____ __ __ _ | _ \ __ _ _ __ ___ _ __ | \/ | __ _ _ __(_) ___ | |_) / _` | '_ \ / _ \ '__| | |\/| |/ _` | '__| |/ _ \ | __/ (_| | |_) | __/ | | | | | (_| | | | | (_) | |_| \__,_| .__/ \___|_| |_| |_|\__,_|_| |_|\___/ |_| The Thousand-Year Door FAQ/Walkthrough By: Greg Boccia aka MysticalMoon Email: mystical_moon@comcast.net Please read Email Policy before sending mail ©2004 MysticalMoon Version Final Version History: Version .15 10-17-04 - First version. Completed upto Chapter 1. Next update will have upto Chapter 4 completed along with an Item List. More characters will be added and a FAQs section will go up if I receive enough email. Version .20 10-19-04 - Upto Chapter 2 complete. Badge List in process, most of it is done. I haven't received enough general questions to start a FAQs section yet. In a few more chapters I will begin an item list and then start listing the location of Star Pieces and Shine Sprites in separate lists for those who have not been following the guide directly. Keep the emails coming folks. Version .35 10-20-04 - Upto Chapter 3 complete. Added to the Badge List and added the Bestiary. Send those questions in folks, the FAQs aren't really general. Enjoy! Next update on Friday because I need to take a little break, I'll still answer emails. Version .50 10-21-04 - Upto Chapter 4 complete. Added the Yoshi Color and the Zess T.'s Cooking sections. FAQs section is now up. Next update expect Chapter 5 complete. Pit of 100 Trials section to come soon. Version .55 10-22-04 - Chapter 4 complete for real this time. Fixed a few minor errors. Version .75 10-25-04 - Upto Chapter 5 completed. I went back and grabbed quite a few Star Pieces that I had missed earlier in the game but all of them have been noted and changed in the guide with the proper number, please check the new Star Piece List if you are collecting them. Next update will have upto Chapter 6 complete along with an Item List and maybe the Pit of 100 Trials section. Version .80 10-29-04 - Ok so I bailed on the item list because it's not done yet but atleast upto Chapter 6 is done =D Version 1.0 11-05-04 - After a little mishap and some hard work, the cooking recipes have been fixed, the walkthrough part is complete and an Item List is out. All Star Pieces are in the guide as well as Shine Sprites, however they are not in a list yet. Badges section has been modified. Next update should have all the lists completed and a Pit of 100 Trials guide. Don't when I'll do the troubles... Version Final 11-14-04 Everything is done, enjoy. No more emails please... Table of Contents: - Introduction - Characters - Controls - Game Basics - Walkthrough - Prologue - Chapter 1 - Castle and Dragon - Chapter 2 - The Great Boggly Tree - Chapter 3 - Of Glitz and Glory - Chapter 4 - For Pigs the Bell Tolls - Chapter 5 - The Key to Pirates - Chapter 6 - 3 Days of Excess - Chapter 7 - Mario Shoots the Moon - Chapter 8 - The Thousand-Year Door - Pit of 100 Trials - Badge List - Star Piece List - Shine Sprite List - Zess T.'s Cooking - Item Lists - Zess T. Items - Usable Items - Attack Items - Shop Items - Trouble Center - Extra - Yoshi Colors - Secrets - Bestiary - Email Policy - FAQs - Thanks - Copyright =============== - Introduction- =============== An awfully long time ago... In a strange far-off island, a big, bustling town thrived. It was a town where all people lived very happy lives and it was said that the town was very prosperous. But one day.. tragedy befell the blessed place. A great cataclysm struck the town and it's people. Darkness filled the skies, and the earth roared and shook. It was as if the very world was coming to a violent end. And in but a single night.. the town sank into the depths of the earth... Many moons rose and set.. Stories of the town passed into the pages of fairy tales... And when the town's site no longer held relics of it's past people gathered at that spot and built a new town. But word soon spread among people that moved in, that an ancient city was buried underneath.. And that a magnificent treasure rested there.. The town of Rogueport, rather skeptical looking. Peach enters the picture and she is happy to be freed of her "companion". A mysterious man calls the Princess and tells her of a magic box that only opens to the pure of heart. He tells the Princess that if the box will open for her, she may keep any item that the box may contain. Peach agrees to try and the box pops right open releasing a magical stream of light with glowing aura... Inside contained a map that leads to some treasure... Unfortunately she is just a Princess and cannot undertake the quest needed to obtain the treasure. Peach sends a letter to the Mario household. Luigi reads the letter to Mario and hands him the map within the letter. Mario rushes off to the port town of Rogueport to meet with the Princess and begin a journey of magic and mystery... ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. ============== - Characters - ============== M a r i o The plumber from the Mushroom Kingdom is back again in the sequel to Paper Mario. Just like many times before, Mario must head out and rescue the Princess Peach from an evil villain. But this time, who is the villain? Bowser or some other character that has diabolical schemes? Follow this main character through out the story to discover the truth behind it all and the secret of the Thousand-Year Door. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ P e a c h The Princess of the Mushroom kingdom has discovered a magical map that leads the way to the Crystal Stars. She sends it to Mario and he sets off to meet her, but when he arrives Peach is no where to be found. She has been kidnapped and like the original, you take control of Peach at the end of each chapter. Can you buy Peach enough time for Mario to save her? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ G o o m b e l l a A tiny female Goomba of Goomba University. Mario meets her in a quarrel on his arrival to Rogueport. After being saved by Mario and seeing the magical map, Goombella joins up with Mario. Her intellect is most valuable to Mario in his journey as Goombella provides very useful information about the area, people, and even enemies. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ K o o p s Our Koopa friend seeks out revenge on the evil Hooktail that plagues his area. When Koops sees Mario he asks to join him to avenge his father. Mario humbly agrees. Koops is very useful in battle as well as on the field. His Hold ability proves vital in getting quite a few secrets and in progressing through out the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ F l u r r i e Our cloud-like friend is in attempt to regain her fame, but is swayed by Mario and his manly Mustache. She joins the party simply to protect Mario. Flurrie uses her mass in battle to do hefty damage. Her ability to blow things around is rather helpful outside of battle and in battle it can blow the enemies away. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Y o s h i When the egg you get in Glitzville hatches out pops a Yoshi. You get to name him since he had just been hatched and has no name. Yoshi's ability to inhale enemies is key to beating a few enemies in the game. His out-of-battle skill allows Mario to cross larger gaps then before and hopping on Yoshi will get the party around a lot quicker. Yoshi is one of the most helpful partners in the game. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V i v i a n During the early stages of the game she is a Shadow Siren, loyal to Sir Grodus and in charge of getting Crystal Stars, stopping Mario, and the likes. Treated harshly by her partners, she sides with a Shadow Mario and then decides that he was the only person who was ever nice to her and tags along. She is very useful in battle as she can help in any situation and for a low FP cost. Her Fiery Jinx and Veil prove vital at times that Mario is in need. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ M s . M o w z Take on her trouble and complete it, Ms. Mowz then joins the party. She joins to find more badges, but from Mario's previous encounters with her it's easy to tell that's not all she joined for. Ms. Mowz has various attacks that contribute in battle, especially since all of her attacks disregard defenses. She can also steal enemies coins or items if they have any. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ B o b b e r y The admiral has had a grand time at see but his wife had passed away while he was gone and he blamed himself. After showing him his wife's farewell letter he sets sail to Keelhaul Key with the gang. He is lost on the island but after finding him and waking him up with some Chuckola Cola, he joins the party. Bobbery can blow himself up and is thus very helpful for getting through cracks in the walls. In battle Bobbery is among the best and makes the battles a lot easier. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. ============ - Controls - ============ In the field: Control Stick - Walk/Run R Button - Use Mario's Abilities Z Button - Display Stats Y Button - Use Mario's Abilities X Button - Use partner's Abilities A Button - Jump Talk to Nearby Character Investigate nearby Object or Door Read Next Message B Button - Hammer Start/Pause - Open Menu Screen + Control Pad - Shortcut to Menu Screen In Battle: Control Stick - Move Cursor R Button - N/A Z Button - N/A Y Button - Let Partner Attack First X Button - Attack Member in the Audience A Button - Confirm an Action B Button - Cancel Action/Return to Previous Start/Pause - N/A + Control Pad - N/A At anytime during the game you may press and hold X, B, and Start to reset the game. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. =============== - Game Basics - =============== ------------- First Strike \_________________________________________________________________ | To initialize a "First Strike" jump on or hammer an enemy on the field, there| are multiple other ways to do this using your partners abilities as well. This | will allow the party to attack before the battle begins, thus making the battle| less difficult. Use the First Strike to your advantage whenever possible. | ------------------------------------------------------------------------------- ------------------------ Battle Flow and Tactics \______________________________________________________ | Mario attacks then his partner attacks -- this order can be reversed if you | choose -- then the enemies attack. Use this to your advantage. If their are 3 | enemies and it's possible to eliminate 2 of them, do so. It saves HP and time | by using the correct attacks. Example; Mario enters battle with Koops. They | fight a Goomba and 2 Paragoomba. Since Koops cannot jump we use Mario to kill | 1 of the Paragoomba. Koops then eliminates the Goomba. Only one enemy remains | and the Paragoomba's attack is easily defended against leaving the team with | decent Star Points and the same amount of HP and FP when they initiated the | battle. Simple things such as that will prove useful during the game. | ------------------------------------------------------------------------------- ------------ Star Points \__________________________________________________________________ | These help Mario gain a level. You get them from winning battles. The harder | the enemy, the more Star Points you will get. Bosses generally give 30 Star | Points. Once Mario has gained 100 Star Points he will level up. | ------------------------------------------------------------------------------- ---------------- Action Commands \______________________________________________________________ | These commands will be your best friend through out the whole of the game. | With precise timing you will be able to do more damage and receive less damage | from your enemies. Words will appear in the background if you did the Action | Command correctly -- Nice! being the first word that appears in a sequence. | To do an Action Command simply use timing to do extra damage. Mario's hammer | attack requires you to hold Left until the large red circle is filled. When it | is filled release Left do get the Action Command. This applies for all attack | Action Commands, unfortunately not all of them are that easily timed and take | practice. To defend successfully using Action Commands, time when your enemy | will attack you. Pressing A when your enemy strikes will defend the attack and | Mario/Partner will take less damage. If you have perfect timing, press B. When | you press B instead of A Mario or his Partner will spin and deflect the enemy | back, causing damage to the enemy. This requires precise timing and is not | recommended for first time players. Only use it if you feel confident in your | ability to do it. | ------------------------------------------------------------------------------- ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. =============== - Walkthrough - =============== This Walkthrough is designed to complete the game with everything accomplished. Every item gained, every boss defeated, every side quest done, and every secret revealed. That is what this guide will bring to you. Before each new area is an appropriate title and the enemies and items you can obtain. Only those enemies and items that can be obtained at that time will be listed. If there are more items or new enemies the area title will appear again with new things that can be obtained. If it is something minimal it will not be listed, but it will be contained in the text. Have fun playing this game and I hope my guide helps. ============ - Prologue - ============ A Rogue's Welcome ------------------ R o g u e p o r t \_______ | Enemies: Gus** | Items: Star Pieces (1-4) | -------------------------- As Mario arrives at Rogueport the driver asks if you are sure you wish to depart here. He reminds Mario of the stories he told him, unfortunately Mario was sleeping and doesn't remember any of the stories. The driver laughs at the thought of Mario finding a Princess in this sham, wishes Mario goodluck, and merrily disembarks. Take control of Mario and jump underneath the floating "S" so save. Continue upward to see Lord Crump picking on a lady goomba. He demands to know about the Crystal Stars and when things start to get rough Mario jumps in for his first battle. The battle is simple and the little Goomba roots you as you go. Use your hammerand release left when the light is red to