, just lay out a| Decoy in the open, where it is visible to the enemies, and | they will mistake it for the REAL Ratchet! Then you can bust | out a powerful weapon and waste'em while they say "Who's THAT| stud?" | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ _______________ /{DEVASTATOR}\/{PRICE: 10,000}\______________________________ -------------------------------------------------------------\ \{AMMO HELD: 20}/\{AMMO COST: 50}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Think of the Blaster, only five times more accurate, | powerful, and vengeful! This is the choice quick firing | weapon available, and along with the Visibomb Gun, is choice | for your weapon library. This is one weapon you will use to | the very end! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________ ______________ /{DRONE DEVICE}\/{PRICE: 7,500}\_____________________________ -------------------------------------------------------------\ \{AMMO HELD: 10}/\{AMMO COST: 40}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Every game should have one of these weapons! Basically the | best thing when crowded by pesky enemies, the Drone Device | will unleash a shield of Drones that will attack the enemy as| they run into you with their robotic, or fleshy, bodies! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________ ______________ /{GLOVE OF DOOM}\/{PRICE: 7,500}\____________________________ -------------------------------------------------------------\ \{AMMO HELD: 10}/\{AMMO COST: 40}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This has to be one of the Top 3 coolest weapons in the game! | See a crowd of enemies that will shoot you down with no mercy| if you get in their sight? Then don't! Just shoot one of | these babies out and watch four mini-robots come out of the | ball you shoot as they destroy/damage up to four robots per | "bomb." | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ ______________ /{MINE GLOVE}\/{PRICE: 7,500}\_______________________________ -------------------------------------------------------------\ \{AMMO HELD: 50}/\{AMMO COST: 5}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | In certain areas, you will see enemies that, if you come into| their sight, they come towards you. This is especially | annoying if the enemies happen to be bombs that will explode | right on top of you. What to do here is to lay a few mines, | play "Na-Na-Na-Na-Boo-Boo" with them to get them to chase | you, and watch them explode from the mines! YEEEEEHAW! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________ ______________ /{MORPH-O-RAY}\/{PRICE: FOUND}\______________________________ -------------------------------------------------------------\ \{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | My girlfriend's personal favorite due to it's diversity, the | Morph-O-Ray will turn enemies, after a good cooking that is, | into CHICKENS! Yes, harmless chickens. And we all wondered | why fast food restaurant's chicken tenders were so tough, and| why they kind of taste like rusted metal... Hmmm... | NOTE: THIS IS FOUND ON PLANET OLTANIS! PLEASE STOP E-MAILING | ME ABOUT IT! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Reader Manyana sends us this lovely observation... "Just a further note on the Morph- o- Ray, as in your notes you are thinking for a use. It is really great at short range on little things - competes with the Suck Cannon and is better than most other weapons when they come really close, as in Veldin. If you ever do an update for the web, you might like to add this (no name mentioning but). I found it particularly fun when I went back to search for gold bolt in the obstacle course in Quarks HQ. The Morph- O- Ray permanently transfers all ground fixed guns which otherwise recover from blows, into chickens. I also turned a space ship into a chicken in Otlantis. You can also stand in front of those rotating bombs and turn them all into chickens one by one, very easily. Made this area very cheap on weaponry with very low health loss and could not do that with the Suck Cannon! Pretty significant stuff. Beats doing my tax returns." _________________ ________________________ /{OMNIWRENCH 8000}\/{PRICE: STARTING WEAPON}\________________ -------------------------------------------------------------\ \{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This is the weapon you will use more than any other during | the game, as it costs no bolts, and it's effective in most | all cases. In fact, I used this on almost every enemy in the | game, minus bosses. With the variety of moves, it becomes | useful is dangerous situations. It's one of the faster | weapons in the game, and pretty powerful, too. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ ______________ /{PYROCITOR}\/{PRICE: 2,500}\________________________________ -------------------------------------------------------------\ \{AMMO HELD: 240}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | The Pyrocitor is the ideal weapon for enemies like | Sandsharks, or the Robo-Dogs. Basically, if the enemies that | die in one hit crowd around you, THIS is the weapon you want.| It will destroy them all (lots of bolts) if you spin Ratchet | in a circle several times while using it. Other than that, | this is the most useless weapon in the game. But hey, every | game deserves a flamethrower, right? | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________________________ ________________ /{RYNO [RIP YA a NEW ONE]}\/{PRICE: 150,000}\________________ -------------------------------------------------------------\ \{AMMO HELD: 50}/\{AMMO COST: 20}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | It can kill the last boss in just a few hits. Shall I say | more? Okay, I will. The RYNO is the best weapon in the entire| game. It gets no better. When you fire the RYNO, several | bullets fly out and can kill any regular enemy in one hit, | and bosses in just a few. I suggest buying this weapon before| the final boss fight, as it makes the game a lot easier, and | most gamers will find the last boss incredibly hard without | the RYNO. So save up! It's a lot, but worth it! NOTE: READ | THE FAQ SECTION TO FIND THE EASY MONEY TRICK! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _____________ ______________ /{SUCK CANNON}\/{PRICE: FOUND}\______________________________ -------------------------------------------------------------\ \{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | You know all of those little, tiny, annoying enemies? Don't | put up with them, just suck'em up! The good thing about this | gun is: The ammo is free! Why? Because once you suck up a few| enemies, then spit them back out at more enemies! The only | down side to this gun is the fact that you can only suck up | small enemies, never big ones. Nonetheless, it's a healthy | addition to your weaponry! This weapon is found on Planet | Eudora. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ OmniGamer2189 sends us a list of enemies the SuckCannon can eat! How thoughtful! "Robo Pups* (Quartu, Kalebo III, various others) Black & Yellow Birds (Novalis) Dual-Saw Bots (Eudora) Ground Birds (Gemlik Base) Annoying Birds (Orxon) Sand Sharks (Aridia) NOTE: Annoying Birds are also like baby pterodactyls, and the Ground Birds are like robotic baby pterodactyls. *NOT to be confused with robo-dogs" _________ ______________ /{TAUNTER}\/{PRICE: 2,500}\__________________________________ -------------------------------------------------------------\ \{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | To taunt enemies into attacking you. Personally, I found this| to be the most useless weapon in the game. I used it a grand | total of twice: Once to try it out, and to get a Gold Bolt. | That's it. Buy this weapon last... Just keep the 2,500 in | your savings for the RYNO or Tesla Claw. However, this is my | opinion. Our good buddy Paul sent in this info on the | Taunter's use: "The Taunter is actually quite useful when | used in conjunction with the mines. Chuck a few mines into an| area and blast them with the Taunter. This activates them | and their range increases. They then start moving and looking| for targets. A bit like the glove of doom, not quite as | powerful, but useful nonetheless." Thanks Paul! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Yet another way has been brought to light by the infamous Rik Smit: "I have found another use for the Taunter. It blows up nearby (hidden) explosive crates. For example, on Planet Batalia, on your way from your ship to the Grindrail you pass four small rooms (3 on the left, 1 on the right). Each room has a nice pile of crates in them, but hidden among the crates are explosive crates. Don't risk your precious life and limbs, but instead stand in the doorway and whip out your Taunter. One honk with it will blow up the hidden explosive crate(s) in this room and the bolts (and any ammo and life) will come flying to you. Repeat this trick with the other 3 rooms. However be sure to finish off all nearby enemies before you use the Taunter, as using it will attract any lurking in the neighborhood." Thanks Rik! ____________ ______________ /{TESLA CLAW}\/{PRICE: 40,00}\_______________________________ -------------------------------------------------------------\ \{AMMO HELD: 240}/\{AMMO COST: 1}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | The Tesla Claw is a weapon unlike any other in the game, | hence, why it costs so much. The Tesla Claw will shock | enemies to death within seconds! Not to mention the snazzy | fact that the ammo costs only 1 Bolt per shock! However, I | still suggest saving up for the RYNO before this weapon, as | the RYNO will get you passed the game easier. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________ ______________ /{VISIBOMB GUN}\/{PRICE: 15,000}\____________________________ -------------------------------------------------------------\ \{AMMO HELD: 20}/\{AMMO COST: 100}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This is a missile that, when fired, you control in first | person mode and direct it to its target. This is my personal | favorite out of every weapon, and a must have in anyone's | weapon library. Not to mention the nostalgic missiles remind | me of Unreal Tournament battles... Ahhh... Those were the | days. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________ ______________ /{WALLOPER}\/{PRICE: 7,500}\_________________________________ -------------------------------------------------------------\ \{AMMO HELD: N/A}/\{AMMO COST: N/A}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This is a nice little doohickey in itself, even if I barely | used it in gameplay. Tired of using that silly wrench? Then | shove a gigantic boxing glove down your opponent's throat | with the Walloper! "It packs a hefty punch!" Reader Rik Smit | sends in this noteworthy tip: "Also, the Walloper will | destroy Clinger Robots without damaging yourself due to the | small blue energy-shield the Walloper generates in front of | you." | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ And reader OmniGamer2189 send us this tidbit... It seems the along with the above info, he has a lot of other uses. Who knew the Walloper was so popular? "Omni again, just wanted to give you some info on the "useless" Walloper. Really, it's useful. You can blow up missiles headed your way with it without getting hurt, if you've got the timing right. Plus, those annoying Clingbots (most frequently encountered on Gaspar) are killed with no ammo, one hit. I measure damage in "hits" as in... A Hyperstrike (jump attack) does 2 hits worth, you know? Blaster does 1/2 hits worth, the RYNO does 5 kajillion hits worth :) Anyways, the Walloper does 3 hits worth, AND, it's easy to use on ice, and it somewhat propels you without sliding. And you don't fall off ledges when you use it. So, really, you should start using it. It's a great weapon, considering it needs no ammo." ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• | GOLDEN WEAPONS [ooh! shiny!] | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• For more on the Golden Weapons, visit the Gold Bolts Section, or the FAQ Section. ________________ _______________ /{GOLDEN BLASTER}\/{PRICE: 20,000}\__________________________ -------------------------------------------------------------\ DIFFERENCES: Increased range, it will reload a lot faster, | bullets will reflect, and also do more damage. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________ _______________ /{GOLDEN BOMB GLOVE}\/{PRICE: 20,000}\_______________________ -------------------------------------------------------------\ DIFFERENCES: Larger explosions when thrown, as well as | increased range. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________ _______________ /{GOLDEN DECOY GLOVE}\/{PRICE: 10,000}\______________________ -------------------------------------------------------------\ DIFFERENCES: Will damage all enemies that attack | automatically, also has a black devil on it. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________ _______________ /{GOLDEN DEVASTATOR}\/{PRICE: 60,000}\_______________________ -------------------------------------------------------------\ DIFFERENCES: Missile will have a chain effect when it | explodes. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ______________________ _______________ /{GOLDEN GLOVE OF DOOM}\/{PRICE: 10,000}\____________________ -------------------------------------------------------------\ DIFFERENCES: Bigger Doomies that do more damage, and have a | wider attack range. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________ _______________ /{GOLDEN MINE GLOVE}\/{PRICE: 10,000}\_______________________ -------------------------------------------------------------\ DIFFERENCES: Increased range, does a bit more damage, and a | much larger range when exploding. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________ _______________ /{GOLDEN MORPH-O-RAY}\/{PRICE: 20,000}\______________________ -------------------------------------------------------------\ DIFFERENCES: Morphs faster, chickens attract enemies, and | short ranged enemies will run after it. Chickens will blow | up, as well. It also produces bigger chickens. BA-GAAAAWK! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ __________________ _______________ /{GOLDEN PYROCITOR}\/{PRICE: 30,000}\________________________ -------------------------------------------------------------\ DIFFERENCES: Green colored flame, Increased range, it will | also do a lot more damage. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________________ _______________ /{GOLDEN SUCK CANNON}\/{PRICE: 10,000}\______________________ -------------------------------------------------------------\ DIFFERENCES: Will hold up to 10 enemies, has higher effect | ratio, and releases more powerfully. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________________ _______________ /{GOLDEN TESLA CLAW}\/{PRICE: 60,000}\_______________________ -------------------------------------------------------------\ DIFFERENCES: Green colored electricity, will hit more than | one enemy at a time. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION VI. - GADGETS ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: Here is the full list of Gadgets. Enjoy. _____________ ______________ /{GRIND BOOTS}\/{PRICE: 2,000}\______________________________ -------------------------------------------------------------\ \{FOUND ON: BLARG STATION NEBULA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | You see those metal lines that curve? After you get these | babies, you can grind on those. The Grind Boots are essential| to Ratchet & Clank's style, kind of like the Trespasser. | There isn't much to describe in this section, as the action | speaks for itself once you see it! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ ______________ /{HELI-PACK}\/{PRICE: 1,000}\________________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET NOVALIS}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | The Heli-Pack will help you glide, which is enough in it's | own. Another thing that the Heli-Pack is good for is High | Jumping, something you will probably use as much, if not | more, than gliding itself! This is essential to the game | until you can find the Thruster-Pack. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ ______________ /{HOLOGUISE}\/{PRICE: FOUND}\________________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET KALEBO III}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Have you ever wanted to be one of those robots you see all of| the time that somehow want you dead all of the time, as well?| Well NOW YOU CAN! You can even wave to them to let them know | that they can let you in their top secret areas! Isn't that | what friends are for, though? | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ ______________ /{HYDRO-PACK}\/{PRICE: 2,000}\_______________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET HOVEN}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | While swimming, you can now move MUCH faster, and you can | also swim against currents, which will help a whole lot when | it comes to getting the last Gold Bolt on Planet Novalis. | This may seem pretty useless, but after trying it, I can't | imagine swimming without one! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ ______________ /{HYDRODISPLACER}\/{PRICE: FOUND}\___________________________ -------------------------------------------------------------\ \{FOUND ON: BLARG STATION NEBULA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | This bad boy can move water from a deeply soaked pool and | into an empty pool, thus making it a lot easier to reach | higher places! Who woulda thunk it? | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ____________ ______________ /{MAGNEBOOTS}\/{PRICE: FOUND}\_______________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET ORXON}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | With these bad boys, you can climb any wall, or specifically | made tracks, as well as metal ceilings! That's right, you, | too, can cling to walls in mid-air! Just be sure not to stray| too far from the track and fall to your doom, that is. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ ______________ /{METAL DETECTOR}\/{PRICE: FOUND}\___________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET BATALIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Ever needed EXTRA bolts? OF COURSE YOU HAVE! Who doesn't want| a few extra bolts in their pockets? With this gadget, look on| the bottom right-hand corner of the screen for a blinking | exclamation point with a bolt on it. When you see this, start| using that Metal Detector! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _________ ______________ /{O2 MASK}\/{PRICE: FOUND}\__________________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET POKITARU}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | You can finally swim without having to worry about drowning! | Yes folks, never worry about breathing in any condition every| again! Toxic Poison Gas cluttering your lungs? Don't worry | about it! Ever wanted to be in outer space without having to | worry about that whole oxygen problem? No sweat! With the O2 | Mask, everything can be accessed for your enjoyment! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ ______________ /{PILOT's HELMET}\/{PRICE: FOUND}\___________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET GASPAR}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | While wearing the Pilot's Helmet, you will be able to use the| Blarg Fighters (or as the typo in the game says, "Fighers") | to travel into space and shoot down evildoers! Only on | selected missions, anyway. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ________________ ___________________ /{SONIC SUMMONER}\/{PRICE: TRADED FOR}\______________________ -------------------------------------------------------------\ \{FOUND ON: PLANET ARIDIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Will summon a mouse from a mouse house (the tiny little | electronical things with antennas sticking up) that will fire| at every enemy in sight for a short period of time. Very | useful, indeed! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___________ ______________ /{SWINGSHOT}\/{PRICE: 1,000}\________________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET NOVALIS}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | Used kind of like Spiderman's webbing; You can swing from | platform to platform, that is if there is a "hook" above it. | "Hooks" are either Green or Yellow. Green hooks will release | you as you reach them, and Yellow will allow you to swing | back and forth for as long as you like. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ _______________ ______________ /{THRUSTER-PACK}\/{PRICE: 2,000}\____________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET POKITARU}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | An upgraded version of the Heli-Pack. The High Jump isn't as | high on the Thruster-Pack, however, the gliding the a lot | better, and it introduces a new feature: Slamming. Slamming | can be done while in air and pressing R1. | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Here's some added information from reader OmniGamer2189: "If you double jump with it equipped, you'll get a jump that rivals the height of the Boost Jump. (R1+X) This way, you can go farther than the Boost Jump, and just a little bit shorter height. Combined with the mid-air Superman Jump (R1+X in midair or while moving), which can break boxes, you can go VERY FAR. Also, if you need to get somewhere you can't get with the thruster-powered double jump, use the boost jump and then do a superman. Every game needs a Thruster Pack." ____________ ______________ /{TRESPASSER}\/{PRICE: FOUND}\_______________________________ -------------------------------------------------------------\ \{FOUND ON: PLANET ARIDIA}/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | The Trespasser is made for one purpose: To unlock | Invinco-Locked doors. The system that the Trespasser is based| on is, in fact, pretty puzzling, and even I haven't figured | it out completely. It's guessing, most of the time. Major | amounts of thanks to RStein for giving me permission to use | his Invinco-Lock guide. You rock, man! | -------------------------------------------------------------/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: ::: ::: ::: ::: SECTION VII. - WALKTHROUGH ::: ::: ::: ::: ::---::---::---::---::---::---::---::---::---::---::---::---::---::---:: After watching the opening movie sequence, you'll be brought into the gameplay. Need I remind you to collect as many bolts and nuts as possible? Remember, if you want to go through this game without having to stall your story by trying to collect bolts, you should collect them in the first place. Good luck! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.a ----------------- PLANET VELDIN X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X You will start out near the ship. Your objective in this case is to find out what happened, and what fell from the sky. To get there, just follow the path until you reach a series of ledges on the wall. Climb and jump/double jump the ledges, and don't forget to practice your moves on all the enemies. When you get to the fork in the road, go right, as there will be a ton of crates to bust open. After popping the crates, head back and go to the left in the fork this time. At this point, you will encounter enemies that have laser beams. Nasty. To avoid the beams and destroy the robots at the same time, double jump over the beam as it comes after you, then him the attack button (Square) while in the air. This attack will do twice the amount of damage as regular swiping with your wrench. Try experimenting with your Bomb Glove, too! Follow the path and you will reach the crater. A cut-scene will appear. Enjoy. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.b ---------------- PLANET NOVALIS X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X From the crash site, head right into the watery area with the platforms. As you go farther, boulders fall from the ceiling of the cave to the ground, thus, creating a path. Remember not to fall down, as it will drift you to the beginning of the water. You will see yellow platforms that go up and down. Time your jumps and reach the next area. The room you enter will have red trim at the base of the floors that run along the walls. If you want a Gold Bolt, which I suggest, then look to your left. See those step-like platforms? Go over in that area, but do not climb them. Instead, try wall jumping from side to side at the base of the stairs. Eventually, you will reach the top, and there will be your Gold Bolt. Read the FAQ section to see what these illustrious bolts do, and why you should collect them in the Secrets & Codes section. Jump down from the platform (in Ratchet & Clank, you cannot take damage from falling above), and climb those steps we were talking about earlier. At the top of the stairs will be a pretty straight forward area. Just follow the path for a short while. Soon enough, you will encounter a room with two streams of water; Jump in the water and float down to the other side, where some stairs to climb up will be. Do the same thing with the next stream. Jump on the yellow rotating platforms and follow the narrow path. After the cut-scene, buy the InfoBot for Planet Aridia for 500 Bolts. You should have double of that by now, so don't worry about the currency running low. After buying it, search the room for crates, and destroy them all. Remember that red crates will blow up if you attack them, so just brush up against them. "G" crates contain ammo for your weaponry. After this, follow the plumber's route by jumping in the sewer drainage. You will land at the beginning. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] Back at the landing site, turn around and go in the back. You will eventually see a screw sticking up out of the ground. Hold [] while moving the D- Pad/Left Analog Stick clockwise or counter-clockwise until the door opens. Go forward, but be careful of the cannon blasting enemies; If you're lucky, they might kill each other. Take them out with the Bomb Glove. Find the lake of water that has the hole underwater in which you can reach the next room by using. Surface the water before you run out of breath, and jump out. Jump all the way down and kill the enemies on the ground. On the left will be a boulder that you can blow up; Do so with the Bomb Glove. Inside will be a Gold Bolt. Unscrew the door and you're at the crash site yet again. From that infamous landing site yet again, jump straight down. You will land in a field that looks like a war has been taken place. Well, one is about to be taken place, as there are Robo-Bees everywhere! The best way to get rid of them is to use your wrench and chase them down, possibly in groups. After this, you have robots that want you dead. Use your Bomb Glove or wrench on them, too. You should be by the end of the field by now. Look on the left and you will be a house that's pretty beat up... You can't miss it, honestly, because there is a robot they're trying to kill you. Destroy it and go on through... You'll see a cut-scene, after watching it, kill all of the robots and cross the busted up bridge. You will be let out on the other side of the "Field of Death." Follow another path and watch the cut-scene once you reach the end. This is where you will want to use your Bomb Glove ammo more than any other place on this Planet, as the Robots do pack a punch. They aren't that tactical, so beat'em up and watch the cut- scene. The InfoBot given to you will provide you with yet another Planet to visit: Kerwan (which was the only playable Planet on the E3 2002 Demo of Ratchet & Clank). Don't travel there yet, instead, get in your ship and travel to Planet Aridia! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.c ----------------- PLANET ARIDIA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land in Aridia, you will notice a few things; First of all, there is a lot of mud on this Planet, and if you fall in, you will have two chances to jump out of it. After that, you will sink fairly quickly. Secondly, the Pyrocitor is available at the Gadgetron Vendor for 2,500 bolts. It's pretty good in this area, as the sandsharks can be difficult to defeat in groups without it. So purchase it, if you have (and you should) the moolah. From the starting point, go passed the back of your ship. You'll find a survivor! Thank goodness! or some other cheesy saying! He will give you a mission objective: Destroy all of the sandsharks. There's a good chance that you may die during this mission, as the sandsharks are kinda sneaky, and you may not notice when they are behind you. If so, don't worry. You will start from the survivor's location, but you will have to kill whatever sandsharks you manage to destroy again. So don't intentionally die for no good reason. The sandsharks, as I said before, are quite sneaky little devils. By now, you should have bought the Pyrocitor from the Gadgetron Vendor. You will be able to bump these suckers off easily with the Pyrocitor. Be aware of the machines that reproduce the sandsharks, as the more you kill the actual sandsharks, the more it produces. Not very good. So be sure to destroy the machines FIRST. Do not wait. Search every remotely close area for the sandsharks and the machines that produce them, and erase their existence every chance you get. Once you complete the task of killing off every last one of them. One overlooked area is up on top of the big plateau in the middle. There are rocks that work as platforms to get up on top of it. After killing them all, a cut-scene will ensue. Enjoy. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] From the first survivor's location, go passed the metal bridge. Hang on to the right and keep walking until you reach a second metal bridge. Cross it, and cross yet another metal bridge. Look over to your right to notice a boulder in which can be blown up with the Bomb Glove. Go ahead and do so. This will open a new path with crates and a Gold Bolt. From the ship, head to your left and jump over the little stream of mud. Kill all of the Sandsharks and Pyrocitor Robots (jump over their flames and strike them... Remember, jumping is a key element to success in this game), and keep following the path. Eventually, you will see an elevator. Get on it and travel up; in which you will see two paths. You can't take the left, so go right. Battle the Pyrocitor Robots and keep on trucking. This path is pretty much straight forward, so just keep moving. You'll come to an elevator, in which you go ahead and take down. Kill the enemies and look for a ledge that should have hand logos, as well as arrows pointing up. This is your basic climbing techniques, so follow the directions by jumping and pulling yourself up. Keep following the path, and you will reach the top of the factory. There should be a ledge against the wall, so climb up. Head over the mud and find the second survivor for a cut-scene. You'll be back later, so head to your ship for Planet Kerwan! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.d ----------------- PLANET KERWAN X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X For those of you that attended E3, this one will bring back memories. Remember at the beginning of every new Planet you visit to check with the Gadgetron Vendor. The same thing goes for this one, as well, as the Vendor has something that ever pistol-spinning son of a gun will enjoy: The Blaster. Make sure you purchase the Blaster for 2,500 Bolts, because it adds variety to your weaponry, which is important. Very important. From the landing site, go straight and to the right. Keep following the path that is filled with Robo-Dogs and several Gun-toting Robots that won't take kindly to you around them parts. Get rid of the Dogs with your wrench, and blow the Robots up with the Bomb Glove. You will see a Helicopter Robot in the sky. This is perfect for your newly acquired Blaster gun. You can careful snipe the helicopter out of the sky, which will gracefully save your behind, as the helicopter does quite the damage. Continue on your route and go down the escalator. You will be in a circled area. There is a mine robot in this area, so beware. The easiest way to kill him is to sneak to one side of the circle to alert him of your presence, then run in the opposite way that he is. You can catch him faster, and easier, this way. Kill him off and continue to Big Al's shack. Watch the cut-scene. Buy the upgrade to get Clank's Heli-Pack for 1,000 Bolts. You will NEED this. Got it? So buy! Buy! BUY! Hey, Big Al kinda reminds you of Bill Gates, don't he? Anyways... After getting the Heli-Pack upgrade, continue into the other side of Big Al's place. You will be greeted with some directions on what to do. This part is particularly simple due to the advanced directions, so just let the computer tell you what to do. If you miss what it said, check your Help Log on the menu. Once you reach and go up the elevator, there will be a very long jump. Try out that gliding ability, will ya? Glide down to the platform below... It's a pretty long glide, but you will make it. Destroy the machine that is spitting out the Robo-Pups, and then get rid of any leftovers, as well as the big Robots. Take the elevator up. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] When you reach the train station, don't board the train just yet. Instead, against the right wall as you enter the train area, there is a ledge that you can jump up on to reach a secret area. This is easily overlooked. Hold R1 and jump while pushing towards the wall. You will grab on to the wall. Climb up, and you will be on a narrow platform. Be sure to not fall off of this. There is a series of hard to land platforms. They are, however, easy to spot. Jump from one to another until you reach the Gold Bolt. Drop down, kill the Robo- Doggies, and climb the wall again. Go left from the entrance of the train station. You can board the train, buuut... There's another area you might like to visit. You will come with two options: Go right and board the train, or go left. Choose left, as you will encounter a whole lot of crates, which means A LOT OF BOLTS! After you pop'em all, go back and board the train (Finally... Yes, you can board now. Nope, no more catches.) The ride on the train is kind of catchy... The purpose of this is to find the InfoBot for Planet Eudora, and the InfoBot is at the front of the train. So jump (not glide jump) from section to section, avoiding the enemies' fire along the way. Knock each robot off of the train, as they will cause more ruckus if you refuse to. Continue repeating this until you reach your stop. The InfoBot runs away. If you're low on health, go to the left and bust down the crates to find one energy ball. Then go back and head to the right. Watch out for the bullets! Dodge them and take out the enemy that causes it, then find the InfoBot. Take the elevator back to the lower level, which is near your ship. Instead of going right near the Gadgetron Vendor, go left to Captain Qwark's Fitness Challenge. Watch the funny cut-scene and climb the ledges and you will reach a wall jump area. Do your stuff to reach the next challenge... Another one. Hmm. Not much of a challenge, but, okay. At the top will be a green circle. Stand in it and jump. It's fun. On the second island, more platforms in many forms of annoyance await. There are a few that move in and out of the wall... You kind of know what to do here, but in case you don't, you time your jumps. A few more of these are in the distant future, as well as the tricky wall jump area that goes in and out of the wall. This takes timing, and you must be quick. It shouldn't be too hard, though, so don't worry about it. The third island is the last island. Finally, that prize is yours... for a price. After the cut-scene, buy the Swingshot for 1,000 bolts. The floating green hooks indicate that once you reach the destination, you will fall. Yellow hooks indicate that you will swing and swing until you let go of the O button. Obviously, the yellow are more fun, considering you can swing with boredom all day long! [If you want two Gold Bolts, then follow these paths; Otherwise, skip to the paragraph after the next two and travel to Aridia.] Go to Captain Qwark's fitness tryout, and get passed the first island. Go toward the top of the second island, and look around off to the side for an area in the distance that you can reach by gliding there. This will have the Gold Bolt on it, as well as a few crates. Take the taxi back to your ship afterwards. Back at your ship, From the platform that your ship is on, center yourself in the middle and jump off while gliding. Face the platform as you glide down. You will notice traffic coming from a hole. Glide into this area and you will find the Gold Bolt. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.e ----------------- PLANET ARIDIA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X Yup, we're back in Aridia! I bet you don't really know why, but I guess I will refresh your memory. Remember back in the factory area? At the entrance, if you go left instead of right, you will see a series of hooks to use your newly acquired Swingshot on. This is the only way to get there, and now that you have the Swingshot, you can access it! Note that you will be using the Swingshot a lot in the game, and you may need to select it when you're in danger to get out of a bad situation, thus, go to your menu and put it on one of the easier to access Quick Selects. I chose the Swingshot on the top square on my Quick Select, and it worked perfectly. However, the Quick Select is based on your preference, so do as you please. At the factory, go left this time. You will see the hooks that I was talking about. Swing from one to another. The path consists of around seven hooks that you must swing from to reach platforms. It may get annoying, but hang in there. You will finally reach your destination. Grab the Trespasser in the middle of the platform. The Trespasser is one of the "signature" gadgets for Ratchet & Clank, and a part of the originality that makes the game work. Enjoy it. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] In the lava room you found the Trespasser in, look over the ledge; You will see a rotating platform. Jump down on it. In the middle of this platform will be a Gold Bolt. After you get it, go back to the outer part you landed on and Swingshot up to the main platform. The Trespasser is good for unlocking Invinco-Lock doors. Go to the Trespasser logo on the ground with the Trespasser equipped, and hit O. You will enter the Invinco-Lock code barrier. The concept of the Trespasser is to aim the lasers into the flashing red/yellow sections, and make them all green at once. Check out the section that RStein let me use in this guide, or check out his own, for further explanation. Head back to the infamous ship and head for Planet Eudora! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.f ----------------- PLANET EUDORA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land in the tree-chopping Planet Eudora, be sure to check the Gadgetron Vendor for the ULTRA SUPER DOOPER GLOVE of DOOM!~!~!~! Seriously, though, this thing is worth every bolt you spend, which is an awful lot. 7,500 Bolts is the asking price, but you will use it a lot, I can promise you that. Check out the "Weapons" section of the guide, if you're curious. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] From the starting point, go passed the Gadgetron Vendor and drop down to the area with the 4 Dual Saw Robots. Kill them, and then notice the two steps ahead. Jump on the first step, then turn around and look in first person mode. You will notice a ledge to the left with the only Gold Bolt in this area. Hold R1 and jump towards the ledge. You should be high enough to reach the ledge. Climb up and grab your Gold Bolt. From the landing site, head straight. You will notice one of those infamous screws by now, so take out the wrench and screw the thing down into the ground. This builds a bridge for you. Cross the bridge and go forward a bit, and you will notice a wall jump area. If you need energy, there is one health point up there, but you'll have to do the redundant screw trick to get it. If you don't, continue along the path... You'll find another screw bridge up ahead. Yes, this stage revolves around theses friggin' screws. So do the usual and cross the bridge. This path is fairly straight forward, and along the way, you will see areas that contain crates to bust. I encourage you to do so, and continue along the path a little bit longer. When you get to your destination, you will see... Guess what it is. Yup. A screw to turn. After turning it, get on top of the newly designed platform and let it take you into the sky, then glide down upon a platform in the view. You'll encounter an Axe Swinging Robot, who is a tough cookie. So tough, in fact, that it takes three hits to kill him. I know, I don't know how I did it, either, but I did. There should be a wall jump area near; it leads to a few crates, and crates are our friends. So destroy them and collect their goods. Then jump down and go through the doorway. Another one of the Axe Swingers is in here, so kill it. You will find a place to glide afterwards, so do so. Follow the path and through all of the enemies to see three of the Axe Swingers in a room, guarding the Suck Cannon. Destroy the three of them with the Glove of Doom or the Blaster, your choice. However, if you want to try that Glove of Doom out, now would be the time to do so. Collect the Suck Cannon after you dispose of the annoyances, and then leave the room by gliding to some platforms. Continue doing this until you reach the landing site. With that mission done, we look towards the back of our ship only to find an Invinco-Lock puzzle, so get out that trusty Trespasser and use it to unlock the door after the puzzle. Go into the corridor and to the outside. To the left will be a ledge you can glide to, and thus, continue your mission, so glide down. Jump over to the next platform and do the screw dealy, which will present a series of hooks. Grab the Swingshot and have some fun! On the next screw, turn it with the wrench and a series of platforms become available. Jump from platform to platform to see another screw. Do as you must and walk up to the Invinco-Lock; This one is more complicated, as it presents the dreaded Invinco-Barriers to the puzzle. Once you solve it, the door opens. Go inside and break the crates open, then collect the InfoBot for the Blarg Tactical Station. Get back to the ship and take off for the Blarg Station Nebula. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.g ---------- BLARG STATION NEBULA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X Upon landing, check out your friendly neighborhood Gadgetron Vendor that has an obsession with fuzzballs. He has the Taunter for sale at 2,500 Bolts. Completely overpriced, and you don't need it at this moment. My advice is to save your bolts for something you need on upcoming Planet Rilgar for 4,000 Bolts. So hold your horses on the Taunter unless it will kill you inside to wait, then go ahead and waste your bolts on it. When you reach the two doors closest to the Gadgetron Vendor, go right and into the ship (not yours, the one they provide). This will take you to a different sector. When you get dropped off, go through the door and kill the Pyro-Ground Bot. Go through either the left or the right; They both contain annoying frogs, and they both lead to the same place. I prefer left, as it seems there are less frogs, but whatever you prefer. At the end of the corridor, there are two Pyro-Ground Bots, so take them out and continue. You will see a Lizard-like beast. Let the Glove of Doom do the work, as the Lizard Beasts' resistance is futile against the Doomies. Use about three rounds of the Glove of Doom, as there are three of these beasts in the circular area. After destroying them, push the big red shiny button, and a timer will start. Time to get outta dodge! In the first room, go left. Ignore the Lizard Beasts, double jump the Poison Gas and reach the InfoBot for Planet Rilgar. You still have some stuff to do here on the Blarg Tactical Station, so don't put your foot out the door just yet. Back near the Gadgetron Vendor, instead of going to the door on the right, go to the left. It's blocked, right? Bash the spinning globe with your wrench and the lasers cut off. Keep this in mind, as you will have to this several more times in this level. Carry on and jump over the Poison Gas, and watch out for the Frogs that clutter the area. Keep going by destroying the two spinning globes and solve the Invinco-Lock to unveil a lot of crates, so it's worth it to solve the puzzle. After solving the Invinco-Lock and busting the crates, carry on to the Poison Gas Chamber. This room is annoying because you have to time your R1 + X jumps, due to the fact that the Poison Gas will hit you at least once, unless you're pretty sly. Don't fret, however, as two energy balls await at the top. Get out the trusty Swingshot and swing along until you reach a new room. Lay two Glove of Dooms and hit the spinning globes. Lizard Beasts will come from the test tubes and attack. Watch the Doomies kill them, and then continue forward. Killing the Frogs in this corridor is not nearly as tough as before, as they don't drop from the ceiling this time. You can get a Gold Bolt along the way, so it's not really out of your way this time. It's pretty good to grab it, as the room it's in is infested with Frogs, which equals BOLTS! So in the room with the Gadgetron Vendor, take out the enemies with two Glove of Dooms. Afterwards, but sure to reload you Glove of Doom ammo at the Gadgetron Vendor. You'll notice ledges on the left and right. The Gold Bolt is inside one of the areas you see atop the ledge. High Jump (R1 + X) to get up there, and enter the area with the Frogs. Grab the Gold Bolt first, in case you die from this assault. Then take out the Frogs with your wrench. It's important to save your Blaster and Glove of Doom ammo, as we have a boss fight coming up. Jump back down from the ledge and snipe the Lizard Beasts in the next room with the Blaster; but don't waste too much ammo while doing so. You will have to go around in a clockwise fashion, so go left. Be sure to snipe EVERY ENEMY before getting on the next platform. Take out the spinning globes that are located near the core of the room with your Blaster. One or two shots should do it. Be sure to unlock the final spinning globe, as you will have a shortcut in case you die. In the next room is your first Boss fight. *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: GIGA-LIZARD < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This boss is a huge version of the Lizard Beasts we've encountered before; The Giga-Lizard doesn't have any forms, really. However, after about 33% of its health is drained, it will restart from it's original spot and summons another set of creatures to attack you. This is extremely annoying. First Form of Battle: Giga-Lizard Second Form of Battle: Giga-Lizard and Frogs (near 40) Third Form of Battle: Giga-Lizard and Lizard Beast (x2) Now that you know the layout of the Giga-Lizard, it is time to plan your own strategy. On the first form, use some of the Blaster, as this weapon is tactical and will work with this version of Giga-Lizard perfectly, since nothing is blocking your shot. You should have plenty for the second battle, as well. If you get too close to the Giga-Lizard, dash out of the way by hitting R1 + X while in motion. The second form of the battle begins, use the rest of your Blaster to eliminate the Frogs, and hopefully hit Giga-Lizard a few times. When you run out of ammo, use your wrench to kill any leftover Frogs, and get out the Glove of Doom. Two to three Glove of Dooms should send Giga-Lizard into the third form. This is the easiest fight of them all. Lay about 10 Glove of Dooms and the Doomies will take care of everything. Now that the battle has been won, go through the open doorway (the one you came in from is blocked off). Kill all of the Frogs to engage a cut-scene. Buy the Grind Boots from the scientist for 2,000 Bolts. After doing so, jump on the metal line. Yeah, just jump. You will automatically grind on it. While grinding, take note that you can go from side to side, and jump to get bolts. These moves will come in handy later on in the game. When you land, you will be back in the main area. With two missions done, you have one more to go: Use your Trespasser on the door near the area you landed in from the grind rail. After solving it, allow Clank to explore the outside from here on out. As Clank, follow the winding path, but don't fall off, and trust me, it is pretty easy to fall off here. You will see a Gold Bolt in the distance, but ignore it. You will need to come back later as Ratchet to reach it. Continue your path until you are inside a space ship corridor. To the left is a crate; Climb it and destroy the crates in the new area. Jump down and bust the crate you used as a platform. Carry on along and glide down to the blue crates. You will roughly make it without a scratch. Continue onward until you reach a dead end; Go right and eventually you will see a ledge blocked with boxes. Jump on the ledge and hold right. Jump up when you are clear of the big boxes. Enter the room, but DO NOT go for the Lizard Beast! This would put Clank is danger. Follow the trail of bolts and you will see you new buddies. They kind of look like Doomies, yes? Break them free and watch the "How-To" cut-scene. Get a little closer to the Lizard Beast, and then attack the Clank Doomies to Attack. When they are done with that and the Frogs, command them to Enter. They will enter the little house with the number "4" over it. "4" indicates how many Clank Doomies are needed to activate the house. Grab the Hydrodisplacer and go to the newly designed bridge. Head back to the beginning and go through the elevator to reach Ratchet. Take off in your ship and head for Planet Rilgar, where that Hoverboard will come in handy! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.h ----------------- PLANET RILGAR X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you arrive in Blackwater City, you will notice that trusty Gadgetron Vendor. He has the Mine Glove for 7,500. A tad bit overpriced, but if you really want it, go ahead and buy it. The Mine Glove comes in handy for Planet Umbris, the next Planet you will visit. However, be sure you have 4,000 Bolts, as you will need then to continue the story and get that InfoBot in the very near future. So save up and collect any bolts you see! The game has started getting pricey, and you don't want to be left behind, now do you? Blackwater City is where the Hoverboard Tournament is taking place, and it also happens to be sponsored by Captain Qwark! So your first priority should be to locate Captain Qwark himself. To find him, go to the area with the hooks in the air. Get out the Swingshot and hook your way to the other side; But don't fall in, as there are mutated sharks awaiting your arrival. Once on the other side, get in the elevator and get out your Hydrodisplacer. Suck the water out of the pool by going to the thing that looks like an Invinco-Lock logo. This is the Hydrodisplacer Space. After sucking the water out, drop into the empty pool and High Jump on the ledge to the left. Place the water into the second pool. Swim over and jump into the circular hole in the wall. Bust down the objects in the way and carry on with your mission. Go through the circular right on the right, but don't steal the water from this pool before doing so. Rise up and go through the slippy tunnel. Hit the button on the ground and run like hell! The water will begin to rise from this area, thus drowning you if you do not go as fast as possible. Dodge Leap (R1 + X while in motion) to save a lot of time, as this will be the key to getting out of here alive. AVOID ALL ENEMIES. Dodge Leap at almost all times! You may die a few times, it's no biggie. Eventually, you will do it by following these tips. For those of you who're still having trouble, I've copy and pasted what I tell people in e-mails on this matter. Thanks Me! You ROCK, DUDE! Your FAQ/Walkthroughs are AWESOME! Well, you're welcome, Me, after all, with you, I couldn't do any of this! Ohhh, don't be modest, Me! er... Ahem... "This may seem very hard at first, and it still does even now that I have beaten this level several times. There is a move called the "Dodge Leap" that you can do by pressing R1 and X, but you have to be in motion (walking/running) when you press these buttons. This move will make you a lot faster in these tunnels. You will have to do this a lot of times and try to get ahead of the water. On all flat grounds and the platforms, you should still do this move. It just takes a LOT of practice. Eventually, you will reach a part where you will be stuck underwater, but don't worry, as right up ahead you can surface and regain your breath. Just be very alert and remain calm while doing it (I find that listening to music helps take your mind off of the pressure), and to keep practicing. I'll be the first to admit, it takes a lot of luck and skill to get by in this area, and my first time through, it took me around 12 tries, and I've been gaming for nearly 16 years! It is possible to do, though, and just follow these tips, get a good head start, and ignore all of the enemies. Good luck." When you reach Captain Qwark's trailor, you will have to bribe the security guard, which isn't cheap. 4,000 Bolts, to be exact. If you listened to me earlier, you will have the bolts to pay him. If you didn't, you can come back via a shortcut in the Hoverboard Race area. After the cut-scenes, you get the InfoBot for Planet Umbris. You should go buy the Mine Glove soon, as well, as it is a necessary weapon on Planet Umbris. After the cut scene, hit the button on the ground to unlock one side of the gate. This is important, as it will work as a shortcut around the city. Take the taxi back towards your ship. Buy the Mine Glove, if you have the bolts. Once again, it's 7,500 Bolts, so save up, regardless if you buy it or not. Go right this time and jump the platforms. Hit the button and kill the Riot Guard. Blow the Tank up from a distance with the Blaster, or whichever long range weapon you want to use. Open the next hatch and about five Riot Guards attack. This is kind of tough, but jump attack them to get rid of several at once. A new enemy will appear to you: You encountered smaller versions of these in the Rising Water area. I call these things Slime Splitters. Every time you hit them, they multiply by one. Hit them three times for the final forms. They are more of an annoyance than a challenge, so just hit'em up with the Blaster. Continue along your merry way and hit the hatch button. Snipe the Guards in your vision and get to the platform that they were on. Follow the path and take the taxi to the Downtown area. In this area, let the Riot Guards kill the Slime Splitters, and then you can take out the Riot Guards as they come for you. Take out the Tank with the Blaster, and talk to the Dealer about the RYNO (Rip Ya a New One). Obviously, you can't afford this at the moment, but take note that this dealer has the more powerful weapon in the game, and save up for it after you buy the Devastator and Visibomb Gun. This weapon will make the game a lot easier, and yes, there is an easier way to get bolts than you have been, so don't worry, I'll cover it when the time is right. Get on the Manhole Cover to access a new platform that has a few crates on it, as well as ammo. This is probably a good idea to grab these while you can. Then jump down and get in the elevator. Up the elevator is a pit with 3 Slime Splitters. Jump down and hit the button. Get out of the way and let the Riot Guards battle the Slime Splitters, and go into the passage that the Guards came out of while they are busy. See? You didn't even get a scratch on you. And if you did, I apologize. At the top of this elevator is a maze, of sorts. By hitting a button, a laser defense system will deactivate. In other words, you may get attacked by what is in the laser room you deactivate. I will warn you which lasers get deactivated when you hit each button, but just so we're on the same page, get out one of your weapons and get prepared. The Pyrocitor is good, in this case. Be sure to look on your screen to see if anything is in the room you will open. This is in the order you will unlock them, NOT the order they are in. Here we go: 1. Hit the button. It opens cell to the right. 2. Hit the button. It opens cell to the right. 3. Hit the button. It opens cell upward. 4. Hit the button. It opens cell upward. 5. Hit the button. It opens cell to the left. 6. Hit the button. It opens cell upward. 7. Hit the button. It opens cell upward. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] If you desire this Gold Bolt, then jump on the Manhole Cover. Turn to the area you just exited and jump on the circular platform on the frame of the maze. Facing this way, the Gold Bolt is all the way in the right upper hand corner. So walk very carefully straight, then eventually to the right. Land in the cell and grab the Gold Bolt. Hit the button and you will be put out where you started out. No enemies, though. Enjoy! Jump on the Manhole Cover and get out your trusty Blaster. Blow the Tanks up and jump on that platform, then continue your mission to find the Hoverboard Tournament entry... Hey! It's right here! Talk to the alien lady and enter the race. This race is a pain, especially for the Skill Point (view Skill Point section for details). The key to winning the race is to hit just about every speed ring and speeder on the ground. Hitting the Slime Splitters also helps quite a bit, actually. You may lose a few times, and practice makes perfect. Just remember to remain cool. Get a good start, and that's all that matters. Remember to keep you speed up, too. After you win the contest, watch the funny cut-scene. Your prize will be the Zoomerator! The Zoomerator isn't really a Gadget, just an item that you will use rarely (only for races, actually). There are only two races in the game, in which why you won't use it as much. This is perfect proof for the Agent back in Aridia! The item he gives you is not important to continue on with your journey, but it will make it quite easy, and you can pick up another Gold Bolt, to boot! So head to Aridia to pick up your prize! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.i ----------------- PLANET ARIDIA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When landing in Aridia, go to the pod that you took before as a shortcut to get to and from the Agent. You will be presented with a cut-scene yet again, and the Agent forks over the Sonic Summoner. What is it, you ask? Well, no sooner should you ask that than the computer comes up and shows you a cut- scene of "How-To's" and whatnot. The Sonic Summoner will allow you to summon tiny mice out of mouse houses, which will help you destroy all enemies in the area. See? That didn't take very long, and it was worth it! [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] From Skid McMarx's Agent's location, head to the lone island where you climb up from the factory. Long jump (R1 + X while in motion) into the mud. Hop out of the mud and onto a metal ledge, which is a top corner of the factory. From there, jump to the nearest land. Look to the left (or the longer stretch of land) and you will see the Gold Bolt. Go collect it. Now you can safely travel to Planet Umbris! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.j ----------------- PLANET UMBRIS X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X Watch the cut-scene after landing, and then you are rip-roarin' and ready to go! There is only one path here, and that is straight ahead, so take it. Swingshot twice and glide down to your destination. The new unfriendly foe you've been met by is a rotating Bomb Spitter. Take it out from afar with the Blaster. Then continue along the path. You will meet up with some nasty Bombs that will cling on to you until they explode. Get rid of them with the Mine Glove. Just throw out the Mines, and then tempt them to give chase. Lead them back to the Mines and watch the fireworks display! Get used to this, as this area is CRAWLING with these things. In the next section, you will come across a Mega Turret. The Mega Turrets will stop spitting fire after you attack them, but will resurrect within a few seconds. Just jump over the Mega Turret's bullets to avoid them. There will be about 10 of the Homing Bombs around here, so start throwin' those Mines out in the area that they circle in. Or you can just use the Blaster. Nevertheless, they must be destroyed. After destroying them all, continue onward. More Homing Bombs await, so do not hesitate to introduce them to their maker. You will spot new objects on the ground. By walking over all three within the timer given (listen to the sounds), they will open a new area. So don't be shy and hit all three to open the path, and then continue on to the collapsing bridges. Yes, they collapse, so be cautious when running over these bridges. Watch out for the fire by the Mega Turret in the maze of fences up ahead. Swingshot over the gaps and land at the bridge. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] To the right is a locked door. Go to it. On the right of this will be a ledge with activators on it. Jump over and hit all three to make the door open. Backtrack and go inside for the Gold Bolt. Enter the area with the Mega Turrets Galore! Yes, there are plenty in this maze-like hell. You will have to find the Activators inside this maze, but it shouldn't be too hard. There are three ways to go: Straight, To the Left, and In Between. Choose In Between. Kick the Mega Turret to the ground and hit the first Activator. From the Mega Turret's point, move right. You will spot another Activator. Hit it quickly and search around the wall of the building for the third Activator. Once activated, go to the door and climb the steps. There will be a LOT of Homing Bombs up here. Get out the Mines and go to war with the Homing Bombs. You should have enough ammo with your Mine Glove. If you do not, don't hesitate to use your Blaster, as it IS a man's best friend... or was that a dog? Nonetheless, step on the three Activators and march forth and up the ladder. At the top will be a Hydrodisplacer Space. Drain the water. Kill the shark at the bottom and go through to the other side. Kill those two sharks on this side, as well. There is a Gold Bolt you can get... [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] Once you climb up from inside of the second pool, look off of the ledge to see a closed in area you can jump into. It may seem like a place to kill yourself, but it is not, so don't worry. Glide down and get the Gold Bolt. Once the saving is finished, Activate the three buttons to get out of the room. Climb up from the second pool. Before you fill the water in the next pool, kill the mutated sharks. Now you can fill the water with no worries on your mind. Once filled up, go reach the next pool. There are four sharks down here, so take care of them. Then, once again, fill that water up to the top and start a-swimmin'. Go underwater and to the left. Surface once you've reached the new area. Remove the water from the area and Swingshot over. Kill those nasty sharks (kinda redundant, eh?) and fill up the water. Swim to the Platform in the middle and hit all three of the Activators, which will open up one of the big doors. You can't reach it by the water, as the ledge is too high, so go back and drain the water. Once the pool is emptied yet again, walk over to the area the door is in. High Jump (R1 + X) to finally reach the doorway. Don't go straight just yet; Instead, bust the crates on the sides for some goodies, and then go towards Captain Qwark for a nice cut-scene... *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* > BOSS: GIANT ORGE < *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^* This boss may look huge, but he really isn't that much of a challenge. The battle starts off with some simple, easy to avoid tactics. Just double jump over the flames that the Giant Ogre pounds out. Get out your Blaster and get into his range. When he becomes available on the target menu, blast him as much as possible while avoiding attacks, and trust me, the only attack you have to worry about is the Ammo Thief. This move will scatter all of your ammo around the gigantic room, so look out. After hitting the boss so much, he will have a force field-like shield around him. It's not very easy to miss, considering it's a huge orange bubble around the Giant Ogre. When this happens, make him follow you to one of the bridges (there are three, and you will eventually use all three of them to beat this boss) and cross it. He will step on the bridge and sink into the lava. Repeat this three times to win this battle, and boy, is it easy or what? Grab the InfoBot for Planet Batalia. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.k ---------------- PLANET BATALIA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land in Batalia, please remember to stop at the Gadgetron Vendor: This time, it is important. You will be able to buy one of the best weapons in the game: The Devastator. It has a hefty price tag at 10,000 Bolts, but if you want to continue, you're gonna need it pretty darn badly. If you don't have enough bolts, don't worry! Visit Planets such as Planet Eudora, as more enemies equal more bolts, and Eudora is a fine place for currency! [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] Near the start of the level, go down to where the two big buildings face each other. Go to the one on the left. Get to where the Trespasser entry is, and wall jump. You will eventually reach the Gold Bolt up there. From the ship's starting point, you will have two options on where to go: Straight, and do the main course of the Planet, or to the right. Personally, I say right. Sooo, let's go that way! Go up the ramp on the right, and you will notice that there are a few crates in the houses on the sides of the ramp. Bust them if you want to or need to, then go up to the Grind Rail. Jump on it. Remember all of those tricks we talked about earlier? Well, they are about to come in handy forever... or at least until you beat the game. When you are close to another rail, you can hold the direction of that rail and jump. This will jump you from the first rail to the second. You can keep on doing this, but be warned to be on alert while on the Grind Rail, or you could die very easily. Hold left and jump to hop over to the other rail. This is the one you want to be on. After a while, you will need to get over on the right, then back on the left. Be sure to jump the bombs and the gaps. On the long bomb slide, be sure to remain untouchable from those bombs. After the bomb slide, hop to the right. You can hop to the left for a circle of bolts, if you like, but get back on the main rail after you get the bolts. Up ahead, jump left and then jump right before you hit the walls. Hit the walls and you will die instantly. When you finally land, watch the cut-scene and buy the InfoBot for 2,000 Bolts. It leads to Planet Gaspar. Return to your ship and take the straight path this time. When you come to the two buildings, the one on the right has a Reproducing Machine on top of it that is producing Electro-Bots. These are the suckers that keep zapping you constantly. Shut it up and hit some crates. There's a Mouse House near, so get out your Sonic Summoner and find it. This is one useful Mouse, as we will encounter Tanks and annoying enemies that hide in the grass and shoot you while you take care of other enemies in the near future. Hop down from up there and go passed the "bridge" that is all crooked pipe. Break the nearby crates to reveal a hidden passage that is filled with Ammo crates, as well as bolt crates. After collecting them, step outside for some fresh air, and kill those pesky Grass Hiders. Turn the screw to put the bridge in place and blow up the Tank will the Devastator; Take caution, however, as these Tanks are no lay-down Sallys. They are around 10 times more annoying than the Tanks you saw on Planet Rilgar. After blowing the head off of the Tank, continue along your merry way. You will spot a room filled with ammo, health, and other goodies. Go inside to "freshen up." [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] If you want the second Gold Bolt on Batalia, Go right at the end of the bridge. Glide over to the hard to reach ledge and cross all of the platforms until you eventually will see a Gold Bolt in your sights. Grab the Gold Bolt. Then backtrack to where you came out of the "Shelter" room with the ammo and health. From the "Shelter" room, go to the right and into the stream of water. When you reach the base of the water, you will have your hands full of enemies. A Gun-Toting Robot will be awaiting your arrival with his pistol in hand and an itchy trigger finger. Kill him with the wrench (no need to waste precious ammo in this stage) and another one will greet you, but not in a friendly way. Dispose of him, as well as the Grass Hiders, and blow the head off of the Tank. Now the coast should be clear. Turn both screws to complete the bridge. Climb the ledges to reach the area that the bridge is in. Cross it to engage a cut-scene. After speaking with the person, they will give you the InfoBot for Planet Orxon, a toxic Planet. You will notice a magnet-based track to walk on, as well. After you have the Magneboots, you will need to return to this Planet so you can complete all of the missions here. As for now, walk along the magnet path and reach the taxi. Go to your ship and depart for Planet Gaspar. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.l ----------------- PLANET GASPAR X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land on the beautiful, lava-induced Planet of Gaspar, troll over to that sly cat, the Gadgetron Vendor. He will have a new weapon to buy: The Walloper. This weapon does not need ammo, however, I personally found it quite useless, and a little bit farther in the game, you will get 25% discounts on new weapons at Gadgetron Vendors, thus, saving tons of bolts. So if I were you, don't buy the Walloper yet. After all, it costs 7,500! You should save that for your Visibomb Gun that will be coming up very soon. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] At the start of the stage, get in the middle of the platform you are on and look off the ledge opposite of the elevator. You will notice a ledge down there. Jump down and get out your Swingshot, as there are many hooks along the way. You will encounter Pumps that are hooked to Floating Ships. Destroy the Pumps to destroy the Ships. Be sure to destroy every one of these Pumps along the way. Keep going on until you will eventually reach a mountain area. Climb the mountain and destroy the Pump. On the way down, you will spot another. Destroy it. The reason I note these are the fact that they aren't simple to find. Continue along the path until you reach the final island. There are four Pumps here. Destroy them to reveal the path to the Gold Bolt. Hop along the sinking platforms and reach it. From the start, go forward and take the platform down. When you get released, get prepared to destroy some Robo-Pups and their Reproducing Machine. Don't forget that annoying Gun-Toter, either. We all know how they can be a pain if you don't eliminate their threat. Get in the Cannon Gun and shoot the metal door to bits! You may also want to shoot the few Clinger Robots down there, as well. They can become a huge pain if not, as they aren't afraid to self- destruct to harm you. Hit /\ to get out of the Cannon Gun and go towards the door you blew up. There is a Clinger close to the entrance, so throw a Mine in there so it will blow up. Jump through the doorframe and take out whatever extra enemies that got left behind in the killing spree. On the next platform will be a Gun-Toting Robot as well as Robo-Pups. Let the Pups drown in the lava and take out the Gun- Toting Robot with a Bomb Glove. Jump over. On the left is a Reproducing Machine, which is where the Robo-Pups came from. Kill any other Pups it spits out and be careful not to go too far right, or you will get clinged by a few Clingers. Throw some mines and take them out. On your left, you will see another door that you can break down with a Cannon Gun. There is one above a series of platforms, so head straight and kill the Clingers on the first platform with your Mines. Now follow the platforms leading up to the Cannon Gun. Use the Cannon Gun on the door, and those metal crates, as well. You'll thank me for it once you collect all those bolts. Retrace your steps and reach the recently broken down door after collecting your bolts. Take the elevator up inside of the door. Once you are in this room, get on your Mine Glove, because you will need it now more than ever... There are two ways to deal with the whole lot of Clingers in this room. If you have all four energy balls filled, just attract them all together and let them hit you once. It will kill them all, and no ammo was wasted. If you have 3 or less, just play it safe and use your Glove Mine about 10 times or more. After this devilish room is the Tank Room. First thing's first, destroy all of the crates. Beware that there are three rows of Gun-Toting Robots hiding behind the Tanks. Kill them one or two at a time after they attack, then quickly get behind a Tank to block your butt from gettin' hit a few times. Repeat this again and again until they are all lost and gone forever. Once you do this, head to the next corridor. Before you even get to the access hall leading to the next room, you will see a lot of Gun-Toting Robots. Fact is, there are over TEN in this room. So lay three Glove of Dooms and watch the Doomies take care of most of those no good Gun-Toters. If any are left, kill them yourself. Be sure to be equipped with the Bomb Glove before walking in this dangerous room, as even if it looks clear, a Gun-Toter may pop out and hit you at any moment. Once the room is clear, use the Cannon Gun on that breakable door. Head for the outside... Outside, it seems almost too quiet after those three hectic rooms... But don't think you are safe just yet. Behind the busted up ship that crashed are three Clingers and one Gun-Toting Robot. I think the programmers had an obsession for those Robots. Nonetheless, destroy the Gun-Toting Robot from afar. Throw two Mines near the back of the crash site. It should kill all three, but take a look from a safe distance, just in case. Grab the Pilot's Helmet. There is an optional Gold Bolt to get here. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next Planet.] Note that this is one of the harder parts in the game, so you should have purchased several energy upgrades on Planet Orxon before attempting to get this. From the elevator that you found the Pilot's Helmet on, look off the northeast ledge to see a Volcano Hole. Glide down into it. This path is simple in design, but very complex in battles. Tons of Gun-Toting Robots are down here, as well as Clinger Robots, Pup-Robots, and Reproducing Machines. Be careful. Reach the end to take the elevator up and grab the Gold Bolt. Congratulations! Reader Don Carlson adds this tip... "On Planet Gaspar, in the Volcano, I was able to jump up on the large pnumatetic (sp) looking devices and the Blarg Paratroopers were unable to shoot me. I could them pick them off one by one with my blaster. " X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.m ------------------ PLANET ORXON X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land, you will notice something strange... Ratchet? Where's Ratchet? You must play as Clank only for now, as there are poisonous toxins in the air on this Planet. You will need the O2 Mask, which you will find on a Planet soon enough, so hang in there. You can't check the Gadgetron Vendors as Clank, so don't worry about that, either. Clank can't use weapons, anyway. Head straight. This place is like a big board game of chess, in a way. Then again, if it were chess, I would have never beaten this game. Don't attack the Crab, as that would be complete and udder suicide for poor Clank. Keep going straight and knock off the Frog hopping around. Check out the warper... Cool, huh? Free the first Clank Doomie, and go find the next one to the left of the one you just found. Kill the Frog and free the Clank Doomie. Now that you have two, go into the section where you found the first one. Have them wait, then break open Clank Doomie number 3. After doing that, send him into the warp by hitting "Enter" on the command list. He will join his buddies. Get back up there with them and select the "Follow" command from the menu. Have the Clank Doomies Enter the next warp, as well. Remember the Crab? Walk towards it a bit and command the Clank Doomies to Attack. So long, Crabby! Now have them Enter the house with the "3" above it. Go on through and get rid of the frogs along the way. There is plenty of health along these paths, so don't fret if you get hit a couple of times, but that doesn't mean you can play very sloppy, either. Along the way, break open two of the Clank Doomies and keep moving. Command the two of them to Enter the House. You need 4 more now. Fall off to the right of the House and find another Clank Doomie. You should find the other three right after this in the same area. Go back up and make them Enter the House. In the next room, two Clank Doomies await you! Aww, how cute. Free them and jump the ledge. You will find a big button on the ground. Stand on it and command the Doomies to Follow. They will reunite with you now. Break another Clank Doomie free, and then stand back on the big button. Command them to wait, and they will wait there on the button, as ordered. Now go to the big button in the next room and stand on it. Command them to Follow, and they will. Break open yet another Clank Doomie and jump on the ledge back there so you can tap the TNT crate. Why? So you can get lots of bolts from those metal crates that will blow up in the explosion! Now go ahead and carry on with the mission. Make the Clank Doomies Enter the warp. Break open the Doomie and command them to Follow you. Have Clank get on the moving platform... Obviously, the Doomies can't make it just yet. Tap the line of TNT crates so they will blow up, then bust free the new Clank Doomie. Command him to Wait on the big button. Go collect your other Clank Doomies and make them Follow. Continue towards the one you left on the button and get him to join the Following, as well. Make all of the little guys Enter the warp you see. Have them Enter the House. This will open the door to the next room. Go through and look for the exit; You will find the Magneboots, which stick to Clank, along the way. Now that you have those Magneboots, you can go back to Batalia and get into the battle area! But not just yet, as you have to get an InfoBot that is dearly important on this Planet. After all of this, go into the area where bombs are being thrown all over! What a mess, eh? You will have to play another game of Clank Doomie fetch in this adventure as well, so hold on tight, because this time it is pretty hard to do. Break the Clank Doomie loose and head to the right. You will spot two more Clank Doomies, so free them. Remember that if your Doomies get hit with bombs, they go back to the spot that you got them in, and you will have to backtrack to get them over again. Go to the end of the area for the other three Clank Doomies. After grabbing the six Clank Doomies, head for the exit, which is to the right of where you found the last three Clank Doomies. This room is a maze that has electricity bolts come through, which will kill the Clank Doomies and do damage to Clank himself. Stop to watch the electricity's patterns, that way you can keep your Doomies, as well as yourself, out of danger. Be sure to give your Doomies enough time to cross without getting hurt, as well. From the entrance, follow the path right. Go up the ramp. The path you need to go is straight, but look out, as this is also the way the electricity goes, as well! As soon as the electricity bolt passes the area, dart straight, then to the left and follow the path to the ramp. The path is now easy, but you should still be on alert at all times. You will eventually reach a room with an acid pit below. Don't drop! Your little buddies should be fine, as I don't believe they can fall off, as I've intentionally tried to make them fall before. Send them into the House. If you're short one, it probably got killed. Go back and check the regeneration spots. In the next area, Clank Doomies, Frogs, and Crabs. It sucks, to put it bluntly. Free some of the Doomies that you can reach without harming yourself, and command them to attack! If they die, it's no biggie, as they regenerate from the spot you freed them in. As they clear the path, break open more Clank Doomies and command them to attack, as well. This is a surefire way to kill all of the enemies with little to no trouble. Once the area has been swept of evil, check everywhere for Clank Doomies. You will need 10 of them to send into the House. Once you do, send them in. After the cut-scene, go in. Don't worry, it's safe. Get the InfoBot and go back to your ship to show Ratchet. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.n --------------- PLANET POKITARU X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X From the starting point, check out your Gadgetron Vendor for the second best weapon in the game. The Visibomb Gun is now available for 15,000. I know it is a lot, but trust me now more than ever, it is WORTH IT. You should pick this up right away, and it you don't have enough bolts, earn enough throughout this world (it's not necessary here) and buy it when we go back to Orxon after this. Okay, now we can continue on with the game. By going down the path, a cut- scene will ensue. You must take the Resort Owner from one end of the world to the other, and trust me, it is no walk in the park, either. The main part of this is that every enemy here needs three plus hits to die! So you will need to stock up on Blaster ammo before you depart, because you will definitely need the Blaster for this world. Shoot the fish from afar with the Blaster and continue. When you get to the water, get out the Suck Cannon and suck up all the fish, then spit them out. You will eventually reach a boat. The Resort Owner will jump on board and you must follow. As the boat takes off, grab your Pyrocitor out and get ready to fry some fishies. The fish will jump from the water up onto the boat, so watch your back and your step. If you fall off, the boat will stop and wait for you. And don't worry, nothing will hurt the Resort Owner, so just look out for yourself. Eventually, the boat will stop and lead you to a new island. Shoot the fish and the Squid looking thing with your Blaster, or you can throw Mines at them, as both work pretty well on them. Throwing Bomb Gloves in the water to hit the fish will work well, and you haven't been using that many Bomb Gloves recently, so it works fine. Or, of course, you could just use the Suck Cannon and save ammo. I prefer the latter. After the water, look towards the bottom of the area. There will be a few fish, so throw some Mines down there. That'll teach'em! On the second boat, Get out the Mine Glove. This is the only weapon that will work without fail in this situation. Lay two Mines towards the Resort Owner, and three Mines against him. For every fish that blows up, lay another Mine. Repeat this step several times, and as always, be sure to watch your back, as these things will come at you non-stop for quite some time. When you finally reach a platform, jump off and clear the fish, and there are a lot. Keep your distance from the fish and use the Suck Cannon. Hey, it's worked thus far, so why not now? Keep sucking up the fish, but be sure to use them as ammo after every three fish or so, considering you don't want to get caught with your Suck Cannon full. That would equal pain. Keep clearing the path of fish and hit a button on the ground to build an awesome looking bridge. Cross the bridge and watch the cut-scene. After this, visit Bob's... Bob is the brother if Big Al! Remember him? The Bill Gates-y one? Bob will want to fix up what his brother messed up, and offers Clank the Thruster-Pack for 2,000 Bolts. You will definitely want to purchase this gadget, as you will need to if you want to continue with the story. After you buy it, go outside and Slam (Jump + R1 while in mid-air) the lock down. You will get to FLY! This is air combat at it's finest! This part is very simple, but, I'll explain it, anyway. You can fire your guns all you like, but using missiles will... well, use missiles. Collect more missiles by blowing up the smaller ships. They will drop missiles or health, so if somehow your health is low, be sure to blow up a few ships and collect the goods. You need to destroy the big ships that look like centipedes. They blow up by sector, so just have fun, as this is simple. After you do it, you get the O2 Mask! Check the gadgets section to read everything you can do with this bad boy. Take the portal back to the ship and go to Planet Orxon. Now Ratchet can explore the Planet, but it will be one of the hardest areas yet... Make sure your ammo is loaded for your best weapons, if you can afford it. Oh, and don't forget the Gold Bolt here! [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] From the beginning, go forward and passed the first fish area. Go straight and drop into the water. Along the side of this wall, look for a hole. Go into the hole and surface in the next area. Climb the platforms and Slam (Jump + R1 in mid-air) on the lock to build a bridge. Swingshot over. Climb the platforms as you ignore/kill the annoying enemies. When you reach the highest platform, put on your Heli-Pack and High Jump up to the ledge. Climb it and collect the Gold Bolt. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.o ------------------ PLANET ORXON X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X When you land, the areas you visited as Clank will be blocked off. How about we un-block them? Yes! I think we should! Jump on the platform they present to you and glide to the ground. A sleeping Crab will be at the bottom. Throw out two Mines. These will be the choice weaponry against these creatures. And you WILL encounter a lot of them. In fact, this Planet is hard partially due to these Crabs. Be sure to have a lot of Mine Glove ammo, Bomb Glove ammo, Blaster ammo, and Pyrocitor ammo. Take out the Swirling Globe to deactivate the force field that blocks the area up ahead. Enter the area now and watch out for a new enemy I will refer to as Annoying Birds. Why? Because they are just that: Annoying friggin' Birds. Jump attack each one of them. Trust me, you will know if you missed one, because it WON'T SHUT UP! Finally shut it up for eternity by killing it off and continue to the Biohazard Platforms. Be careful, however, as they will fall if you stand on them too long, and take you with them. A Flying Ogre on the next platform will wake up and scream at the top of his lungs. Try to take him out before he causes more trouble than he's worth. Yes, this is quite the annoying level, isn't it? What is even more annoying is the fact that this Flying Ogre will scream and wake up several Crabs, who get angry and decide to abuse you because of it. Get out the Blaster or the Mine Glove and start blasting them to bits. You CAN kill the Flying Ogre, however, if nothing is there for him to wake up, there's no point unless he's an easy target, which is doubtful. Carry on. Hit the two Swirling Globes and move into this next area where a Second Gadgetron Vendor awaits. I will refer to this part of the fork in the road as the Second Gadgetron Vendor area. If we want to unlock those areas you could reach as Clank, we will have to go left, so do so. You will notice a ship flying and turning around, facing you. MOVE! This thing shoots with no mercy until you die! Hurry up and to the right is your next area to be in. You have to jump to reach it. To destroy the ship (optional), use your Devastator a few times, or use that trusty and wonderful Visibomb Gun. Inside this area is a Pyro Ground Guard, so take him out with your wrench. There's no reason to use ammo on him at this point in the game. You should realize that you can use your wrench on a lot of easier enemies, and even a few harder ones. Save your ammo for tough battles, not the easy ones. Any enemy that you can time is worth using the wrench on. If it can fly and is out of reach, obviously use the weapons on it. In the higher room are two Crabs and a few crates. Don't even bother with this room, as it simply isn't worth risking your life with it. So instead, head to the equal ground exit. A Pyro Ground Guard is here. Exterminate him and hit the Swirling Globe. Outside, kill all of the Annoying Birds and climb all of the platforms. Watch out for the shooting ship up ahead. Head along the path, using the Mine Glove to destroy the Crabs. You will eventually come to a platform with around ten Crabs on it. Don't wake them all, obviously. Try to shoot the Swirling Globes. This will wake up a few of them. Kill them with the Mine Gloves. Sneak around without waking any others. Quickly (very quickly) kill the two Crabs on the next platform with the Blaster. The ones from behind will more than likely attack you, so quickly jump to the next platform. Some Pyro Ground Guards will be in this area, so be on your highest guard. You don't want to die after wasting all of the ammo back there! After destroying the Pyro Ground Guards, follow the path and take the elevator up. You can buy a health upgrade for 4,000 Bolts at the Nanotech machine. I suggest doing this. Then you will also be tempted to buy another health upgrade for 30,000. I suggest saving for this, as it REALLY comes in handy. But remember that the RYNO is your top priority now, so buy the health upgrade second, unless you feel as if you need it. Take the path down and this will open the areas you could visit with Clank! Yay! With this finally done, go back down to the Second Gadgetron Vendor and go to the right instead of the left. You will see an InfoBot in the distance. When you go towards it, it will zoom away. This is the beginning of a hateful relationship between you and this devilish InfoBot, as you will have to chase it around (almost) the entire stage! Ugh. Kill the Crabs below with the Mine Glove. Once they are out of the way, find a way to exterminate everything on the next ledge. Once you get done doing that, Dodge Leap over to that platform. Climb up and use your Magneboots on the metal walkway! As you walk along the metal path, watch out for the flamethrowers on the surface. There are three of them, so be careful. After this, you will get attacked by Annoying Birds. They are especially annoying now, because you are upside-down, and you can't really tell how close they are to you. After killing them or fleeing from them, exit the metal walkway by reaching the end of the path. ADDITIONAL STRATEGIES AGAINST THE ANNOYING BIRDS from Rik Smit: "The "easy way" concerns those "pesky bombs" circling the metal walkways. Here's how I handle them: Just use L1 and R1 together to aim and then press Square ([]) to fire a Comet-Strike with your Wrench at them. Kills them every time. And you can walk the (tricky) Metal walkways safely. No need to time them and run, with the risk of falling off... ;-)" You will be prompted to use your Swingshot here. You will land in an area surrounded by Crabs! AHH! Quickly find the nearest part of the area and Swingshot to the next platform. Take out the Annoying Birds and shoot the Crabs from far away. Continue to skip away and take out the Swirling Globe. Go up, and throw out Mines for the three Crabs in this area, then knock out the Swirling Globe. There will be another firing ship. Blow it up with the Visibomb Gun, or the Devastator, then get out the Bomb Gloves and take out the mass of Crabs. That's good glove, baby. Go into the Magneboots Pod and walk the walls to FINALLY reach the InfoBot for Planet Hoven! Before we leave, there are two optional Gold Bolts to get. If not, travel back to Planet Batalia. [If you want two Gold Bolts, then follow these paths; Otherwise, skip to the next Planet.] In the field of bombs that you entered as Clank, come back as Ratchet after getting the O2 Mask. You will see the Gold Bolt atop a disgusting looking ledge that looks like the insides of a beast. You will need to blow up five layers of skin out of the thing's mouth with Visibomb Gun ammo. Go to the second Gadgetron Vendor that you can only reach as Ratchet and follow the path to the right. It will eventually lead to the disgusting thing. Go inside its throat and get the Gold Bolt. For the second Gold Bolt, from the landing site, enter the area to your right. Go to the newly opened left corridor right before three large pillars, and you will notice on one of the walls in the tucked in area that it is a wall jump area! Wall jump up to get the Gold Bolt. X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.p ---------------- PLANET BATALIA X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X Once arriving on Planet Batalia, go down the ramp and take the Taxi to the left. You will end up on the metal walkway! Woot! Don't you love using the Magneboots? So do I! Travel along to the left and destroy the Robots that shoot you with electricity. Don't get hit too many times, and be sure not to fall off. When you come to the ground, kill the Reproducing Machines, as well as the Gun-Toting Robot. On the left are two Tanks. Don't go there now, instead, go to the right. Screw the screw into place to connect the bridge. This will be your new shortcut, in case you die. Go back to the Tanks and take off their heads with the Devastator. This will make things a lot easier on you, as there is a screw here to turn, and if you refuse to take out the Tanks, they will take you out. It's not murder if it's self-defense. That's what my lawyer said, at least. Watch the cut-scene after you enter the doorway. Use the Turret, and watch your radar for incoming missiles. Blow them up before they reach you. Destroy the bigger ships first by taking out their engines. This is easy once you get the hang of it. After you destroy the big ships with the Turret, you are rewarded with a very neat little gadget: The Metal Detector! Yes, it collects bolts in certain areas. Just be sure to always keep a look out for the Bolt logo and a red exclamation point in the lower right-hand corner of the screen. After collecting this, head back to the ship to go for the snowy Planet of Hoven! X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X VII.q ------------------ PLANET HOVEN X=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=X Watch the cut-scene when you land. We haven't really visited a Gadgetron Vendor lately, and there are a couple of new things you can buy at the Gadgetron Vendor, so head over there to take a look at this. The first item, and most useful of the two in my opinion, is the Decoy Glove. This will shoot Decoys of Ratchet, and fool the enemies, thus, making it easier to kill them. Secondly is the Drone Device. This will have you protected by a shield of Drones, and any enemy that runs into you will die instantly. Don't buy either for now, as we can get them for 5,000 Bolts each instead of 7,500 by just waiting a tad bit longer. [If you want a Gold Bolt, then follow this path; Otherwise, skip to the next paragraph.] From the start, keep moving and turn right when you get the chance. Kill all of the annoyances in this area to get a Skill Point, then notice a platform turned vertically. You can wall jump in between this and the mountain, however, it takes very good timing. Once you are up there, grab the Gold Bolt. Afterwards, jump down. From the starting point or the Gadgetron Vendor, head straight. You will run into a few Anklebiters. These enemies pack a punch despite their size. Just jump attack them to shut them up. Keep heading forward and Gun-Toting Guards will attack. These look a lot like the enemies that hid in the grass from earlier, but these have nice firepower. Kill them with jump attacks, as well. Keep going forward and you will notice something: There are a LOT of crates there! But do not get too giddy just yet; It is a trap. Take your Devastator to the crates. You won't get any bolts from these crates, either way, as the crates are really Gun-Toting Guards. Four or five of them, if I remember correctly. See that platform to the right? Jump up on it and enter the cave. More Gun-Toting Guards enter the area. Beat them up with the wrench and drop down to the left. You will land in a watery area. This place is a big water puzzle, but easy to solve. Go straight from where you landed and get out your Hydrodisplacer. Use the Hydrodisplacer on the Hydrodisplacer Space and drain the water from the tube. Go to the opposite side of the room and use it to fill the water up one level. Go to the left of this to find some platforms that reach to the cave with the second Hydrodisplacer Space. Remember this room, as after the room is full, you can swim here and get a Gold Bolt by surfacing. Take the water across the room and fill it yet again. You should look around to spot a platform to jump on. Follow this and go into the cave and suck the water out of the Hydrodisplacer Space. Towards the opposite side of the main room will be a Hydrodisplacer Space. Use it there to fill the water. This will raise the water level towards the top, so go get that Gold Bolt, if you want to. If not, jump on the platform in the middle of the room, collect the bolts, and jump over to the doorway and go through. Follow the path, then once outside go left and follow the very narrow path. To the right on the conveyer belts are tons of crates. I suggest getting every single bolt in this area, because hey, who doesn't want extra bolts to buy stuff with? Be sure to check every area. There are a few Gun-Toting Guards around this area, but no bother, as there isn't that many to deal with. So just collect all of the bolts, to go to the house at the end. Buy the Hydro-Pack for 2,000. Port back to the cave entrance. From the cave entrance, exit the area by falling off of here. Take out any Gun-Toting Guards that happen to be in the area. See the platform that moves back and forth? Get on it. When you jump on the platform, a Trap is set up that releases four to five Homing Bombs. Get out the Mine Glove and blow these up. When you jump to the next platform, a Helicopter attacks. Blow it up easily with a Devastator missile. Then get on the platform. Once on the conveyer belt, a few Gun-Toting Guards will appear. Blast them quick with either a Visibomb (strike towards the middle to delete the majority of them) or just your regular battle tactics. Get the health, if you need it, and blow up the helicopter with a