deal 2 damage to Lord Crump. Simply do this 3 times and you will defeat him. Mario receives 9 star points after the battle and the Goomba explains that you get these after each battle and that obtaining 100 of them gains Mario a level-up. Lord Crump is upset after his defeat and calls hundreds of his minions to pummel Mario and his little friend. Fortunately, Mario sneaks out with the Goomba and enters the main part of Rogueport. The Goomba gives Mario a reward and introduces herself as Goombella. She explains that the town is rough but she wouldn't be here if there wasn't a legendary treasure. Mario jumps at that and shows Goombella the map. Toadsworth appears and tells how the Princess left and he thought she would be fine. Then he resides to the Inn and explains that they heal you completely for a minimal cost. Goombella is astonished to be caught up in such a fix with such popular characters. However, she insists that Mario should join along and visit her Professor to show him the map. Goombella then joins the party. She then notions to find Professor Frankly and shows a picture of him. Head up through the archway and then left and through a door. Head to the left of the room to discover a Star Piece (SP 1). Head back out and save your game. Head to the right and stay to the south end of the fence, walk above the boxes near the fence to get another Star Piece (SP2). Enter the inn and go up the stairs. In the near left corner is a door. Go through and outside and onto a roof. Head all the way to the left of the screen and move upward to obtain another Star Piece (SP 3). Exit through the right side of the screen to enter the east part of Rogueport. As you enter the area a goon rambles by and takes half of your current coins. Directly behind Mario is a brick wall, back into it to notice you can move into a back alley. Proceed to the back of the alley and jump on the boxes to the right and obtain a Star Piece (SP4). Head back out and to the right. Enter the second house to meet with Professor Frankly. Goombella and the Prof. get into talking about the legendary treasure and after a little bit of talk they agree that the Crystal Stars are needed to obtain the treasure, whatever it may be. The Professor recites the old saying: "To find the treasure of yore take the seven Crystal Stars to the Thousand-Year Door!" Goombella completes the saying: "Hold the Magical Map aloft before the entrance to the Thousand-Year Door. Then the stars will light the way that leads to the stones of yesterday." Goombella informs the Professor she learned in her studies that taking the magical map to the Thousand-Year Door is supposed to show the way to the Crystal Stars. The Professor notes that they don't have the map and Goombella corrects him, informing him that Mario has the map. The Professor looks at the map and notions to immediately go to the Thousand-Year Door. Head out and the Prof. will show a little secret. As you take Mario through the new path, the Professor stops you and asks if you know about Action Commands. If you know how to execute them, answer "Of Course", if not then answer "Nope!". A tutorial will be given for you if you answer "Nope!". It is strongly suggested that you take this tutorial if it is your first time playing. ------------ S e w e r s \_______________________________________________ | Enemies: Goomba*, Spiky Goomba*, Spinia*, Blooper* | Items: Star Pieces (5,6), Mushroom, Fire Flower, Black Key | ------------------------------------------------------------ After the talk with the Prof. hop onto the pipe and hit down to enter the sewers. Save your progress and head left to a new section. Head up and behind a pillar to get a Star Piece (SP5). Go back to the right and down the stairs. Some goons start hitting on Goombella and she promptly tells them off; a battle insues. Professor Frankly tells you the weaknesses of the 3 Goombas and that pressing "Y" during battle allows you to change who attacks first and receives damage. Start the battle by pressing Y and using tattle with Goombella. Finish off the normal Goomba that you "tattled" and repeat this to defeat the enemies in 3 turns and obtain information on the 3 enemies. =============================================================================== | NOTICE | -------- This guide will address every new enemy so that you may use the "Tattle" ability to gain all enemy information. You DO NOT have to follow this, but for those who wish to obtain all info without trouble should strongly follow this guide on the Tattle usage. A single star (*) signifies a new enemy. A double star (**) signifies that it's a one-time shot to Tattle the enemy, such as a boss. All things that are one time chances that you miss are put into Professor Frankly's trashcan. ------------ | END NOTICE | =============================================================================== After disposing of the goons the Prof. tells you more battles will occur and that it is possible to gain First Strike by hitting the enemy with your hammer or by jumping on the enemy. Head up the stairs to your right and then cut back left and hop on the moving platform to get to the other side and go down the pipe. Follow the path beating up enemies as you go along. Once down the steps, smash the "?" box and grab the Mushroom. Smash the next "?" box and grab the Fire Flower. Smash the large yellow boxes and enter the pipe. Hug the left wall after coming out of the pipe but stay behind the large yellow box, you will get a Star Piece (SP 6) Head right and notice a tiny creature crawl through a hole in the wall. Head right to the hole and stop there. Go down until you hit the wall. Jump when you get there to discover a hidden block with a Pretty Lucky Badge inside. Defeat the Spinia* and head right and smash the blue switch to reveal stairs. Go up the stairs and fall off the far left side to land on a cliff and pick up the Black Key. Go back up the stairs and through the door. Try to open the large black chest in the center of the room. It talks to Mario and promises Mario that if he finds a Black Key and opens the chest, then he will give Mario a reward. Use the key and the entity in the box curses Mario with the ability to transform into a Paper Airplane. It explains the "curse" in detail so pay attention. Head outside and glide back to the left side to exit. Once in head all the way left to save your game and then step upon the pedestal. Lights rise around Mario and a mysterious power shows the path to the first Crystal Star on the map. Mario learns a special move, "Sweet Treat", and the gang heads back to the Professor's house. The Professor asks if you know how to use your special move. Again, if this is your first run through, say yes to learn how to use it, if you already know how, then say no. Professor Frankly reads the map and tells Mario that the first Crystal Star is in Petal Meadows. The Prof. asks how Mario got the map anyways. Mario replies that he got it from Princess Peach. The Professor then says that he did see her around town and that she may have headed to Petal Meadows to get the Crystal Star herself. Exit the house and receive the Power Smash Badge from Professor Frankly. Again, you may learn how to use the Badges or not.. the option is yours. After the talk, exit through the pipe. Save your game and continue right to the Airplane Panel. Fly across to the platform and exit. In the next section a flimsy thing is sticking out of the water. Smash it with the Hammer and a battle ensues. The Blooper* isn't as difficult as it seems. Start the battle off with a Fire Flower from Goombella then hammer away with Mario until it's defeated. Once the Blooper is defeated platforms arise. Hop across them to a pipe. Exit through the pipe to end the Prologue. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~. ============= - Chapter 1 - ============= Castle and Dragon -------------------------- P e t a l M e a d o w s \_______________________________ | Enemies: Goomba, Spiky Goomba, Paragoomba | Items: Star Pieces (7,8), Mushroom, Fire Flower, Mystery | Horsetail | ---------------------------------------------------------- Mario and Goombella find themselves in Petal Meadows. Head left and smash the trees for a Star Piece (SP 7) and a Mushroom. Save and continue heading right, a scene occurs with a huge shadow passing overby. In the distance you can see a dragon flying into a castle. Continue right and get the Mushroom from the "?" box. Exit right and defeat the Goombas. Hit the red "!" box to get the Close Call Badge. Continue right and defeat the enemies and hit the brick box for coins. Don't enter the pipe yet because you can't get the badge at this point. Just before you exit, whack the striped molehill at the far right 10 times and get the Horsetail. Now exit and defeat the Goomba group. Search small bushes for some coins and then the larger ones to reveal a pipe. Enter the pipe and find Mario at the back of the screen. Move right and hop on the blue switch to make a bridge across the water. Continue right to grab a Star Piece (SP 8). Go through the pipe to get back to the near ground and continue right. Search the far bush to get a Mystery item and hit the "?" box for a Fire Flower. Exit right to enter Petalburg. ------------------ P e t a l b u r g \_____ | Enemies: Turtley Leaf | Items: Mega Rush P Badge| ------------------------ When you enter a Koopa will greet you and explain that not many travelers come by since Hooktail the Dragon has been rampaging the nearby areas and devouring people. Goombella asks about the Crystal Stars and the Koopa directs you towards the Elder's house, a pink house in the next section. Check the plants infront of his house (the Elder's) and get the Turtley Leaf. If you still haven't used your POW Blocks then continue on to the next section. If you forgot to buy them or used them, go to the store and make sure you have atleast 2 of them. Save your game regardless and go right to the section. Enter the pink house to have a conversation with the elder of the town. Once he hears you're looking for the Crystal Stars he explains that Hooktail has it. He also informs Mario that he must travel to Shhwonk Fortress to obtain stone keys to get to Hooktail's Castle. Head right towards the gate and receive an email of no importance. Continue right through the gate, but before you go through, a Koopa stops you and gets to overworked to say what he wants and then leaves. -------------------------- P e t a l M e a d o w s \_______________________________ | Enemies: Goomba, Spiky Goomba, Paragoomba, Koopa Troopa* | Bald Cleft*, Bristle** | Items: Star Piece (9), POW Block | ---------------------------------------------------------- When entering Petal Meadows again, check the upper bush for a Star Piece (SP9). Continue right to fight a Paragoomba and a Koopa Troop*. Beat the Koopa Troopa by jumping on it to flip it, rendering it useless, then pound it. Beat the batch of enemies and hit the "?" block to get a POW Block. Enter the stone building and battle the Bald Cleft*. To beat them simply use a POW Block. When the gate opens head through it and continue right defeating enemies to get to another building. Once inside battle the Bristle*. Again, to defeat these guys use a POW Block. Once they are out of the way exit through the now open gate. Head right and pummel your foes. Grab the Inn Coupon and hit the "?" block to get a Fire Flower. Hit the life box if you are low on health and enter the next building. Once in save your game. Talk to the Thwomp to be a contestant in a quiz show. Answer correctly 5 times before answering wrong 3 times and you pass. ----------------------- 65th Annual Quirk Quiz \______________________________________________________ | Q. What's hidden in this place? | A. Stone Keys | | Q. What does one Mr. Softener and one Fire Flower cost at the store? | A. 16 coins | | Q. What is the name of the mayor of Petalburg? | A. Kroop | | Q. Tell me, now! Where is the Crystal Star? | A. Hooktail Castle | | Q. How can one get from Petal Meadows to Rogueport? | A. Go through a pipe | ------------------------------------------------------------------------------ Once you answer all five questions, the Thwomp moves and you may enter the fortress. -------------------------------- S h h w o n k F o r t r e s s \_______________ | Enemies: Fuzzy*, Gold Fuzzy** | Items: Multibounce Badge, Sun Stone, Moon Stone | ------------------------------------------------ Once inside the fortress head right and hit the red "!" block to get the Multibounce Badge. Head right and battle the Fuzzy*. The timing is really hard to get for negating their attacks, but if you get it down your set. Head right beating up more Fuzzies and into the next area. Grab the Sun Stone and Fuzzies drop from the sky. Defeat them easily with a Fire Flower if you have one. Head back to the left once they are defeated. Head left beating up more Fuzzies until you reach the Moon Stone. Grab it and Fuzzies drop from the sky. Beat them and make your leave of the fortress... But as you attempt to leave a Gold Fuzzy** stops you. Damage the Gold Fuzzy and he will bring in a horde of Fuzzies. The group attacks by jumping on Mario, time the separate Fuzzy attacks to deflect damage. The Gold Fuzzy simples jumps to attack so it is easily defended. Hack away at the group to get to the Gold Fuzzy. Pummel the Gold Fuzzy to victory and head back to Petalburg. Talk to the elder and he confirms that you have both Stone Keys. Now head out of Petalburg and enter the left Petal Meadows. The Koopa that stopped Mario earlier is back and summoned some strength to tell Mario that he must accompany him. Mario humbly agrees to let him come since the Koopa's father was supposively killed by Hooktail. Koops joins the party and then Koopie Koo comes out to argue his leaving. He declines staying and she becomes enraged and pummels the group. After that is done head left to the next area. Hop into the pipe and use Koopa's ability to grab the Happy Heart Badge. Head down and left into the next area. Go all the way left and insert the Stone Keys into the stones with holes in them. The stones will then move and reveal blue switches. Stand infront of the left switch and face left, hit and hold X to keep Koopa's shell out. Go to the right switch and release X, then quickly smash the switch. This causes both switches to be hit at the same time, thus opening the pipe to get to Hooktail's Castle. Hop in the pipe and enter the castle. ---------------------------------- H o o k t a i l ' s C a s t l e \__________________________ | Enemies: Koopa Troopa*, Paratroopa*, Dull Bones*, Red Bones**| Goomba*, Paragoomba*, Spiky Goomba*, Hooktail** | Items: Power Bounce Badge, Castle Key (3), Honey Syrup | Mushroom, Black Key, Attack FX R Badge, HP Plus Badge | ------------------------------------------------------------- Once inside the castle, save your game. Go outside and head down and jump across the platforms. Use Koops to grab the HP Plus Badge. Then head back inside and jump on the spring to bounce Mario up to the higher ground. Move outside and fly Mario across the bridge. Go through the door and battle the Paratroopas*. Hit the red "!" box to get the Power Bounce Badge. Head to the next area to the right and Koops will freak out as he sees a skeleton of what he thinks is his dad. Koops reads the note and it tells Hooktail's one weakness, she hates creatures that start with 'cr' and end with 'icket'. The note also states that there is a badge in the castle that makes a 'cricket' sound. At the end of the note we discover that the fallen hero is Kolarodo's father, not Koops'. Head further right and touch the red clothed skeleton. It will awaken and then suddenly hundreds of skeletons appear. They force Mario back, but if you use Mario's Hammer you can progress forward to the red clothed skeleton and battle it. Red Bones** and Bones* will appear. Use a POW Block or Fire Flower if you have one. This will eliminate the Bones and leave just Red by himself. Then simply pummel the Red Bones. Enter the next area and defeat the Dull Bones. Grab the Shine Sprite (SS 1) and continue heading right. Go up the stairs and drop off the edge. Hit the purple box to bring down a purple stone. Use Koops' Hold Ability to allow Mario to get on the purple stone, release Koops and Mario takes a ride up. Enter the passage to get to a balcony with a Star Piece (SP 10). Head back out smash the purple switch. Smash the large yellow block and then hit the yellow switch. Use Koops' ability to hit the red switch and move the steps. Go left up the steps and use his ability again to grab the Castle Key. Hit the red switch again and go up the steps and through the door using the Castle Key. In the next room save your game then go through the door at right. Defeat the enemies and then use the Hold ability to let Mario get near the gate at right while Koops hits the red switch. Go through the hole and then the door at right. Open the chest and get the black key. However, opening the chest set off a trap and a spiked roof is coming down on the gang. Head right, down, right, up, left, up, left, down twice and then left and around to the door to escape successfully. Now talk to the large black chest. It will attempt to trick Mario again and it does so after you use the black key. Again, you are "cursed". Pressing and holding "R" makes Mario and his partner turn sideways as thin as paper. Exit left and in this area use your new ability to leave the cell. Go into the cell with the Attack FX R badge. Grab it and head all the way back to where you fought the Red Bones. Head down aways in this room and then slither through the bars to get the Castle Key. Now head back to the room with the large green block. Jump on the green block and use Koops to hit the green switch sending them into the air. Go up the stairs and through the door using the Castle Key. Hit the blue switches and jump through the window. Head right to get the Star Piece (SP 11). Come back through the window and fall into the gap at left. After landing on the platform, head right to get another Star Piece (SP 12). Return upstairs and go through the window again. Go around and then back through another window and then into the next room at left. Defeat the Dull Bones and use the Hold ability to get to the upper walk. Defeat more Dull Bones and then drop off the farside on the left (away from the screen). Hold R and slide through the bars, grab the handy Life Shroom and work your way back to the top. Go left to have a run in with Ms. Mowz. Open the chests after the conversation to get Honey Syrup, a Mushroom, and a Castle Key. Don't forget the obvious Shine Sprite (SS 2). Head back to the right and through the door using the Castle Key. Defeat the enemies within the room and use Koops' Hold to get to the top of the room. Run along the edge until you can slide between the bars. Cross the Airplane Panel and slide onto the other side of the bars and run across to the right to grab a Star Piece (SP 13). Head back to the Airplane Panel and fly to the door at the right. Go through the door into the next room. Go down the steps and hit the yellow block. Shoot Koops across the gap to grab the Castle Key. Then drop down on top of the block and go right to get the previously inaccessible Last Stand P Badge. Go to the top of the stairs and grab the Shine Sprite (SS 3). Head through the door using the Castle Key. When you get outside defeat the enemies along the way for any experience you might be able to get. Continue down the path and up the stairs. When you reach the top heal yourself and save your game. Also, equip the Power Bounce Badge and Attack FX R Badge. Doing so makes the battle against Hooktail** alot simpler and causes her to do less damage (atleast when you equip the Attack FX R Badge). --------------- Boss: Hooktail \_______________________________________________________________ | HP: 20 | Defense: 1 | Attack: 5 | Attacks: Fire breath, Foot stomp, Head Chomp | Strategy: Use Mario's Power Bounce Attack on the head of Hooktail. The Power | Bounce Attack takes up 3 FP so make each one count. Only use it twice| in the beginning of the battle. Once Hooktail's HP is depleted she | will begin to offer things to Mario. Decline all of them. Hooktail | will then eat the crowd! With her strength renewed you must beat | Hooktail once more. Use the same attacks as before with Mario. If | your partner is low on health switch him/her out. Use your Star Power| only if needed. | ------------------------------------------------------------------------------- After the battle Koops' father pops out and explains things. He then gives Mario the Crystal Star. Mario learns a new Special Ability, Earth Tremor, and the chapter ends. We now move to control Princess Peach. She is being taken in by two small creatures. Peach is brought to Sir Grodus who asks where the map is. Peach denies knowing it's where abouts. A soldier reports in confirming that a man with a red hat and blue overalls has snatched the Crystal Star from Hooktail. Grodus is infuriated and tells the "X-Naut's" to take Peach away. Grodus then tells Lord Crump to hasten to Boggly Woods where they suspect another Crystal Star is located. Grodus calls upon the Shadow Sirenss and sends them off to assist Lord Crump in Boggly Woods. With that Marilyn, Vivian, and Beldam are off and on a crash course with Mario. Take control of Princess Peach. Go into the left area and take a shower. When you return to the right area the door automatically opens. Follow the path until you are in the computer lab. Once inside a large "perfect" computer called TEC confronts the Princess. Apparently it went bonkers seeing Peach in the shower.. Peach explains that TEC might love her. TEC does not comprehend love so he bargains with Peach. In exchange for her teaching him love, she can send e-mail to Mario. With that done Peach is dismissed. We move to a scene with Bowser. He in confronted with delayed news... Mario has reached a town called Rogueport and is after treasure. He decides he should beat Mario to the chase and nab the treasure first. Before he heads off he is also told that the Princess was kidnapped. Bowser is now determined to kidnap the Princess back. He blows a hole through his castle and we return to Mario and party. Koops says his farewells and Goombella recites some more of the old legend. According to Goombella the party should head back to the Thousand-Year Door and return the Crystal Star so that the location of the next one will appear on the map. Go up and slide between the bricks to grab the Mega Rush P Badge. Continue out of Petalburg to receive e-mail from the Princess. Keep going till you get back to the sewers. Cross the water into the next section. Drop off the ledge and head up the steps. Go through the bars and down the pipe to end up on the far side of the screen. Work your way across to Merlee's tent. Buy the Special if you can, the spell is really handy. Head down to the Thousand-Year Door. Once there, slide through the bars, bounce up, and fly across to the leftside of the room. Go through the door at left. Go behind the steps inside the room to get a Star Piece (SP 14). Leave the room and then slide through the bars. Bounce up and grab the Shine Sprite (SS 4) step on the pedestal to chart the location of the next Crystal Star. Mario is taken to the Professor who points out the location, Boggly Woods. Head outside and listen to Luigi's exaggerated version of his adventure. Then enter the door next to him and use 3 Shine Sprites to power up Koops. Enter the pipe and into the sewers. Go right and through the bars, down the pipe. Squeeze through the bars again and go down the pipe on the bottom floor. Move right to see a Puni crawl through a crack in the wall. Follow it by going through the bars. Trap it and listen to what it has to say. Talk to Punio once more and he will open a secret entrance at the top of the stairs. Go in and to the left so you can get the Damage Dodge Badge. Then proceed to the right. Go through the pipe to start a new chapter. ============= - Chapter 2 - ============= The Great Boggly Tree ------------- Boggly Woods \__________________________________________________ | Enemies: Pale Pirahna*, Cleft*, Dark Puff*, Vivian**, Marilyn** | Beldam** | Items: Sleepy Sheep, Star Pieces (15-17), Shine Sprite (5) | Necklace, FP Plus Badge, Super Appeal P Badge | P-Down, D-Up Badge | ---------------------------------------------------------------- Hear Punio out and then save. Proceed right. The Shadow Sirens are there awaiting Mario. Vivian is holding a beautiful necklace for some odd reason. Beldam is furious to see that Vivian lost the picture of Mario. She takes the necklace away. Hit the first tree in the background to get a Sleepy Sheep. Proceed down the path defeating enemies along the way. Pick up the Honey Syrup towards the end of the path (it's hiding in the flowers). In the next area Punio shows you the Great Tree. Don't head over quite yet. Grab the Inn Coupon and then proceed to follow Punio. Go to the right and up behind the mini water- fall to obtain an FP Plus Badge. Talk to Punio who says that you can't get in. Then he remembers the Secret Entrance but unfortunately the way to get in is covered by and "invisible thingy". He resorts to Madame Flurrie who resides in the deepest corner of the woods. Leave the Great Tree to be taken to Flurrie's residence. Flurrie is happy until she realizes that her necklace is gone. Head out and to the next area. Go right into the see-through wall. Go up and left jumping between the trees to get a hidden block with a P-Down, D-Up Badge; smash the blue switch. Smash it and then go left alittle more to get a Star Piece (SP 15). Go through the pipe to get to the top of the platform. Use Koops and aim left to get the Shine Sprite (SS 5). Then use the Airplane Panel to fly to the right. Once there hit the red "!" box to get the Quake Hammer Badge. Grab it and proceed to the next area. In the next area fight the Dark Puffs. Smash the tree that's not against the back wall to get a Star Piece (SP 16). Continue right and then hold R to squeeze between the little trees. Move right and stay against the chopped off trees to get a Volt Shroom. Go left and in the bottom left corner there is a Star Piece (SP 17). Proceed into the pipe and then over to Flurrie's place. Once inside go up the steps and try to go through the door. Flurrie with tell you her predicament about her necklace. Mario agrees to find it for her. Head back and save, then proceed to the entrance of Boggly Woods. The Shadow Sirens are waiting for you. Start the battle off by using a Sleepy Sheep. This should buy enough time to take out Vivian. Then work on taking out Marilyn who does the most damage with her attack boosts. When Beldam is the only one left feel free to use Sweet Treat to heal up and then finish her off. Take the necklace back after the battle and head left to save. Then take the necklace to it's owner, Flurrie. When you give the necklace back to Flurrie she comes out quite astonished to see Mario and his manly mustache. Since Flurrie wants to "protect" Mario she decides to join the party. Walk into her room and open the chest to get the Super Appeal P Badge. Exit the house and head back to the Great Tree. Once at the Great Tree, walk up the ledge and at the top use Flurrie's ability to blow the cover off the tree and expose the secret entrance. Punio goes inside and unlocks the main entrance so Mario can get in. Enter the Great Tree. --------------- The Great Tree \________________________________________ | Enemies: X-Naut*, Yux*, Mini-Yux*, Pider*, Magnus** | Items: Red Key, Blue Key, Ultra Shroom, Mushroom | Shine Sprites (6-9), Star Pieces (18-23) | -------------------------------------------------------- Once inside Punio makes note that the other Punies should have been right in this room. Two X-Nauts come through the door and a battle pursues. The X-Nauts are pretty easy so dispose of them. After the battle a few more Punies appear from hiding places. A large Puni named Puniper steps forth to complain about Mario. He also informs Punio that the Jabbies, the other tribe in the tree, has joined with the X-Nauts and taken the other Punies captive. Puniper agrees to help if Mario can rescue some Punies in the upper levels of the tree. Go save and then into the pipe. Cross the mysterious platform and go into another pipe. Here battle the X-Naut and check the lower right bush for a Power Punch. Continue up beating enemies and going through pipes. When your up high enough you will meet with the Elder and other Punies that have been captured. Go left and meet with Ms. Mowz again. When the guard awakens beat him up to get the Red Key. Open the chest to get an Ultra Shroom. Now head back and unlock the Elder. Skip through the senseless talking and head back to the bottom of the tree where the others are. Puniper says he still won't help but the Elder corrects him. Mario is given the Puni Orb, the symbol of their leader. The Punies will just stare at if left alone and the orb also works on the funny platform in the level above. Head up to the platform and place the Puni Orb on the pedestal. A pipe that leads down appears. Hop into it and fight the X-Naut. Go down and left to flick the switch and unlock the door leading back to the Elder. Hop down and go right to get the Shine Sprite (SS 6) and touch the bush to get a Thunder Rage. Go back up and place the Puni Orb on the right side. Blow the Punies off the edge and make them float across using the bubbles. Pick up the Orb and continue into the next area. In the next section head left and battle the Pider*. Use Flurrie's ability to blow the rock off the edge and reveal a Airplane Panel. Fly across to another Panel and from there to a Shine Sprite (SS 7). Continue right and then down the pipe. Once there ignore the Jabbie and go left. Freeze the Piders with Flurrie's ability and battle them so the Punies don't run away. When you see the red "!" block floating use Koops' ability and kick him underneath the red block. Use the newly discovered box to jump to the box and obtain the Damage Dodge P Badge. Fall down or use the pipe near the entrance to go down. Check the bushes to get a Star Piece (SP 18). Go left and against the wall use Flurrie to reveal a shop. Inside the shop go to the far left and discover Jabble hiding. Talk to him and he will join your team for the time being. Go back up to the upper level and head right. Defeat the Jabbies by using Flurrie's ability on them and go into the next section. Open the chest to get the Blue Key. Return to the other Punies and free them. Now go all the way back down to the Elder. Head right and blow the Punies across the intersection like before. Follow the path and head down the pipes again. Now head left instead of right to fight 100 Jabbies. Use Flurrie's ability again to easily dispense of all of them. Head left after taking them out and then go down another pipe in the next section. Behind the pipe is a Star Piece (SP 19). Follow the path and place the Puni Orb in the pedestal. This is trap but it unlocks a pipe. Exit the cage, go down the pipe and press the black switch. Go behind the pipe before entering it to get a Star Piece (SP 20). Go back to where you got the Blue Key and rearrange the symbols in the following order: Sun, Moon, Puni, Star Go into the newly opened hole and open the large chest to obtain the Super Boots. You can now Spin Jump. Exit and break the "X". Hop left one pillar and use Koops to get the Charge Badge. Then work your way around to the Shine Sprite (SS 8). Head back to the Punies and bust the "X". Blow the Punies down and then go get them. Go back up and then left and up the pipe. Place the Puni Orb in the pedestal and break the "X". Go back up and blow the Punies down the hole. Jump down after them and into the pipe. Follow the path beating up a few enemies along the way. When you reach the area with water, go down the pipe and hop across the pillars. Go into the pipe that leads up and then step on the blue button. Use Koops' Hold ability and then step off the button. The switch will reappear, release Koops' to hit the switch and the water will drain. Go down and open the chest to get the Shrink Stomp Badge. Rejoin the Punies and make your way to the Shine Sprite (SS 9). Head down the pipe and place the Puni Orb on the pedestal. The platform will drop, go left and shake the bush for a Mushroom, then save. Go right and place the Puni Orb on the pedestal. The Crystal Star will fall from the sky but Lord Crump steals it and sets a timer on a bomb. Get back to the Elder's area in under 5 minutes to complete it, it's not hard. On your way up the first pipe check the bushes for a Star Piece (SP 21). Also, on the way back, head up the pipe in the bubble room. In this room perform a Spin Jump near the pipes to reveal a Star Piece (SP 22). From here go back down to the Elder. When you make it back, Lord Crump has the Elder cornered and after talking a little while, he stops the timer and a battle ensues with Magnus**. ------------- Boss: Magnus \_________________________________________________________________ | HP: 30 | Attack: 2 | Defense: 1 | Attacks: Smothering Stomp, Rocket Punch, Earthshake | Strategy: Use Koops' and Mario's Power Bounce attack to do heavy damage really | fast. If the curse you purchased earlier kicks in it really helps (it| does it for every battle with Magnus that I've been in). Use Sweet | Treat when needed and when his Rocket Hands appear just take them out| real quick with a Multibounce. Keep the pressure up and your HP high | to easily overcome this foe. | ------------------------------------------------------------------------------- Once defeated, Lord Crump races out and calls an all out retreat. He drops the Crystal Star on his way out. Mario grabs it and learns a new Special Ability "Clock Out". With that, the chapter promptly ends. We head to Princess Peach. Take her and again meet up with TEC who says he wants to dance with her. During the dance press the buttons that appear over her head to pass. When she is dismissed we head to Bowser who is rather behind. A mini-game occurs in which you are Bowser playing the first level of Mario Bros. Just run across and grab all the meat possible to become huge and invincible. At Petalburg Bowser mistakes a poster of Peach for Peach herself and we switch back to Mario. The Punies thank Mario and he is on his way. Go back into the Great Tree and up to the Blue Cell. Spin Jump there for a Star Piece (SP 23). Head to Flurrie's house and Spin Jump to the left of her make-up table to get a Star Piece (SP 24). Head back to the sewers and in the middle of the room you first enter do a Spin Jump to get a Star Piece (SP 25). From there make your way in the room with the stairs. Next to the stairs you can notice a peal. Blow it away and open the chest for a Happy Heart P Badge. Go up the stairs and into the room. Spin Jump infront of the black chest to get a Star Piece (SP 26). Go out and use the Airplane Panel to fly to the Thousand-Year Door. In the room, go to the nearside middle and Spin Jump for another Star Piece (SP 27). Now go get the location of the next Crystal Star. ----- Note \_________________________________________________________________________ | If you want all of the Star Pieces take a detour at this time. Head to | Petalburg and in the first area do a Spin Jump infront of the Bub-ulb to get a | Star Piece (SP 28). From that Star Piece head right to the gatekeeper. Spin | Jump the flowers underneath the gatekeeper for a Star Piece (SP 29). Head to | Hooktail's Castle and enter the first set of bars. Spin Jump on the left most | panel to get a Star Piece (SP 30). In the sewers first area (with the save | mark) go into the first alcove and Spin Jump for a Star Piece (SP 31). | ------------------------------------------------------------------------------- Listen to what Frankly has to say about the next Crystal Star location. It's supposively in Glitzville. Leave the house and Spin Jump to get a Star Piece (SP 32) go right. Tell Gus** (the soldier) you can take him. He has 20 HP so no big deal. After beating him go right and squeeze between the buildings. In the back go between the barrel and the boxes for a Star Piece (SP 33). Enter the house to the right and talk with the boss. If you pay the 64 coins he wants he will tell you to go to West Rogueport and buy a Dried Shroom and a Dizzy Dial in that order. Then tell the clerk your favorite color is yellow. This is how you can meet Don Pianta. Exit the building, whether you payed or not, and head towards West Rogueport. Stop by Merlon's on the way and power up Flurrie. When you enter the main area of Rogueport Zess T. will stop you from going to West Rogueport because she dropped a contact lens. She'll say not to move, but Mario does anyways and now Zess T. wants compensation. Enter the item shop and talk with the first Mushroom man. He orders a contact lens for you but it's gonna take sometime so head to the back of Zess T.'s house and Spin Jump to get a Star Piece (SP 34). Now head to the noose in the center and head just under it. Spin Jump for a Star Piece (SP 35). Leave the area and return until the Mushroom man is standing outside the shop. When he is that means the contact lens is for sale in the shop. Spend 10 coins to get the contact lens and give it to Zess T. . You can now have Zess T. cook for you. Enter West Rogueport and hug the wall by the entrance for a Star Piece (SP 36) and then search behind the pipe in the garden for another Star Piece (SP 37). Continue all the way to the left and go behind the trashcan for another Star Piece (SP 38). Infront of the Piant Parlor do a Spin Jump to get a Star Piece (SP 39). Now enter the Item Shop and buy the Dried Shroom and then the Dizzy Dial and when asked the question answer, Black. The shopkeeper will say sorry for asking the wrong question. Answer Yellow to this question and enter the door that is now unlocked. Go up the stairs and in the house to talk with the Don. He explains that his daughter Francesca and some Frankie guy got hitched and are trying to leave town. He wants you to get them and bring them back, in exchange he will grant you a ticket to get to Glitzville. Head to the Harbor and Spin Jump at the left of the Stairs for a Star Piece (SP 40). The head to the pier to find them. Francesca refuses to go with Mario regardless of the choice you make. Head back to the Don and tell him the scoop. Francesca rushes in as you tell Don Pianta where the two were. After a long discussion talk to the Don one last time to get the Blimp Ticket. Head back out and before heading to the Blimp, hold R and drop into the sewer through the drain (next to the Pianta Parlor). Hop across the platforms and in the next section check behind the pillar for a Star Piece (SP 41). Enter the shallow water and head left. Open the chest for a Soft Stomp Badge. Head right and search behind the pillars for another Star Piece (SP 42). Now go up the movable platform and go left. Enter the building and Spin Jump infront of the table for another Star Piece (SP 43). Go back to the previous area. Drop down and fight the Spania*. Afterwards head to the right wall of the middle platform and hug it (push left) to get a Star Piece (SP 44). Head through the pipe that leads upwards and go to the Blimp Area. Go to the far left and Spin Jump for a Star Piece (SP 45). Talk to the fish on the right to ride the blimp. Go behind the pipe for a Star Piece (SP 46). Then enter the pipe and move to the blimp. ============= - Chapter 3 - ============= Of Glitz and Glory ----------- Glitzville \__________________________________________________________________ | Enemies: Goomba, KP Koopa*, KP Paratroopa*, Pokey*, Dull Bones, Lakitu* | R. S. Buzzy*, Bandit*, Big Bandit*, H. Bald Cleft*, Bob-omb | Iron Cleft(red)*, Iron Cleft(green)*, Bristle, Red Magikoopa* | White Magikoopa*, Green Magikoopa*, Dark Craw*, Dark Koopatrol* | Fuzzy, Green Fuzzy, Flower Fuzzy, Red Chomp*, Hammer Bro*, Fire Bro* | Boomerang Bro* | Items: Star Pieces (47-56), Shine Sprites (10,11), HP Plus Badge | ------------------------------------------------------------------------------ when you land in Glitzville head left behind the left booth for a Star Piece (SP 47). Go beneath the large star and in the middle Spin Jump for another Star Piece (SP 48). Go behind the right bushes of the main building for yet another Star Piece (SP 49). From there head to the building at right. Go behind the counter to get a Star Piece (SP 50). Head down and work your way on top of the blue switch. Spin Jump on it to make steps appear. Go up the steps and open the chest for a Power Plus P Badge. Underneath the large picture is a Star Piece (SP 51), use Koops to grab it. Go to the Shine Sprite (SS 10) and swing Mario's hammer underneath the Shine Sprite. A block will appear allowing Mario to reach the Shine Sprite. Enter the main building. Go to the picture of the 2 Bob-ombs and Spin Jump for a Star Piece (SP 52). Enter the door at right. A fighter named Rawk Hawk is in the ring and is the champion. After humiliating his opponent he holds up the champion belt, on it is the Crystal Star! Your partner pulls you out and says that you need to fight your way to the top and win that belt. Head left and talk to the man infront of the door. Enter the door and head down the hall till the screen rotates, enter the first door. Talk to Grubba and he shows Mario around. Sign the contract when asked and you are dubbed The Great Gonzales. An assistant enters and takes Mario to the Minor League room. Follow her directions and wait for security. When security comes head out for your first battle. Rank: 19th Enemy: Goomba Bros. Reward: 3 coins After the battle King K. introduces the fellas to Mario. Sleep in the bed at right and save if needed. Continue healing, fighting and following the conditions (random) until you get through the Bob-Omb Squad. Rank: 18th Enemy: KP Koopas Reward: 4 Coins Rank: 17th Enemy: Pokey Triplets Reward: 4 coins Rank: 16th Enemy: Dead Bones Reward: 5 coinds Rank: 15th Enemy: Spike Storm Reward: 5 coins Rank: 14th Enemy: Hand-it-Overs Reward: 6 coins Rank: 13th Enemy: Mind-Bogglers Reward: 6 coins Rank: 12th Enemy: Punk Rocks Reward: 7 coinds Rank: 11th Enemy: Bob-Omb Squad Reward: 7 coins Rank: 10th Enemy: Armored Harriers Reward: 7 coins To beat these guys go outside to the hotdog stand. An egg is on the loose. Try to catch it and it jumps onto the hotdog stand. Go on top of the Juice Bar and fly across to it. The egg will follow you, so take it into the arena with you. You will lose your fight against these guys but then the egg will hatch and out pops a Yoshi. Name it and fight them again with Yoshi in the battle, use his Gulp technique to defeat the enemy. After the win you go to Mr. Grubba and get 30 coins. Mario also gets to enter the Major League locker room. Rawk comes storming in and after a conversation he exits. A mysterious email is sent by "X". Go behind the lockers at the left to get an Ice Storm. Rank: 9th Enemy: Tiny Spinies Reward: 9 coins Rank: 8th Enemy: Shell Shockers Reward: 12 coins Mario receives another email from "X". Go to the Juice Bar (watering hole) like the email said. Talk to the man near the counter and he gives you the Super Hammer! Mario receives another email to smash the large yellow block in the minor league room. Do so and then climb to the top of the shelf on the right. Use Yoshi's ability to glide over to the shelf with the paper, grab the Dubious Paper. It has research on the Crystal Stars on it... As you leave the room Ms. Jolene confiscates the paper. Head back to the major league locker and register for another fight. Rank: 7th Enemy: Poker Faces Reward: 12 coins After you beat the Bristles the two Iron Clefs come back in for another fight. Beat them the same way you did last time. Mario receives a threatening email but not from "X"... Continue fighting. Rank: 6th Enemy: Magikoopa Masters Reward: 13 coins After the battle "a fan" sends Mario some cake, eat up if you want (it's a poisonous cake) and continue fighting! Rank: 5th Enemy: Fuzz Reward: 13 coins After you beat the Fuzzies, Bowser comes in and challenges you. He's not really a boss, but he does have 30 HP. Hit him hard with Power Bounce and use Koops or Flurrie to do extra damage. Just keep at him and he'll die, you'll realize 30 HP isn't that much anymore. Rank: 4th Enemy: Craw-Daddy Reward: 14 coins "X" sends another email after the fight. Head outside and Rawk Hawk threatens Mario. Maybe Rawk Hawk sent the hate mail? Continue to the phone booth. Once there grab the Storage Key. As you move back another email tells you to go to the Storage room. Head on back but check in the hallway for a box with the top open, run up the left side and enter it to get the Last Stand Badge. Go into the Storage room to meet Ms. Mowz. After the conversation Spin Jump the middle for a Star Piece (SP 53). Then use Flurrie to blow the cover off the left boxes. Smash the blocks and hit the blue switch to have stairs come down. Blow away the blocks at right, grab the Charge P Badge and then proceed up the stairs and get the Shine Sprite (SS 11). Hop on the box at left and use Yoshi to get to the other side. Smash the large block and then use Yoshi again to get an HP Plus P Badge. Hop into the vent and continue right, check the peekhole for a scene between Jolene and Grubba. Use Mario's ability and fall through the vent opening. Go back to the locker room. Rank: 3rd Enemy: Hamma, Bamma, and Flare Reward: 14 coins Another threat email is sent out warning Mario to stop searching for the Crystal Star or he'll end up like the other missing fighters... Jolene brings in another cake, again eat up if you wish -- it's another poisonous cake -- but this time your partner gets paralyzed after eating it and Mario must fly solo for the next match -- if you ate the cake. Rank: 2nd Enemy: Chomp Country Reward: 15 coins You partner says the cake was poisoned and it's obvious someone wanted you out of the picture.. better be careful. Rank: 1st Enemy: Koopinator Reward: 15 coins "X" sends another email. This time "X" wants Mario to peel the Great Gonzales posters off the walls. Go to the second floor lobby. Use Flurrie and blow off the Mario poster, a Storage Key will drop. "X" emails you again, this time to go to the second floor of the Storage Room. Go in and use Yoshi to cross over the boxes. Smash the yellow block to find the missing fighters smashed there... Go behind the corner right box for a Star Piece (SP 54). As you make your way out your partner catches Jolene peeking in the door. Head back and register for the title fight. The man in blue takes you to a minor-league locker room and tells you to wait. Meanwhile, Mario is being called out for his match. Your partner tries to open the door but it's locked! Head to the bottom right and use Flurrie to blow open a new path. Head right and go into the toilet. Exit and then head for the title match with Rawk Hawk**. ---------- Rawk Hawk \____________________________________________________________________ | HP: 40 | Attack: 3 | Defense: 1 | Attacks: Double Aerial, Dive, Cheap Shot | Strategy: Start off with Koops in your party. Have Mario use his Power Bounce | all the time, try to get 5-6 hits in per turn with him. Have Koops | use his normal attack until HP gets low. When HP is low have Mario | use Sweet Treat and have Koops use Shell Shield. When the Fog appears| Rawk Hawk will use Dive and deal 6 damage per hit. When Rawk Hawk | takes to the bars, use Quake Hammer to take him down. | ------------------------------------------------------------------------------- After the battle you get the champs belt and are taken to the champs room. You receive an email from "X" to find the ghost in the champs room. Get on top of the boxes at left and use Yoshi to get to the vent. Use a Super Smash to break the vent. Listen as Grubba talls aloud. Break the vent and hop down to read his secret paper in the desk. Grubba returns to see Mario looking at the paper that tells how the Crystal Star runs underneath the ring and drains the life of the fighters. When he leaves open his other drawer for a Star Piece (SP 55). Then goto the bottom left corner plant for another Star Piece (SP 56). Head to the arena and here Grubba out. He then transforms into Macho Grubba**. ------------------- Boss: Macho Grubba \___________________________________________________________ | HP: 60 | Attack: 4 | Defense: 0 | Attacks: Attack+, Turn+, Flop | Strategy: He'll increase his turns, beef himself up, then attack. Use this time| to deal damage to Macho Grubba big time. Use Koops or Flurrie to deal| quick damage. Be sure to use Mario's Power Bounce all the time and | when your HP is low just use Sweet Treat. Clock Out works wonders in | this battle, use it when ever you can since it will buy a lot of time| to do damage. | ------------------------------------------------------------------------------- After the battle listen to Jolene's story as she was "X". Prince Mush comes back and Mario gets the Crystal Star and a new move, "Power Lift". With that the chapter comes to an end. The view switches to Grodus and the Shadow Sirens. Grodus is growing tired of Beldam not taking Mario out. She reassures him that they will get the job done and they leave. Take control of Peach and visit TEC again. TEC wants Peach to find out what Grodus is thinking on a certain issue so he tells her to go to the Elevator and dress up as a soldier. Get in the elevator and head right, enter the first door and open the lockers. Grab the uniform and change in the stalls at right. Leave and enter the far right door. Talk to Grodus. After the convo go back and change, then head back to TEC. Switching to Bowser, we see again how behind he is. Go to the right and check behind the bush to enter a long conversation with the Punies. When the talking is done save. Back to Mario. The people at the Glitz Pit say there farewells and Mario is on his way. Head back to Rogueport via the blimp. When you get back, head into the sewers like you did before. Use Yoshi to cross over and get the Shine Sprite (SS 12). Enter the pipe and go right to get a Star Piece (SP 57). Head back and go down the pipe on the bottom floor. Go down and follow the path. Use Flurrie to expose a pipe in behind the wall. Smash the "?" box for a Slow Shroom and enter the pipe. You end up in the Pit of 100 Trials room. Head right to enter the Thousand-Year Door room. Go right and exit the room. Drop down and smash the yellow block. Go up the pipe and then left. Smash the yellow block and go up to get the Shine Sprite (SS 13). Reach the blue switches from the top floor and Spin Jump on them. The left pipe takes you to the Great Tree and the right one takes you to Petalburg. Now head to the Thousand-Year Door and stand on the pedestal. After being taken to Frankly go to Merlon's and power up your partners. Head to West Rogueport and enter the sewers. Go left using Yoshi. Open the door and hop into the pipe. The pipe spits you back out! Go back and talk to Frankly. Leave the house and head left, then into the alley behind the wall. Go around the corner and then talk to Darkly. After being "marked" head to Twilight Town via the brown pipe. ============= - Chapter 4 - ============= For Pigs the Bell Tolls -------------- Twilight Town \_____________________________________ | Enemies: None | Items: Star Pieces (58-60), Boo Sheet, Life Shroom | Jammin' Jelly, Defend Plus Badge | ---------------------------------------------------- Upon entering the gloomy town a local greets you. He warns that this is a bad time to be in town. A bell sounds and the local worries, then turns into a pig. The mayor, Dour, enters and then leads Mario to his residence. Dour speaks of Creepy Steeple, where the bell rings. A curse has been cast on the town and at the sound of the bell, a person in Twilight Town is turned to a pig. Dour hints at the Crystal Star being in Creepy Steeple. Exit the house and go left of it for a Star Piece (SP 58). Search the grass around the tree for another Star Piece (SP 59). Save and then exit at right. Go right and hug the fence for a Star Piece (SP 60) Head to the gatekeeper at the right who tells you that you may only pass if the mayor grants you access. Head back towards the mayor's house, the bell tolls. Enter the mayor's house to discover he was turned into a pig. Head back to the gatekeeper and the bell sounds again. Continue right and see that the gatekeeper is now a pig, go through the gate. --------------- Twilight Trail \____________________________________________ | Enemies: Hyper Goomba*, H. Paragoomba*, H. S. Goomba* | Crazee Dayzee*, Amazy Dayzee* | Items: Black, Super Shroom, Earth Quake, Hammer Throw Badge | Star Shine (14), Star Pieces (61,62) | ------------------------------------------------------------ Go into the shack and head left to get a Black Key. Head right and beat the enemies. In the next area jump on top of the "?" block and jump to get a Super Shroom. Head right and hit the brick box for 10 coins. In the next area use Koops to grab the Storage Key. Head back to the Item Shop. Open the storage area with the Storage Key. Inside, grab the Boo Sheet, Life Shroom, Jammin' Jelly, and Defend Plus Badge. Talk to the black chest and listen to its goofy speech. Open it and be cursed with the ability to roll up! Go back to the fallen down tree and roll underneath it. Go up next to the tree for a Star Piece (SP 61). At right, use Flurrie to blow the pine tree away and reveal a pipe. Go behind the pipe for a Star Piece (SP 62), then enter it and go left. In the next area go left and beat your enemy, hit the block for another 10 coins. Squeeze between the grass and hit the "?" block for an Earth Quake. Go left and beat another enemy and exit. In the next area hit the red "?" for a Hammer Throw Badge. Go left and use Flurrie on the tree, enter the tree and end up on the far side of the screen, head right. In the next area move until there is a dark spot along the road, use Flurrie and blow it away to reveal an "X". Smash it and end up on the far side. Go right and push the block, this also moves the block in the foreground. Return and head into the new hole to pass the block. Head right and hug the bottom of the path to get a Shine Sprite (SS 14). Enter the Creepy Steeple. --------------- Creepy Steeple \________________________________________________ | Enemies: Buzzy Beetle*, Spike Top*, Swooper*, Atomic Boo** | Boo*, ????** | Items: Star Shine (15), Star Pieces (63-67), Flower Saver Badge | ---------------------------------------------------------------- When you enter Creepy Steeple heal yourself and then save. Jump in the well and get the Shine Sprite (SS 15). Go right into the next section. Be prepared for a large amount of battles. After you beat them all hit the red "?" box for a Tornado Jump Badge. Head back up and out of the cavern. Roll under the fence and then move towards the gate. On the left side of the gate is a Star Piece (SP 63). Head into the steeple. After the view of the place, head right and up under the wall. Grab the Star Piece (SP 64) behind the desk. Get the Shine Sprite (SS 16), the Cookbook, and an Ice Smash Badge from the chests. Head out and go right, push the Star out of the way. Drop down and blow the back wall open. Head into the whole and then right to open a chest with a Flower Saver Badge inside. Go back left and through the door. Open the chest to release all the Boos. Answer 200 when the Boo asks. Head back up. Once up, head left and talk to the boo. Tell him you'll be nice and then enter the door at the bottom. Go all the way to the right and hit the red switch. Enter the door at left and Spin Jump in the middle of the room for a Star Piece (SP 65). Go up the stairs into the door. Run to the left before the Boos catch you. Use Yoshi to cross the large gap and grab the Steeple Key. Drop down and enter the top door. Run to the right and hit the red switch, enter the door. Go up the stairs and through the door, run to the left and save. ----- Note \_________________________________________________________________________ | At this point you may face an optional boss by letting the boos grab you and | then shaking them off by using the Super Hammers spin. Boos* now become a enemy| and will attack if you get near them. | ------------------------------------------------------------------------------- ----------------- Boss: Atomic Boo \_____________________________________________________________ | HP: 40 | Attack: 4 | Defense: 0 | Attacks: PeekaBOO, Slam | Strategy: Use Clock Out and pummel the Boo. Use Yoshi's normal attack to deal | quick damage and use Mario's Power Bounce when available. Not too | hard to win this one, it's optional for a reason. | | Spoils: Lucky Start Badge | ------------------------------------------------------------------------------- Open the door with the Steeple Key. Heal if you need to and run up the steps and jump on the spring. At the top you see the monster that Mayor Dour was talking about. After a short battle of words, the real battle occurs against ????*. ----- ???? \_________________________________________________________________________ | HP: 40 | Attack: 4 | Defense: 0 | Attacks: Dive, Copycat | Strategy: Use Mario and Goombella for this battle. Have them use Power Bounce | and Multibonk to defeat the foe quickly and easily. Heal with Sweet | Treat if needed. | ------------------------------------------------------------------------------- After the battle, ???? drops the Crystal Star and Mario picks up. Head back to Twilight Town but be stopped by the imposter Mario who took your body. You can't get his name yet and he initiates battle. Run away and go to Vivian. Check the bushes at left for the Superbombomb. Give it to Vivian and she joins your party. Go to the birds just before the gatekeeper and listen in on their conversation -- Go to where the "..." appears and then press X. Head to Creepy Steeple. The imposter stops you again, run again. Continue to Creepy Steeple and jump into the well. Head right and paste the horde of foes. Push the door up, then hide in the shadows while it passes by. Continue up the ramp and into the door. Grab the Shine Sprite (SS 17) and save. Roll through the hole. At the top smash the "X". Head right and hug the wall to get a Star Piece (SP 66). Go left and roll through the crack into a new room. Open the chests to get a Steeple Key, The Letter P, a Power Plus Badge, and a Mr. Softener. Do a Spin Jump near the door to get a Star Piece (SP 67). Hide in the shadows beneath the bird to hear it talk about the monster, his name "Doopliss". Head back out and save. Then march down to the imposter. Say his name and he freaks out. Chase him down to Creepy Steeple. Head all the way back to where you fought Doopliss the first time. When you get there your partners see you with Vivian and flip. You enter battle against Doopliss and the last partner you used. --------------- Boss: Doopliss \_______________________________________________________________ | HP: 40 | Attack: 4 | Defense: 0 | Attacks: Hammer, Jump | Strategy: Use Mario's Power Bounce attack every round and try to land atleast 8| points of damage each time, this will really put Doopliss in a hole. | After 2 turns Vivian comes back and joins Mario. If your low on FP | just use normal attacks on Doopliss. He should never get in enough | damage to really hurt Mario, but if so heal with Sweet Treat and keep| pounding away to victory. | ------------------------------------------------------------------------------- After the battle the truth is revealed and Mario defends Vivian. She joins the party for real this time and gives the newly restored Mario the Crystal Star. Mario takes the star and learns a special ability, Art Attack. The cooky chapter finally comes to an end. Heading back to X-Nauts we hear that the Thousand-Year Door is weakening and will soon be capable of opening. Grodus chuckles as he speaks of his perfect world. Next, we see Peach enter TEC's room. After a small conversation TEC asks Princess Peach 5 questions. ----------- TEC's Quiz \_________________________________________________________________ | Q. What will happen if you collect seven Crystal Stars? | A. Thousand-Year Door opens. | | Q. What is the goal of Grodus, leader of the X-Nauts? | A. To conquer the world. | | Q. What is the legendary treasure that waits behind the Thousand-Year Door? | A. A 1000-year old demon's soul | | Q. What does Sir Grodus wish to do with this ancient demon's soul? | A. Bring the demon back to life. | | Q. What is required to seal up the demon again? | A. Crystal Stars | ----------------------------------------------------------------------------- If you miss one you just have to start over from the beginning. Peach uses the communicator and then is dismissed. Watch Bowser and his miserable attempt to enter Glitzville. He will fall into the water and you will play another Mario level. Head right grabbing the meat to beef Bowser up. Jump on the spring and head right to beat this level. Bowser ends up at the Rogueport Harbor and is infuriated. Back with Mario in Twilight Town, the mayor says thanks and Mario is on his way. Go back to the sewers and receive the email from Peach. Drop down and enter the pipe that goes down. Squeeze through the bars and head down the next pipe. Once again enter the Thousand-Year Door room but pass through it. Drop down and go up the pipe. Head right and squeeze through the bars that have a door behind it. In this room is a spike chain. Move through them and use Vivian to hide as they reappear. This will take some time to do, but at the other end is a chest containing a Spike Shield Badge. Equip this badge if possible, it stops Mario from taking damage when he jumps on spiked enemies. Now head to the room of the Thousand-Year Door and stand on the pedestal to get the location of the next Crystal Star. In the Professor's office we learn that the Crystal Stars cannot distinguish good from evil but the wielder can. Frankly says that destroying the stars will not work because the power to contain the beast will diminish after 1000 years. Unfortunately, this is that 1000th year, so Frankly says that they next Crystal Star is on Keelhaul Key. Head to the Inn. Talk to the pirate man, Flavio, and answer his question with whatever you want. Here him out and you will eventually be told to meet him in the harbor to set sail. Before heading to the harbor go to West Rogueport and enter the first house. Go up the stairs and roll Mario through the crack at right. In the back get the Shine Sprite (SS 18), then head to the harbor. ----- Note \_________________________________________________________________________ | At this point you may gain an extra character, it is optional. To do so go to| the Trouble Center and take on the quest "???". Meet with Ms. Mowz on top of | Zess T.'s House. Listen to Ms. Mowz and head to Hooktail's Castle. In the area | where you beet Hooktail is a badge, use Flurrie in the middle of the room to | reveal the badge. Take the badge back to Ms. Mowz and she joins your party. | | Also, take Zess T.'s trouble and simply give her the Cook Book. Zess T. will | now use 2 items in her cooking. | ------------------------------------------------------------------------------- Head to the docks and board the ship. Talk to Flavio. An underling speaks up and says Admiral Bobbery can help, but he hasn't been seen in a while. Go to the inn and talk the bartender who tells you where Bobbery's house is. Follow his direction but before talking to Bobbery get between the fence and the bridge in East Rogueport. Now use Yoshi to cross the gap and get on to the roof. Spin Jump on the roof for a Star Piece (SP 68). Head left and up to get the Shine Sprite (SS 19) and then head back right and drop down a bit on the roof for a Star Piece (SP 69) -- you can see it from behind the houses. Now head behind the houses and use Yoshi to cross the gap and get another Shine Sprite (SS 20). Get back on the houses and roll into the Admiral's Chimney. Talk with the admiral and he says that he cannot help you. Go through the door in his house to get a Shine Sprite (SS 21). Head back to the bartender. Listen to the sad story of Bobbery. Tell the bartender you still need Bobbery and he gives you an Old Letter that Scarlette wrote before she died. Take the letter to Bobbery and he joins your party. Head back to the harbor and get on board. Talk to Flavio to set sail. An X-Naut confirms that "X-Naut Black" has boarded the ship secretely. ============= - Chapter 5 - ============= The Key to Pirates ------------- Keelhaul Key \_______________________________________________________ | Enemies: Ember*, Green Fuzzy*, Flower Fuzzy*, Putrid Pirahna* | | Items: Star Pieces (70-75), Shine Sprites (22,23), Whacka-Bump | Head Rattle Badge, Courage Shell, Mini Mr. Mini, Thunder Rage | --------------------------------------------------------------------- Follow the days until Flavio says that land is near. The ship mysteriously stops and a Bob-omb checks it out. He is then interrupted by an Ember. The men on board freak out and the ship sinks. Somehow the gang managed to land on the island of destination, Keelhaul Kee, but at the loss of a few members including Admiral Bobbery. When Pa-Patch asks you to follow him, head up and left. When the mole pops out of the ground hammer it for a Whacka-Bump. On your way back head down the right side and Spin Jump a little above the rock for a Star Piece (SP 70). Head right into the next section to listen to Pa-Patch and Flavio yell at each other. When they go off they run into a few Embers. Battle the Embers* and then agree to let Flavio guard the base. Head into the water and go left for a Star Piece (SP 71). Head to the shop and buy 2-3 Ice Storms. The Embers are very vulnerable to them, so use one when you have must fight a large group of Embers. Heal, save and head right. Go down just before leaving the area for another Star Piece (SP 72). In the next area search the first bush for yet another Star Piece (SP 73). Hit the red "!" block for a Head Rattle Badge and smash the yellow "?" block for a Courage Shell. In the next section battle the Putrid Pirahna* and check the bush for a Mini Mr. Mini. Head right and battle some more enemies. Jump on the block and then jump again to reveal a hidden block. Go right and hug the vines for a Star Piece (SP 74). Go up and battle the Flower Fuzzy. Use Yoshi to cross the pit, landing on the box, then the other side. Once there head up and use Yoshi to land on the block at left and get the Shine Sprite (SS 22). Head up and hit the yellow "!" block for a Thunder Rage. Cross to the next area and see Bobbery! He holds the Embers off while the others run. Head back across the bridge but use Paper Mode to squeeze between the bridge and get the Ice Power Badge below. Head back up and get the Shine Sprite (SS 23) behind the vines. In the next area fight the Embers and hammer the tree to bring Bobbery down. He claims to be dying and wants to drink the Chuckola Cola before he dies. Go right and hug the wall nearest the screen as you enter the water to the right, you get a Star Piece (SP 75) Head back across the bridge. Head down after crossing the bridge and use Yoshi to reach a pipe. On the other side hammer the tree to drop 2 Coconuts. Now go talk to Flavio and give him the Coconut in exchange for the Chuckola Cola. Give the Chuckola Cola to Bobbery and he will fall asleep. Talk with him until your partner tells you to whack him. When he wakes up he'll join your party. Head back to the camp and talk to Flavio. After some conversation he'll join your party for a little while. Head towards the skull at the far east side of where you got Bobbery. Listen to Flavio and then touch the door. Talk to Flavio and heed his song after you grab the Skull Gem. 3 Times jump on the red 'staches head, 4 times hammer the blue 'staches stomach. The door will drop down a little platform, throw Bobbery up on the ledge and it will blow up. Flavio will leave afterwards, so enter the cave alone. ---------------- Pirate's Grotto \______________________________________________ | Enemies: Lava Bubble*, Bullet Bill*, Bill Blaster* | Bulky Bob-omb*, Parabuzzy* | Items: Ruin Powder, Shine Sprites (24-28), Star Pieces (76-79) | Grotto Key | --------------------------------------------------------------- Check behind the barrels as soon as you enter for some Ruin Powder. Save and then proceed to the next area. Head right and on the ship, climb to the top and jump for a Shine Sprite (SS 24). Jump across the gap for a Star Piece (SP 76) and then use Yoshi to out run the spikes at the top. In the next area cross the bridge dodging or jumping on the Bullet Bills*. At the end of the bridge fight the Bill Blasters and enter the next section. Head along the bottom and jump on the boat to cross the water. Fight the Bulky Bob-omb and enter the next area. Climb up the steps and jump while on the stair that is next to the Shine Sprite to make a box appear. Go up the steps and stand on the box, use your hammer to obtain the Shine Sprite (SS 25). Go up and hop the water, throw Bobbery on the ledge and let him blow up to open the door. The ghost warns Mario, but enter anyways. Once through the door, go up slightly and Spin Jump to receive a Star Piece (SP 77). Head left to the next section and stand on the moving barrel. Use Koops and his Hold ability to allow Mario up the platform and over to the Grotto Key. Head back to the locked door and use the Grotto Key. Go for a ride again up the platform but this time hop onto the box at left. It will go up, hop left for a Shine Sprite (SS 26) and then hop in the barrel for a Star Piece (SP 78). In the next room do a Spin Jump in the middle of the room to get another Star Piece (SP 79) and then head down into the next area. In the next area turn right and use Koops to get the Shine Sprite (SS 27). Use Vivian to get past the spikes, hiding in the shadows before the spikes emerge to pierce Mario. In the next section swing Mario's hammer under the Shine Sprite to reveal a block. Jump after getting on the block to grab the Shine Sprite (SS 28). Head left across the bridge and defeat the Lava Bubble. In the next area head left until you can enter the ship. Once in there Mario let's the chest know that he's been through it 3 times before. The chest says a ghost in here has the key and then a ghost appears. Defeat the Embers to get the key and unlock the chest. You get cursed with the ability to turn into a paper boat! Now head all the way back to the save mark. Climb the cliff and cross into the next section. Use the Boat Panel and head right into the previous room. Head towards the waterfall and pass through it. At the end open the chest for a Defense Plus P Badge. Head back the other room and down the waterfall. Head left until you can use another Boat Panel. Hop up and grab the Gate Handle. Head back to the waterfall room and put the Gate Handle in place and the gate falls. Get back up top and drop down the waterfall again, enter the newly opened area. Go right and into another area. Dodge the waves and make your way acrossed the water to another area. In this new area head right and then return to the Boat Panel. Hop into the pipe and head left until you can climb the cliff and enter another pipe. From here use the Airplane Panel to land on the islands with pipes that lead to the blue switches. Land on them both and hit both blue switches to set them all free. Head back and fly all the way across, then enter the new area at right. Heal then save and enter the door on the ship. Cross into the next room to be welcomed by Cortez**. ------------- Boss: Cortez \_________________________________________________________________ | HP: 20 | Attack: 4 | Defense: 1 | Attacks: Multi-sword, Bone Toss, Chomp | Strategy: Cortez has 3 forms. His first form consists of a skeleton and four | arms that strike using a weapon. Hack away at Cortez until he falls | apart. His second for appears and begins a constant charge up for a | Bone Toss to deal 6-10 damage to the party. Simply hack away again at| him. After you take out this form, Cortez morphs down to just his | head and weapons. Start of this form by using Art Attack to deal 10 | damage to Cortez and take out the weapons. Using Flurrie you can blow| away the weapons, making the battle easier Cortez then eats the | audience much like Hooktail did and regains his health. Use a charge | with Mario then follow it up with a Power Bounce on Cortez to deal | sufficient damage to take him down and out | ------------------------------------------------------------------------------- After you take Cortez out, Mario says he doesn't want the treasure but just the Crystal Star. Mario learns a new special ability, "Sweet Feast", and then the chapter ends. Head left after beating Cortez and blow open a hole next to the lone Toad. Follow them out and head back towards the camp to have Four-Eyes appear on a boat and reveal himself as Lord Crump. Flavio asks to go to Cortez to use his ship. Take him to Cortez and Flavio is scared out of his mind while asking to use the Black Skull. Flavio has the Skull Gem however, and negotiates with the dead to use the ship. Head back outside and everyone is there, set sail and into battle. Mario is sent to duel Lord Crump**. ----------- Lord Crump \___________________________________________________________________ | HP: 30 | Attack: 3 | Defense: 0 | Attacks: Normal | Strategy: Use Clock Out and then just hack away at Lord Crump until he is | heavily damaged. Half way through the battle the X-Nauts will | assemble on an overhang and drop forks and even themselves on Mario. | Defend them and keep attacking till Lord Crump is taken down. He then| runs behind the curtain to heal himself and bring back a group of | X-Nauts. These X-Nauts will roll together into a ball to attack Mario| but use Clock Out again to paralyze Lord Crump and allow only the | X-Nauts to attack. Bobbery can deal good damage in this battles end | so use him and keep attacking Lord Crump. | ------------------------------------------------------------------------------- We switch to Sir Grodus who punishes Lord Crump and tells him to have the Shadow Sirens strike at Mario again. Peach talks with TEC who asks her to do a more dangerous task this time, but she accepts. Head out and into the elevator. At the top, head left for a while and enter the door with the green light above it. In the room place the potions in their places: Red, Blue, Orange, Green. Hit the button where the potion stops. The last button however is for the heat mechanism and the potion should only be heated for 30 seconds. Get a watch that counts in seconds and time it for 30 seconds, press the switch then. Have Peach drink the potion to make herself invisible. Head all the way to the right and in Grodus' room check the shelf in the back right corner for the Data Disk. Put it into the computer and connect. When it's finished just put it back and head to the potion room. Drink the green potion and leave the room to magically enter TEC's room. TEC seems worried about something... None the less, Peach sends her letter and we switch to Bowser. Talk to Lord Crump to watch him find the Superbombomb. Bowser gets a hold of him and tells him to spill info about the Crystal Star. Crump calls his army of X-Nauts and tells Bowser to start talking. Bowser calls the Koopa Troop and they are at a stand off. Crump throws the defective Superbombomb and Bowser laughs until he blows it up himself... Back to Mario and gang. Fransesca and Frankie decide to stay in Keelhaul Key. The group heads back to Rogueport and Flavio continues his arrogance. Now that Bobbery is a partner and Mario can use the Boat Panels, there are alot of things that can be obtained. Start off by using the Boat Panel in the harbor and going left. Get back on land and go right behind the barrel for a Star Piece (SP 80). Open the chest in the back for an HP Drain Badge. Head all the way to West Rogueport and to the far west side is a wall with a crack, use Bobbery to blow a hole in the wall and get the Shine Sprite (SS 29). From there head to East Rogueport. Talk to Merlon who hints at the black chest in Hooktail's Castle, going there will somehow help your friends learn. Don't mind that now, but instead go to the back of the houses and use the Boat Panel. Hop out in the front and open the chest for a Double Dip Badge. Head back out and into the sewers. ----- Note \_________________________________________________________________________ | If you want to find out what Merlon was talking about, head to the spike room| in Hooktail's Castle. On the far right side of the room there is a crack, blow | the wall up and enter. Hit the blue "!" block and then open the chest for an | Up Arrow. Take it back to Merlon and you can now power up your partners even | more. | ------------------------------------------------------------------------------- ------- Sewers \_______________________________________________ | Enemies: Magikoopa*, Hammer Bro*, Koopatrol*, Spunia* | Items: Shine Sprites (30-32) | ------------------------------------------------------- From there go to your immediate right and blow open the wall. Enter the pipe if you want, it leads to Chet Rippos house. He can change you or your partners stats around for 39 coins. Head right to where you fought the Blooper and use the Boat Panel to reach a Shine Sprite (SS 30). Go to Merluvlee's area and blow up the pillar separating the underground town. Head left out of the town and drop down. Take the pipe down and then at the next pipe down head left to the Boat Panel. Head right until you reach the room filled with Spania. Fight your way through them and grab the Shine Sprites (SS 31 and 32). Unfortunately, Mario can't reach the one that's way up high, yet. Get on the top platform and fight the Spunia*. Use Yoshi to get on the moving platform and then use Koops to grab the Defend Plus Badge. Head all the way back and go down the pipe to get to the Thousand-Year Door. Step on the pedestal and get the next Crystal Star location. Mario talks to Frankly who says that the Crystal Star is in Poshley Heights, a very rich place that can only be entered by the Excess Express train. Too bad that only the Piantas are giving these out. Strike a deal with the Pianta gang to get Fransesca back in exchange for tickets. Head back to Keelhaul Key and go into the first area past the camp. Talk with Piantas and then hit B 99 times to get through the annoying "I love you" speech. Afterwards, head back to where you saved Bobbery and go left and up a little bit to get the Wedding Ring. Take it back to the Piantas and go back to Rogueport. Head back to the Pianta headquarters and get your ticket. Now head to the train area, but you are stopped by Beldam who overhears your partner saying where the next Crystal Star is. Hurry up and get on that train! ============= - Chapter 6 - ============= 3 days of Excess --------------- Excess Express \_____________________________________________ | Enemies: None | Items: Dried Shroom, Shine Sprite (33,34), Star Piece (81-85)| Mushroom | ------------------------------------------------------------- Your partner notes how nice the train is and then notices a note on the ground that threatens to give the train a "sticky, yummy" ending. Grab the Shine Sprite (SS 33) and then check the drawer for a Dried Shroom. Go out and head left. Go past the shop and into another section. Enter room 008 and check the drawer for a Star Piece (SP 81). Go left and talk to the conductor. Talk to the detective guy, Pennington, in the area with the shop. Watch as he makes a fool of himself and then talk to him again. He accuses Mario and then asks Mario to prove his innocence by finding the real perpatrator. Head right towards Mario's room and notice the foot prints. Follow them to room 003 and check the drawer to find the Galley Pot. Pennington will come and tell you to meet him in his room, 006. Before doing so, head right until you get the engine room. Infront of the engine do a Spin Jump to reveal a Star Piece (SP 82). Return the pot to the chef who rewards you with a Star Piece (83). Go talk to Pennington and then talk to the little Bob-omb. He wants an autograph. Talk to the conductor who tells you that Bub wants the engineer's autograph. Head back and talk to the dining lady, she lost some Shell Earrings. Talk to the lady in room 002, she needs a Gold Ring that she lost. Talk to the engineer to get the autograph. Take it back to Bub, he gives you a Shine Sprite (SS 34) in return. Head out and talk with the conductor again. Head to room 004 and Spin Jump for a Star Piece (SP 84). Hide in the shadows with Vivian and a ghost appears. Take on the ghosts request and head to the conductor. He'll let you in, so go in and squeeze in the boxes to get the Ragged Diary. Return it to the ghost and he gives you the blanket in return. Return the blanket, take the Mushroom, and return to Mario's room. Rest easy and then head to Pennington's room. Hear out the rat and then head out to room 001. Grab the Vital Paper and head back to Pennington. Head back to Mario's room and check the paper, your partner deducts that the criminal is in the room. Use Vivian and hide in the shadows until Zip Toad appears, smash him with the hammer as he bounces around the room. Your are taken back to Pennington's room and the thief hands over the Briefcase, Gold Ring, and Shell Earrings. Give the Shell Earrings back to the waitress, in return Mario gets a Star Piece (SP 85). Return the Gold Ring to the lady in room 002 for 30 coins. Exit at right to Riverside Station. ------------------ Riverside Station \_______________________________________ | Enemies: Ruff Puffs*, Poison Pokey*, S. Parabuzzy* | Items: Station Key (2), Shine Sprite (35,36), Dried Shroom| Star Piece (86), Close Call P Badge, HP Plus Badge | P-Up, D-Down Badge | ---------------------------------------------------------- Once you enter here, go right and talk to the Toadstool near the drawbridge. He tells Mario that he needs him to flip the switch to set the drawbridge down and gives Mario the Station Key. Enter the Station and head right. In the next room roll under the wall and hit the blue switch to create steps. Go up the steps and into a room, fight the Ruff Puffs* and go up the stairs and across the moving platforms. Roll under and then jump on platforms until you are at the far right. Use Koops to grab the Station Key and then head behind that platform for a Star Piece (SP 86). Return to the previous room. Use the Station Key and go outside. Fight the Poison Pokeys* and jump on the box to get a Thunder Rage. Grab the Shine Sprite (SS 35) at the bottom of the stairs. Head left fighting off enemies until you reach a dead end. Use Flurrie to reveal a door. Before going through the door head back up to the first set of stairs and roll under the first step to get an HP Plus Badge. In the next room fight off the S. Parabuzzys* and head down the ramp. Go right and hop over and drop into the hole that you jumped to -- slightly left. Follow the path and hop over the gap to get the P-Up, D-Down Badge. Drop down the hole and keep going left when ever possible until you land in a dumpster. Grab the Dried Shroom and head left. In the next room just leave at left and then defeat the Goombas. Hit the blue switches as many times as the numbers say and they will turn red. Stairs appear when all the switches have been hit. Climb to the top of the steps and use Koops to get the Shine Sprite (SS 36). Go right and open the large chest for the Ultra Boots. Use the Spring Jump to grab the pipe and head right. Slide into through the ground and then hop on the boxes at right. Use Yoshi to cross to the other box and Spring Jump to the pipe. Head left and drop into the cage, Spring Jump under the shelf to knock down the Elevator Key. Go back to the elevator and ride it down. Use Flurrie to blow away the black things and then flip the lever. Hop up and hit the blue switch. Ride the elevator back up and hit the shelf at left to get the Close Call P Badge. Enter the train and be returned to Mario's room. Use this time to save and then return to the room for a nights rest. Head to the engineers room and talk to to the engineer. A smorg appears on the windshield! Go to the baggage room and use Flurrie to blow the smorgs out of the way. When they leave, Spring Jump to the pipe and head left after them. Work up on top of the train and head right using your hammer to clear a path. At the end the smorg will morph into a giant Smorg* and it has the other passengers! ------------ Boss: Smorg \__________________________________________________________________ | HP: 50 | Attack: 5 | Defense: 1 | Attacks: Tentacle Slap | Strategy: Use Bobbery's Bob-ombast attack to whipe out the tentacles, then | focus on dealing as much damage as possible. When the tentacles come | back simply bomb them again or use a Thunder Rage. Keep it up until | Smorg morphs. The Smorg Miasma will deal 10 to each character at this| point but it's just one so use Bob-ombast again and take it out. Let | loose all you have on Smorg and take him down! | ------------------------------------------------------------------------------- The people on the train thank you and then head out. Heal and then leave the train and enter Poshley Heights. ---------------- Poshley Heights \________________________________ | Enemies: Dark Boo* | Items: Star Pieces (87-90), Shine Sprite (37,38) | ------------------------------------------------- Head down the steps and do a Spin Jump to get a Star Piece (SP 87). Head left past the blue house and check behind the chair for another Star Piece (SP 88). Enter the house right next to you and slide between the crack in the back wall. Open the chest inside to get a HP Drain P Badge. Now head right and slide in the hedges near the black crack. Go up and find a Star Piece (SP 89). Now head down into the next area. Go down and talk to the lady in the wagon, buy some Fresh Pasta if you want. Check behind the hedge of the first house in the area for a Star Piece (SP 90). Head right into the next area and at the right of the Sanctum is a Shine Sprite (SS 37). Read the note on the door and Pennington will come back and explain that he is the Sanctum manager, being a detective is something he does for fun. Enter the Sanctum and then use the stars on the ground to see where the pipes are. Head right and climb to the top to use the Airplane Panel. Fly across and then head up and hit the blue switch. Drop down and use the pipe to enter the mural. Enter the door and fight your way through the Dark Boos*. Use the pipes to reach a Shine Sprite (SS 38) and the L Emblem Badge. Now grab the Crystal Star. Mario learns the special ability "Showstopper" and the chapter comes to a close. Head back and talk with Pennington, then leave the Sanctum. We switch to a scene with Grodus and the X-naut drops the bad news all around on him. Have Peach go talk to TEC and he drops the bad news on her. Peach is on the moon and she must escape immediately or something bad could happen to her. She sends a message to Mario but it cut off half-way by Grodus. The X-nauts delete TEC's memory of Peach and TEC confirms the mail being sent. As he fades away he tells Peach that he loves her. Bowser is back at it in Rogueport and complains of having nothing. Kammy comes in and informs him that there is a top secret area that no one has been in and that it might have something there. Bowser heads off and it's time for another Mario world, this time it's the castle level. Head right and grab the meat as you go. Eventually you'll see a spring, jump on it to exit, then just climb the steps and get the flag. In the next room Bowser meets with Rawk Hawk and then squashes him. Unfortunately, Kammy flies into the fake Crystal Star and it falls and breaks, revealing it's identity. Bowser whines some more and we go back to Mario. The train returns to Rogueport, so head right and receive the e-mail from Peach. She tells Mario that he's on the moon and that they need her... -- the message is cut off and Mario's partner concludes that something has happened to the Princess. Head back to main Rogueport and next to the inn is a chest above sitting on a platform. Spring Jump under the platform to knock the chest down, open it to get the Ultra Hammer! Head into the sewers and go to where you fought the Blooper. Spring Jump to the pole above and head left. Blow open the wall with Bobbery and open the chest for a Defend Plus P Badge. Now use the pole again but go all the way right and use the pipe. Enter the house and grab the obvious Star Piece (SP 91). Head to the underground town and get on the second floor. Stand next to the pole and do a Spring Jump to reach the pole up high. Follow the buildings left and grab the Shine Sprite (SS 39) on the pillar. Head back to blue pipes section and go left from there. Smash the stone block and open the chest for an FP Plus Badge. Spin Jump on top of the blue switches to make new pipes appear. The left pipe leads to Poshley Heights, the one at right leads to Keelhaul Key. From here head left one screen and then use the Boat Panel to ride all the way to the right again. Grab the Shine Sprite (SS 40). Head back to Frankly and talk with him. He'll tell you to use the cannon in Fahr Outpost to reach the moon. He says that Mario needs an Ultra Hammer, luckily we already have it. Go to West Rogueport and enter the sewers there. Go to the lower section and see the red "X" on the ground, Spring Jump off of it to grab the pole then move left and drop down. Open the chest for a Flower Saver P Badge. Head back and now use Yoshi to cross the gap and then smash the stone block. Enter the pipe to get to Fahr Outpost. ============= - Chapter 7 - ============= Mario Shoots the Moon ------------- Fahr Outpost \__________________________________ | Enemies: Ice Puff*, Frost Pirahna* | Items: Star Piece (92-97), Shine Sprite (41,42) | HP Plus Badge, Inn Coupon | ------------------------------------------------ Once here go left and do a Spin Jump for a Star Piece (SP 92). Head to the next area at right and fight the Ice Puff*. Jump behind the first tree at the bottom to get a Shine Sprite (SS 41). Head right and look down to see another Star Piece (SP 93). Head right and fight the Frost Pirahna*. Continue right along the path until a dirt path is present. Fight your way through the enemies and hit the red "!" block for a HP Plus P Badge. Shortly after that head down and check behind the brick wall for a Star Piece (SP 94). Enter the town and check in the bottom left corner behind the wall for a Star Piece (SP 95). Go to the next area and go the inn, behind the steps is an Inn Coupon, use it at the Inn. Grab the Space Food on the table and then head out. Go to the right side of town and get the obvious Shine Sprite (SS 42). Spin Jump to the left of the cannon for a Star Piece (SP 96) and go to the menu. Make Bobbery your partner and talk to the greenish colored Bob-omb infront of the cannon and he'll say that you need to find Goldbob and General White in order to be launched. Head to Poshley Heights and talk to Goldbob in the area with the train. Tell him that you're willing to give him all of your coins, as many times as he asks. He'll take your coins and give you the Goldbob Guide, then tell you that he was joking and return the coins. Head to Petalburg to look for General White. Talk to the person who greeted you on your first arrival to Petalburg. He'll say that General White planned on going to a deserted isle in the south but he might not have gone. Head to Keelhaul Key and talk to Pa-Patch, he'll say that the general had just left to some arena. Now it's off to the Glitzville. When you get there go to the Juice Bar and talk to the tender. He'll say that General White went off to some big tree. Head to the Great Tree and talk to the Puni at the entrance, he'll say that General White went somewhere dark. Head to Twilight Town and talk to the guy outside of the inn, he'll say General White looked tired. Head back to where you started from, Fahr Outpost. Enter the house on the far right of town and check behind some boxes for a Star Piece (SP 97) and then jump on General White multiple times, he eventually wakes up. He'll say how he's been looking for you this whole time. Talk to the mayor outside and follow him to the next area. Mario gets loaded into the Big Bob-omb Cannon and is blasted to the moon. --------- The Moon \______________________________________ | Enemies: Moon Cleft*, Z-Yux*, Mini-Z-Yux*, | Items: Stop Watch, Volt Shroom, Star Piece (98) | ------------------------------------------------ Head left and bomb the rock with a crack to get a Stop Watch. In the next area fight the Moon Cleft* and blow up the nearby rock for a Volt Shroom. Continue right fighting off enemies. Go right until you find the Z-Yux, check behind a rock in the middle for a Star Piece (SP 98). Proceed to clear the enemies on the left side of the screen and then bomb the large rock on the left side to reveal a pipe. Go into the pipe and head right to enter the X-Naut Fortress. ---------------- X-Naut Fortress \____________________________________________ | Enemies: Elite X-Naut*, X-Naut Phd*, X-Naut, Z-Yux, X-Yux* | Mini-Z-Yux, Magnus 2.0** | Items: Elevator Key (2), Super Shroom, Star Piece (99,100) | Card Key (4), Sleepy Sheep, HP Drain, Ultra Shroom | ------------------------------------------------------------- Head right and up the conveyor belt. In the next room battle the Elite X-Naut* and then heal and save. Head to the room at right and fight off the Elite X-Naut and make your way into a weird room. Quickly notice the lighted squares that appear. Only step on those and get to the other side, if you forget what it is then leave and re-enter to see it again. On the other side grab the Elevator Key from the chest and then hit the yellow "!" block for a Super Shroom. Head out and into the elevator. Go to sublevel 2 and then head right. The first door at right leads to a room with a transporter to the Rogueport Sewers, it's a two-way teleporter so if you feel necessary take a detour. Now, head to the next room and go to the back right corner, perform a Spin Jump to get into the vents. From here head to bottom left corner for a Star Piece (SP 99). Then slide through the second vent at right and use Koops to reach the Cog. Head back out and into the third room on the right. Check the two notes and head back out. Go to Grodus' room at right and fight the X-Yux (pronounced Cross Yux) and then in to the room at right. Grab the card key and head back out the corridor. Head through the door all the way at the left. To get through this room start on the right and go down 2 tiles, left 3, up 1, left 1, up 4, left 3. On this tile hit the yellow "!" block to get the Sleepy Sheep. Continue through the room; head down 4, left 1, down 1, left 3, and up 2. Open the chest to get the Card Key. Now proceed to sublevel 1. Enter the room all the way in the left, place the cog in the hole above the paper. Now press the buttons in the correct order: left, right, middle and use the control panel to manuever the crane; the easiest way to tell when you're above the item is to notice the change in color. Now use the crane to obtain the Star Piece (SP 100) and the Feeling Fine and Feeling Fine P Badges. Exit the room and head all the way to the right. Enter the code 014029 into the panel to unlock the door. Enter the room and talk with the Thwomp to enter in another contest. Rules are the same as before, get 5 right before you get 3 wrong and you win. ----------------------- 66th Annual Quirk Quiz \_______________________________________________________ | Q. What's exactly hidden here? | A. Elevator Key | | Q. What's the name of the girl in Petalburg who's waiting patiently for Koops's| return? | A. Koopie Koo | | Q. Goomba, Lava Bubble, Buzzy Beetle, and Boo. How many feet do they have? | Total! | A. 6 feet | | Q. It's elementary...for non-idiots! Where was the one, the only, Diamond Star?| A. Hooktail's belly | | Q. What was the name of the very first champion at the Glitzville Arena? | A. Prince Mush | ------------------------------------------------------------------------------- Grab the Elevator Key and head back to sublevel 2. Head right past two doors and then enter the elevator, head to sublevel 3. Head all the way left into another electric floor maze room. Just step on the blue tile and move with the other ones. Grab the HP Drain from the yellow "!" block as you go along. When you finally get to the other end open the chest for another Card Key. Exit the room and enter the room all the way at the right. Insert the Card Keys into the slots in any order and proceed into the next room. Fight off the X-Naut then use Bobbery to blow up the blue switch at the right. Now slide through the bars and use Vivian to hide in the shadows, the conveyor belt now moves Mario under the gate. Hop onto the platform and ride up. Then get off at the top and cross the gap using another platform. Go through the pipe and then use the platforms to get the Ultra Shroom.Use the platform at the far right to jump on the gears and get to another platform. From there, hop off at the right and enter the pipe and then go right and hit the blue switch. Go back and head up the stairs, drop off the nearside and use the Airplane Panel to reach the Card Key. Now drop off and fight the Z-Yux and save. Now, there are two ways to get back up the steps. First, retrack all the way through the pipes and platforms or you can try a semi-difficult manuever. Stand on the far right bottom and do a Spring Jump, keep hitting A as you jump and the platform above you may catch you. It's all in timing the platform as it moves over, but once you're above it you typically land on it. Anyways, get back up to panel and use the Card Key. Head through the door to meet with Lord Crump again. He tells you that Peach was taken away and that he plans to steal all of your Crystal Stars. Crump jumps into his new machine, Magnus von Grapple 2.0**. ----------------- Boss: Magnus 2.0 \_____________________________________________________________ | HP: 70 | Attack: 6 | Defense: 2 | Attacks: Drill, Flying X-Punch, Machine Gun | Strategy: Use Mario's Hammer attack and keep either Bobbery or Vivian out and | in good health. Hack away at Magnus 2.0 until the arms are detached. | At this point use Art Attack, Bob-ombast, or Fiery Jinx to take the | arms out before they can attack. Have Mario switch to using Power | Smash at this point and bring out Goombella. Have Goombella use Rally| Wink every round and let Mario go all out until the arms return, at | that point just switch back to Bobbery or Vivian. Replenish your FP | when needed and keep at it. Keep Mario's HP very high, during the | battle Magnus 2.0 will inhale the audience and shoot them out at you.| This takes away upto 30 HP if you don't block any of them, so keep | the HP high. Use Sweet Feast whenever needed and keep at it to take | this foe down once and for all. | ------------------------------------------------------------------------------- After defeating Lord Crump for the final time, Mario grabs the Crystal Star and learns a new special ability, "Supernova". Mario now has all the Crystal Stars and the chapter ends. Bowser arrives in Poshley Heights, take him to the entrance of Poshley Sanctum and he is enraged as the door is locked. His rage breaks the lock and he enters the sanctum. Bowser grabs the star but Pennington comes in and tells him that it's fake and that he gave it to Luigi. A Paragoomba flies in and informs Bowser that Mario has all the Crystal Stars and is headed for the Thousand-Year Door. Bowser takes off immediately, fury and all. Back to Mario, go back and use the elevator to get to sublevel 4. Head right and enter TEC's room. Listen to his sad story and then leave the room and into the elevator. Head to sublevel 2 and enter the second door at left. Press the switch and step into the transporter. When you exit the door you are in the Rogueport Sewers, Professor Frankly is there. He claims to have seen a cloaked man and the Princess enter the Thousand-Year Door. The group is baffled at how the door could open, but none-the-less the good Professor heads down and tells Mario to hurry himself down as well. Before heading to the Thousand-Year Door take this chance to gather any items you might have missed. Stock up on Ultra Shrooms and Jammin' Jellies, equip the proper badges for a long haul, and maybe try the Pit of 100 Trials before going. The rewards in the pit are quite nice, so try it before going to the door. When you are ready stand on the pedestal and watch the cinema. Enter the door and into the Palace of